All Clerics party No-reload SCS BG2 run
CrevsDaak
Member Posts: 7,155
I'm been thinking of this run since a long while ago, but actually never started it until now, I'll be playing with a full party of Clerics and Cleric multi-classses (3 clerics, a fighter/cleric, a cleric/thief and a cleric/mage to be precise), I know that it would have been easy if it wasn't for SCS, and that playing with a full party always gives an easy gamely (well, mostly).
As I am using the Multikit mod (find out more about it here), I am going to kit my PC (Dwarven F/C) as a Berserker/Battleguard of Tempus, my C/T as Heartwarder of Sune/Swashbuckler and my C/M as Lorekeeper of Oghma/Conjurer.
As I am using the Multikit mod (find out more about it here), I am going to kit my PC (Dwarven F/C) as a Berserker/Battleguard of Tempus, my C/T as Heartwarder of Sune/Swashbuckler and my C/M as Lorekeeper of Oghma/Conjurer.
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Comments
Not sure if playing 3 multiclasses would more difficult than a 6 man party btw.
I don't think it's going to be too difficult, but getting money to buy stuff for 6 and to pay 45/60k to Gaelan Bayle seems like there is going to be some challenge at least (plus another 20k for the Mage license).
Very nice. Will you be posting a journal?
@Blackraven yes, and I'll make very character write a little, so it's not going to be completely from Mr. Silverhammer. I have decided the names/other stuff as the following (can't recall stats right now):
Heartwarder of Sune/Swashbuckler; Female; Chaotic Good; Ismena; Half-Elf; NPC.
Holy Strategist of the Red Knight; Female; Lawful Neutral; Antigona; Half-Orc; NPC.
Firewalker of Kossuth; Male; Chaotic Good; Tiresias; Human; NPC.
Feywarden of Corellon; Male; Chaotic Good; Valiuardil; NPC.
Lorekeeper of Oghma/Conjurer; Female; Lawful Neutral; Euridice; Half-Elf; NPC.
Berserker/Battleguard of Tempus; Male; Chaotic Good; Tharom Silverhammer; Dwarf; PC.
You're too fair
[/spoiler] Them all having an extra half-attack is a TobEx component that gives a fighter's APR to every class, both from levels and specialization (which is too overpowered so I am going to disable it).
And also I am going to post another thing here. [spoiler=WeiDU log] // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.09
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.09
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.09
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3020 // Replace +1 magical weapons with Fine ones: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #502 // Slightly expanded storage capacity for containers -> Manually enter the storage capacity value: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.23
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.66
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.66
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.66
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.66
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.66
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.66
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.66
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.66
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.24
~./M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Kensai / Conjurer / Assassin' multikit: v0.24
~./M7MULTIKIT/MULTIKITS.TP2~ #0 #2 // 'Heartwarder of Sune / Swashbuckler' multikit: v0.24
~WANDCASE/WANDCASE.TP2~ #0 #0 // Wand Case item: v1.2
~CREVSADDINGSTRINGS/SETUP-CREVSADDINGSTRINGS.TP2~ #0 #0 // Name Crevs' NPCs: v0.1.2
~./M7MULTIKIT/MULTIKITS.TP2~ #0 #3 // 'Conjurer / Lorekeeper of Oghma' multikit: v0.24
~./M7MULTIKIT/MULTIKITS.TP2~ #0 #4 // 'Berserker / Battleguard of Tempus' multikit: v0.24 [/spoiler] Edit: the extra Lore that my PC has is of an unknown source, I'll see of taking off now...
great idea though look forward to seeing how it goes
Later
Thoran freed me, Antigona, a half-orc who traveled with us not many time ago, Valiuardil, an elven priest that was also locked up here, he was captured by Irenicus, he never told us why yet, but he was out adventuring when he was captured, that is something we do know.
