What is charisma?
meagloth
Member Posts: 3,806
In light of the recent "let's talk about" thread, and the upcoming(I hope) "let's talk about charisma" thread, I thought it would be nice to see what people thought about where charisma came from. I am speaking of the physical appearance/personality debate; which is more important for charisma?
Edit: If you haven't thought about it much, or you're thinking that the "other" button is looking pretty nice, here are some interesting resources related to the topic:
http://www.youtube.com/watch?v=KM4Xe6Dlp0Y
http://freakonomics.com/2014/01/30/reasons-to-not-be-ugly-a-new-freakonomics-radio-podcast/
Less related, but someone brought it up:
http://freakonomics.com/2014/03/20/women-are-not-men-a-freakonomics-radio-rebroadcast/
Edit: If you haven't thought about it much, or you're thinking that the "other" button is looking pretty nice, here are some interesting resources related to the topic:
http://www.youtube.com/watch?v=KM4Xe6Dlp0Y
http://freakonomics.com/2014/01/30/reasons-to-not-be-ugly-a-new-freakonomics-radio-podcast/
Less related, but someone brought it up:
http://freakonomics.com/2014/03/20/women-are-not-men-a-freakonomics-radio-rebroadcast/
- What is charisma?69 votes
- Completely physical appearance. (100%)  0.00%
- Mostly physical appearance (~80%)  4.35%
- Somewhat physical appearance (~60%)  2.90%
- Equally physical appearance and personality(50-50%)26.09%
- Somewhat personality (~60%)13.04%
- Mostly personality (~80%)27.54%
- Completely personality (100%)  8.70%
- HAIR COLOR!! Red =18!!! Blue=1!!!! (this would be the "other" option, please elaborate)17.39%
Post edited by meagloth on
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Comments
You know, I suspect that in RL, it is possible for a person to have two charisma scores at extreme ends... 3 and 18 :P
Let's say someone has base charisma skill of 15, but is very plain-looking. Minus 1. Maybe they have a mole on their face. Another minus 1. Maybe they're fat and out of shape. Another minus 1. Net charisma score: 12. You'll probably have a bad first impression, but as soon as you get to know them and hear them speak, their people skill, sense of humor, and charming personality will win you over.
Suppose that same person has a face like Helen of Troy or Adonis. Plus 1. They have a supermodel's or a star athlete's body. Plus 1. They have sparkling clear skin without a spot or a blemish anywhere, beautiful striking eyes, and shining luxurious hair. Another plus 1. Net charisma score: 18.
But now suppose that beautiful person is spoiled, vain, entitled, stuck up, and lacking in empathy or even basic people skills. Those qualities would go to their base score. Let's say that a person like this has a base charisma of 5-8. The beautiful one would get a partial pass with an adjusted score of 8-11. The "ugly" one would be in big trouble socially with an adjusted score of 2-5.
So, bottom line, personality, which is really both a talent and a learnable skill, gives you a base charisma score. Comeliness then gives bonuses or penalties to that base score, which governs how other people react to your presence, your actions, and your words. So, I voted for 80% personality, and 20% physical attractiveness for the final charisma score.
You can't discount looks, but neither can you count on them.
So I guess, when talking about men, charisma would be 80% personality and reliability and 20% appearance.
With women, I would guess 60% appearance, 40% personality. That's because women are expected to be looking good, and often they social skills and personality comes before their reliability (I mean, personality is subjectively considered more important than competences, but it's not like they doesn't matter)
http://freakonomics.com/2014/03/20/women-are-not-men-a-freakonomics-radio-rebroadcast/
http://freakonomics.com/2014/01/30/reasons-to-not-be-ugly-a-new-freakonomics-radio-podcast/
These have some(especially the latter) charisma relevance.
But there are so much people how hate Spiders and Snakes -> is it there personality? I don`t think so,..
Body language, confidence, leading qualities, force of personality, looks and conviction are parts of it.
I could make a Half-Orc with 18 Charisma and a female elf with 3 Charisma.
Nevermind that beauty is in the eye of the beholder (no, not that kind of Beholder).
For example, Dorn has 16 Charisma I think and Viconia has 14 Charisma.
An evil half-orc is not prettier than a female exotic dark elf.
I think conviction is the best way to describe Charisma in another word.
When you try to persuade someone, you must be convinced and believe in it.
Paladins have conviction about their faith, they're not just knowledgeable about it and are natural leaders. (17 cha minimum)
That's why Sorcerers need Charisma for their casting in 3.5E.
They are not researching formulas and theories to cast their spells. (Intelligence)
They are not using their strong faith to their gods to cast either. (Wisdom)
They are using pure conviction. They are confident, they feel absolutely that they can force magic from the Weave and into the world but cannot explain it. They just know it deeply inside like a sixth sense. (Charisma)
That's what I mean when I say personality.
But you cannot discard the looks.
Even if, like crevsdaak, you try to judge people based on their attitude, i am also 100% sure that everyone gets influenced (without knowing) by the looks. Because, looks have a major influence on the first impression.
In my understanding of personality, appearance can *help* - if only that when you attempt to make use of your will, people might easier notice and follow you, making it easier to develop your charisma further. But it is far from a neccessity. Imagine a horrible scarred person, this person could still make people follow him/her, due to personality, vocabulary, the force of his/her cause and so on.
So it would break down like this
MIND:
Intelligence
Wisdom
BODY:
Strength
Constitution
Dexterity
CHARISMA:
Allure (Physical Attractiveness) would with bribes, asking for more money, quest rewards, getting laid
Disposition (Personality) would help with leadership, morale, maintaining relationships
For example, let's say that for every 5 points spent past 10 Strength and/or Dexterity, add 1 free point in Allure. Every 5 points spent past 10 Intelligence and/or Wisdom, add 1 free point to Disposition. This works the other way too. Every 5 points below 10 str/dex/wis/int takes away 1 point from the respective attributes. This would simulate the appeal of a fit body (str) skilled dancing (dex) sharp wit (int) philosopher (wis).
