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Help me with polishing my sorceror kit.

ArizaelArizael Member Posts: 263
I've working on my own sorceror for my next playtrough. The kit is working, but there is still some stuff I would like to tinker with and I need help from someone more experienced.

Sorceror kits automaticaly get 1 more spell per day than normaly (the game probably consider them as specialist mages). I've searched the files how does the dragon disciple adresses that and was quite suprised to see that he has his own spells per day progression table(mxplscr.2da). I don't see how is this connected to the dragon disciple kit.

Is it possible to connect custom progression tables with custom kits? If so would it be also possible to make custom spell learning table for custom kit?

Comments

  • meaglothmeagloth Member Posts: 3,806
    edited May 2014
    @winters‌ and @iuventas‌ I think you guys know about polishing things? :P
    I would not put extra spells on a sorcerer kit, they're already OP. Add other special abilities/advantages and disadvantages.
  • ArizaelArizael Member Posts: 263
    meagloth said:

    @winters‌ and @iuventas‌ I think you guys know about polishing things? :P
    I would not put extra spells on a sorcerer kit, they're already OP. Add other special abilities/advantages and disadvantages.

    The more spells are side effect from being kit (game treats you as specialist mage). I want to remove this.
  • WispWisp Member Posts: 1,102
    All MXSPL* tables are hardcoded.
    You can very likely negate the extra spell slots by applying opcode #42 from your kit's CLAB file at the right levels.
  • ArizaelArizael Member Posts: 263
    Wisp said:

    All MXSPL* tables are hardcoded.
    You can very likely negate the extra spell slots by applying opcode #42 from your kit's CLAB file at the right levels.

    Damn and I was starting to hold my hopes high. Custom progression tables for kits would be neat.

    Anyway your solution worked like charm, so thank you very much.
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