We also met again with Tiresias, who had helped me, Tharon and Imoen in Baldur's Gate, when searching for an ogre in the sewers. Ismena, a half-elf raised by a family of rich humans that live in Beregost is also with us now, I can recall her face from a long time ago, she talked to us after we killed Silke I think, it seems that most people that was locked up with us had something to do with Tharon, it's weird (the only exception is Valiuardil, but he seems trustworthy enough to me to continue in our group). [spoiler=Background for Euridice] She is a Lorekeeper of Oghma/Conjurer that knows Tharon since he's very young, she was always his favorite tutor in Candlekeep and a good friend of him. She is completely unaware that he's a Child of Bhaal, but not for long, as she is very smart and wise. Euridice does not have a good relationship with Imoen, the Lorekeeper always found too immature for adventuring and she liked stealing things, not her type of people. The Half-Elf (Euridice) studied the Arcane Arts for years, and she was always very devote towards Oghma, the God of Knowledge. [/spoiler] If my 'imprisioning' has something to do with this Dwarf I had helped in Baldur's Gate, I am going to continue with him as I got interest in him, this crazy mage called him 'Child of Bhaal' I am not sure if the mage is correct or not, but if he is I am going to go with him, for the good of the Holy Fire!
It seems that the Conjurer Lady is also with him, I hope she is aware with who she is traveling with and guides Tharon through the right path, I still a stranger for him, so I am not going to 'interfer' with his destiny. [spoiler=Tiresias] A Firewalker of Kossuth that lived a poorly life as a child, then he assumed that faith and started his life as a priest. Later he created a clandestine Temple of Kossuth near Baldur's Gate, in an abandoned dwarven mine in a forest.
He foresaw the coming of Tharon and feared about his end, as he thought that the dwarf was going to destroy his settlement, so he ran to the city accompanied by his fellow followers of the Fire-God, and after meeting with the dwarf at an inn in Baldurs Gate, he decided to help him destroy the Iron Throne, which was what Tharon was looking for in the Cloakwood when he ran away. [/spoiler] 1 Mirtul, 1369, at morning.
A girl dressed in black opened Tharon's cage, he opened mine and the others' too. She ran away, leaving us, not a great loss I'd say.
Our equipment was gone but we found weapons (they are disgustingly bad anyway) for us.
At morning, later.
In the next room we found some kind of Mephits that were being "created" by some sort of electrical machine, I told the half-elf Ismena to move the switch on the wall, what turned the machine off with success, I did not want to get involved in combat since I had no weapons to fight.
[spoiler=Antigona] She is a half-orc that was raised as a warrior by human followers of the Red Knight, later she became one of them and turned her life to adventuring.
Antigona met Tharon while he was exploring a dungeon and fighting several Ghouls, she destroyed some of them and helped the party in the battle, which they won. The dwarf was impressed by her fighting skills and recruited her, Antigona was happy to follow another fellow Holy Warrior, even is he serves a different deity that hers. She is a smart half-orc, and more practical than anything else. [/spoiler] Out tha' cage of that mad elvish idiot, without our weapons and after being freed by Imoen, we explored tha dungeon and found some equipment of human manufacture, there is a shield that seems to be crafted by Underdark Dwarves but I can't be sure.
After hitting some critters with me' hammer, a genie asked a question to me, it made little sense to me so I replied that I'd press the button, seems completely hypothetical so nothing bad could happened I guessed.
But the Dao created an Ogre-Mage that I happily broke his skull almost, me fine half-orc friend finished him with a hit of a holy magical sword granted by her gods.
As our new fellow half-elf lady had fallen to tha effects of some spell from the ogre we decided to take a rest and pray fo' our spells.
Much later be me' guessin' or right after restin'
Effectively we found some Druegar, a magical eye Antigona created helped us spot em'. They had lots o' Gold Pieces I gladly took from their bodies after some hits with mace an' hammer, and some armor sets for me' other buddies.
[spoiler=Silverhammer] A dwarf raised in Candlekeep and devoted to Tempus like he was told his mother did long ago, Tharon spent a part of life adventuring in the Sword Coast with Euridice, Imoen, then Antigona and later Tiresias. He broke the plans of his Evil half-brother Sarevok and discovered that he was a Child of Bhaal (like Sarevok), but he never told that to any of his companions.
He got captured by an Elven magician who tortured him for something his divine soul. [/spoiler] More updates coming...
[0000BF14] Healing spells cast on rest.