I see a lot of people saying how much more important personality is. It's true that personality is important, but there is no denying the huge advantage attractiveness has with everyday life. It's really not fair to compare appearance and personality anyways since they both offer completely different advantages. 50/50 for me
I think high charisma can be achieved through a number of social tools one doesn't beat another, but u don't need both to make it to the top
http://www.youtube.com/watch?v=KM4Xe6Dlp0Y
Skip to 6:30 for the especially charisma-related bit.
Which of course causes CON to splinter off on its own
INT WIS split works because of Mages and Clerics
CHA doesn't need to be split because no class only uses the "looks" part it. Very few situations will use "looks" without "presence" becoming relevant. While all classes (Paladins, Bards) that use CHA still need the "presence" aspect, and work mostly off it anyway. Very little game mechanics revolve around only physical beauty.
And unlike CON which, while having no real class attached to it still has the all important HP stat to keep it relevant as well as Fort Saves in 3E, what exactly will physical beauty do? D&D isn't a life simulator it's a system to determine how stuff works out for a group of adventurers doing stuff.
Ultimately splitting CHA is more of a house rule matter than something to be included in the core rules.
It's difficult to quantify charisma, but let's assumefor argument's sake that Nelson Mandela and 1980s/90sAxl Rose both had 18 charisma. Mandela's charisma could have consisted for 30% in his looks: he was tall, pleasant to look at, had a disarming smile and aged gracefully. The rest, 70%, might well have been non-physical charisma: his humbleness, his intelligence, his achievements (against all odds), his kindness, his peacefulness, and his forgiving nature enabled him to unite a very polarized people.
1980s/90s Axl Rose was a good singer (unique voice), an attractive man, and a very compelling stage personality thanks to clothing style, stage moves, body language. These are all physical characteristics (although many physical traits do reflect one's personality imo, but that's another matter). He was also a creative lyricist and musician and quite intelligent, which are nice non-physical characteristics. Apart from that the general public (I'm sure that insiders will have a different view) has seen him behave as an *sshole most of the time, not showing up at concerts, insulting people, being arrogant, picking fights etc. Without wanting to bash GnR, I think they've made amazing music, Axl Rose's charisma might have consisted for 50% in his physical charisma (image) and 50% in non-physical charisma (his rebellious personality and creative talent).
These people and their numbers are just examples, and I don't claim the percentages to be true. What I'm trying to say is that different people can be equally charismatic but on different grounds. I also think that a politician's charisma might be measured differently than an artist's charisma.
Looks would have far more impact on your dealings with people that you are only briefly acquainted with. Bribing the random guard, talking to people at a tavern. Asking random people on the streets for information. Returning to random guy and asking for a better quest reward. These things wont be necessarily easy for a Paladin with strong leadership skills if he's face looks like it got beaten in with an ugly stick, everyday people won't quickly open up to him.
Personality has far more effect on people that are around you all the time. That's really just going to be your group. This is where the game would make it's morale checks, and the ugly Paladin would instill courage, keep fights from breaking out within the group, have different banters, better romance options, as if he had a Charisma score of 18.
The way Charisma works in D&D just assumes that your Paladin with 18 Charisma is also the most gorgeous person ever. Yeah, that's pretty convenient, but anyone that's wants to role play a more realistic approach and takes a Charisma hit to simulate some ugliness, is also going to take a hit on other aspects of Charisma that wouldn't have anything to do with looks. That's really what I'm trying to say here.
I dunno, am I making sense? Sometimes I feel that I have a hard time getting my thoughts across.
@Blackraven Your post has me thinking about what effect fame and especially money would have on Charisma
Looks are mostly wasted stat because it rarely ever comes up on its own in a campaign. As for disfigurement, the DM is more than free to place penalties on CHA related rolls if the NPC actually cares about looks.
No class uses Looks, all the other stats except CON serve as primary stats for the core classes. Practically only the Presence part of CHA matters to Paladins and Bards, and Sorcs are all about presence. CON lends to HP which justifies it given how gigantic portions of the source material is related to combat.
Looks can be roleplayed, checks can be adjusted.
And D&D isn't about creating an accurate system, it's an approximation. If it was accurate, the section on how XP is divided would take entire chapters. Every encounter would have a ridiculous amount of calculations to determine how much XP a PC actually got. But D&D just divides the XP equally. That's not accurate at all, but it is an approximation that in the long run all the PC's contributions will level out. So the same goes for Charisma, it's an approximation. Looks may matter in some cases, but not enough to warrant anything more than modifiers to CHA rolls if the DM bothers with it, so it just gets absorbed into Charisma.
Yes, in D&D you can have any sort of house rules in place. That's not the point. Incorporating "Looks" into the game wouldn't be this vast, unimaginable undertaking, far too complex to implement in a video game. It wouldn't be any harder than incorporating diplomacy and bluff checks as 3E did.
Your point about accuracy is moot. No one is asking for a "realistic" xp distribution system. Who cares about that? On that note, just because certain aspects of anything are inaccurate, that other things related couldn't be improved upon? My post wasn't asking for every aspect of the game to mimic real life as much as possible. It's just a way to more clearly define Charisma.
Look I get it, you really like the system that's in place, and that's fine. Not trying to sound rude or anything, but I don't think we should bother arguing about this any further. We obviously aren't going to change each others opinion. I see, acknowledge, and understand your stance. Let's move along now.