[0000C22F] Antigona- Casts Wizard Eye
[0000C2A0] PAUSED
[0000C2A0] UNPAUSED
[0000C2B0] PAUSED
[0000C2B0] UNPAUSED
[0000C2D7] Antigona- Casts Holy Smite
[0000C2EE] Duergar- Blinded
[0000C2EE] Antigona did 8 damage to Duergar
[0000C2EE] Antigona did 9 damage to Duergar
[0000C2EF] Duergar- Blinded
[0000C2EF] Antigona did 9 damage to Duergar
[0000C2EF] Antigona did 9 damage to Duergar
[0000C2EF] Duergar- Blinded
[0000C2EF] Antigona did 10 damage to Duergar
[0000C2EF] Antigona did 9 damage to Duergar
[0000C2F1] Duergar- Morale Failure: Running
[0000C2F1] Duergar- Save vs Spell : 19
[0000C2F1] Antigona did 9 damage to Duergar
[0000C2F3] Wizard Eye- Save vs Spell : 20
[0000C2FF] Duergar- Morale Failure: Panic
[0000C300] PAUSED
[0000C300] UNPAUSED
[0000C322] PAUSED
[0000C322] Thoran Silverhammer- is Attacking Duergar
[0000C322] UNPAUSED
[0000C323] Thoran Silverhammer- Attacks Duergar
[0000C355] Antigona- The Checkmate : Antigona
[0000C35A] PAUSED
[0000C35A] Antigona- is Attacking Duergar
[0000C35A] UNPAUSED
[0000C35B] Antigona- Attacks Duergar
[0000C361] Duergar- Attacks Thoran Silverhammer
[0000C36A] PAUSED
[0000C36A] UNPAUSED
[0000C36B] Thoran Silverhammer- Attack Roll 4 + 11 = 15 : Hit
[0000C36B] Thoran Silverhammer did 12 damage to Duergar
[0000C36B] Duergar- Death
[0000C36E] Duergar- Attacks Thoran Silverhammer
[0000C376] The Party Has Gained Experience: 420
[0000C375] PAUSED
[0000C375] Thoran Silverhammer- is Attacking Duergar
[0000C375] UNPAUSED
[0000C376] Thoran Silverhammer- Attacks Duergar
[0000C387] Thoran Silverhammer- Attack Roll 6 + 11 = 17 : Hit
[0000C387] Thoran Silverhammer did 12 damage to Duergar
[0000C390] Duergar- Attack Roll 11 + 0 = 11 : Miss
[0000C398] Duergar- Attacks Antigona
[0000C399] Antigona- Attack Roll 11 + 10 = 21 : Hit
[0000C399] Antigona did 20 damage to Duergar
[0000C399] Duergar- Death
[0000C3A4] Valiuardil- Casts Curse
[0000C3A3] PAUSED
[0000C3A3] Thoran Silverhammer- is Attacking Duergar
[0000C3A3] UNPAUSED
[0000C3A4] The Party Has Gained Experience: 420
[0000C3A4] Antigona- Attacks Duergar
[0000C3A4] Thoran Silverhammer- Attacks Duergar
[0000C3C0] Duergar- Bless
[0000C3D6] PAUSED
[0000C3D6] Antigona- is Attacking Duergar
[0000C3D6] UNPAUSED
[0000C3D7] Antigona- Attacks Duergar
[0000C3E8] PAUSED
[0000C3E8] Thoran Silverhammer- is Attacking Duergar
[0000C3E8] UNPAUSED
[0000C3E9] Thoran Silverhammer- Attacks Duergar
[0000C3F2] Thoran Silverhammer- Attack Roll 15 + 10 = 25 : Hit
[0000C3F2] Thoran Silverhammer did 12 damage to Duergar
[0000C3F2] Duergar- Death
[0000C402] The Party Has Gained Experience: 420
[0000C40A] PAUSED
[0000C40A] UNPAUSED
[0000C490] PAUSED
[0000C490] Tiresias- is Attacking Duergar
[0000C490] Euridice- is Casting Magic Missile : Duergar
[0000C490] UNPAUSED
[0000C491] Tiresias- Attacks Duergar
[0000C4A0] Euridice- Casts Magic Missile : Duergar
[0000C4A5] Euridice did 2 damage to Duergar
[0000C4A5] Euridice did 4 damage to Duergar
[0000C4A5] Duergar- Death
[0000C4AF] The Party Has Gained Experience: 420
[0000C4FF] Wizard Eye- Unsummoned
[0000C505] Duergar- By Moradin's hammer.
[0000C50D] PAUSED
[0000C50D] UNPAUSED
[0000C51C] PAUSED
[0000C51C] Antigona- is Attacking Duergar
[0000C51C] Ismena- is Attacking Duergar
[0000C51C] UNPAUSED
[0000C51C] Ismena- Attacks Duergar
[0000C51D] Antigona- Attacks Duergar
[0000C523] Duergar- Attacks Antigona
[0000C530] Antigona- Attack Roll 4 + 10 = 14 : Hit
[0000C530] Antigona did 19 damage to Duergar
[0000C533] Duergar- Attacks Antigona
[0000C543] Duergar- Critical Miss
[0000C543] Duergar- Attack Roll 1 + 0 = 1 : Miss
[0000C545] Duergar- Attacks Antigona
[0000C54E] Tiresias- Flail - 'Tendril of Flame' : Tiresias
[0000C550] Ismena- Attack Roll 3 + 11 = 14 : Hit
[0000C550] Ismena did 11 damage to Duergar
[0000C550] Duergar- Death
[0000C555] Duergar- Attacks Ismena
[0000C555] Duergar- Attacks Antigona
[0000C55C] The Party Has Gained Experience: 420
[0000C560] PAUSED
[0000C560] Tiresias- is Attacking Duergar
[0000C560] Ismena- is Attacking Duergar
[0000C560] Antigona- is Attacking Duergar
[0000C560] UNPAUSED
[0000C560] Tiresias- Attacks Duergar
[0000C560] Ismena- Attacks Duergar
[0000C561] Antigona- Attacks Duergar
[0000C566] Duergar- Attack Roll 18 + 0 = 18 : Hit
[0000C566] Duergar did 2 damage to Ismena
[0000C56F] PAUSED
[0000C56F] Thoran Silverhammer- is Attacking Duergar
[0000C56F] UNPAUSED
[0000C570] Thoran Silverhammer- Attacks Duergar
[0000C586] Duergar- Attack Roll 16 + 2 = 18 : Hit
[0000C586] Duergar did 5 damage to Tiresias
[0000C590] Tiresias- Attack Roll 18 + 7 = 25 : Hit
[0000C590] Tiresias did 12 damage to Duergar
[0000C592] Antigona- Attack Roll 14 + 10 = 24 : Hit
[0000C592] Antigona did 20 damage to Duergar
[0000C592] Duergar- Death
[0000C59E] The Party Has Gained Experience: 420
[0000C5A3] PAUSED
[0000C5A3] Tiresias- is Attacking Duergar
[0000C5A3] Antigona- is Attacking Duergar
[0000C5A3] Ismena- is Attacking Duergar
[0000C5A3] UNPAUSED
[0000C5A4] Antigona- Attacks Duergar
[0000C5A4] Ismena- Attacks Duergar
[0000C5A4] Tiresias- Attacks Duergar
[0000C5AE] Duergar- Attack Roll 12 + 2 = 14 : Hit
[0000C5AE] Duergar did 5 damage to Tiresias
[0000C5B2] Ismena- Attack Roll 10 + 11 = 21 : Hit
[0000C5B2] Ismena did 11 damage to Duergar
[0000C5C3] Duergar- Attacks Ismena
[0000C5D3] Duergar- Attacks Ismena
[0000C5DE] PAUSED
[0000C5DE] Thoran Silverhammer- is Attacking Duergar
[0000C5DE] UNPAUSED
[0000C5DF] Thoran Silverhammer- Attacks Duergar
[0000C5E5] Thoran Silverhammer- Attack Roll 5 + 11 = 16 : Hit
[0000C5E5] Thoran Silverhammer did 12 damage to Duergar
[0000C5F4] Antigona- Attack Roll 16 + 8 = 24 : Hit
[0000C5F4] Antigona did 20 damage to Duergar
[0000C5F4] Duergar- Death
[0000C5FC] The Party Has Gained Experience: 420
We continued to tha' north and found more Duergar, killed em' nasties dark dwarves and destroyed two Lesser Clay Golems.
In this dungeon's library we met with more Underdark fellas, they were four but some other of them came from a nearby room, we slay em' out as the evil they are. Some other nasty mephits were there, and one of em' conjured more from it's Plane, tis' was a difficult fight!
We made it alive an' continued towards the room at our northeast, surprise, more evil dwarves! This ones were tougher than the others but we won tha' battle anyway. They confused Antigona to turn against us, but another spell like that casted by Euridice reverted it's effects!
We used our spells, Divine and Arcane and our weapons stroke more than once, the last dwarf that kept shooting us with his crossbow fell to our might, victory was sung!
Then it's all from Tharon, I'll say whom is writing next time, because it's pretty confusing.
We met three dryads whose intentions were clear: escaping the Dungeon. They knew who had caged us and told our group his name; Irenicus. The Fay creatures pointed us to some Acorns that could make their trees to grow again outside this place and encouraged Thoran to take them to the Faery Queen near Windspear's Hills, since they were not able of leaving this dungeon on their own.
The corridor continued until a room, of which beauty I still shocked, but it was trapped with poisonous arrows and evil magics. Ismena discovered and disarmed all the traps and luckily did not step into any. She opened the chests to find a Gem, that could be used as the pommel of a long sword, a pair of Bracers of Defense and more than one scroll inscribed with Arcane magic.
Our search for an escape continued, and that took us to find a small statue of an Air Elemental, at the suggestion of Antigona, who confirms that she heard the rushing of the wind nearby, I tried touching a door with it, and the gate opened at the same time the figure vanished form my hands. Into the round was a completely new Realm, possibly of air, as we found more Mephits form that Plane.
? Mirtul, 1369; Antigona.
More of this Planar-creatures attacked us, they are weak but they can be really nasty if they summon more allies or throw Fire or either poisonous gas to us. We dispatched the critters easily, even if one of them produced a dense Mist that prevented the group of seeing, their Armor Class was too crappy to survive.
One of this Mephits exploded in a flash of light when Thoran killed it, wounding me and everyone else, but the damage that was done to us wasn't enough to end our lives, we all survived it.
Note from Crevs: P&P Mephits are even more annoying.
We made our way towards a bigger platform on this plane, another group of this Mephits attacked us, they rendered Euridice unconscious and killed her, I, Antigona, will carry her body to the surface. Everyone is feeling sad, or sorry for her. We continued the fight and triumphed even if one of us died.
Thoran's Journal: Toda' I met a genie who promised me party a sword if we bring him a flask he's "bound" to. Tha' Djinni says flask should be in the dungeon somewhere, only in thi' level also.
I sent some of me lads for tha' flask, I will await mourning Euridice, fallen in battle. I will raise her as soo' as we get to a Temple.
I don't find interesting to RP/journal battles, but I'll try to do something acceptable at least
Valiuardil's Journal:
After escaping the Elemental Plane of Air, we initiated our search for the Djinni's Flask, but we found a Cambion from the Lower Planes instead. He gave us a difficult battle in which all of us did our best to kill this foe. The Demonic enemy used several spells over us, Slow was one of them, the Half-Orc drew strength from the Red Knight to Haste the group and counteract the effects of the Fiend's spell. I summoned the might of the Elven Gods to form a ray of light to strike him, the Cambion did not got hurt, but his eyes couldn't perceive reality anymore, which helped us in both defense and offense. We continued attacking him, and some of us, who did not have weapons, conjured some gifted by our Head Gods. Strike after strike, the Demon fell to our Holy Mightiness! [spoiler=imgs]
[/spoiler]
I really like it - if I ever play the original version again with the widescreen mod, I find my setup's native resolution of 1776X1000 to be far too zoomed out, and the resolution in your screen shots looks ideal.
Thanks.