A good item implement to Baldur's Gate would be some items +3 and +4 THAT give bonus and as Well penalities, much alike the The Claw of Kazgaroth or the Harmonium Halberd from the special merchant in BG2. That would be fun. Some, the more powerful ones, shoud be considered as cursed items, so we would have more use to the remove curse spell and ppl would have to think twice before use the item.
Ex of penalities balancing bonus:
+1 to 2 atks per round x The wielder take 1 to 3 dmg for each hit with this weapon.
+2 to strengh x -2 to constitution
+4 weapon x +5 penality on the speed factor
15% chance of vampire touch on hit x 15% chance of level drain on the wielder (or less maybe, 15% is to much in this penality)
+4 weapon with elemental bonus damage and others huge bonus x 2-3% chance that the weapon suck the vital energy of the wielder on hit (therefore killing him) or even more than one penality as a (10% chance to blind the wielder, 5% chance of stuning the wielder for 2-3 rounds, etc... etc... etc....
@kamuizin i suggested the same thing on the previous page, though you expressed it better... i think it'd be great to have those items... they shouldn't be cursed, they should just be like that, so the player would have to balance the item's pros and cons
Can be used once a day. Summons from the netherworld a spirit of a fallen space hamster warrior once a day to aid the wielder.
The summoned space hamster is a fallen undead creature, immune to divine magics or charm spells. It moves at +1 speed haste and innate blur spell. Main attack is WAIL OF THE HAMSTER FALLEN Basically, a SPOOK spell;
=== A spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the spellcaster as someone or something inimical which then appears to advance upon it in a threatening manner. If the creature does not make a successful saving throw vs. spell, it turns and flees at maximum speed as far from the wizard as possible, though items carried are not dropped. The creature has a saving throw penalty of -1 for every two experience levels of the caster, to a maximum of -6 at 12th level. Although the caster does not actually pursue the fleeing creature, a phantasm from it's own mind does. In any event, the spell functions only against creatures with Intelligences of 2 or more, and undead are not affected at all.
School: Illusion/Phantom Range: 30 feet Components: V, S Duration: 3 rounds Casting Time: 1 round Area of Effect: 1 creature Saving Throw: Neg.
====
Space Hamster has 15 hit points upon summoning and lasts for 3 rounds.
I think it's been mentioned before but i would like to see more +charisma based items now when we will have sorcerer as a avaliable class to choose from. I know the bard has been in the game before but this is an additional charisma based caster that depends on it even more.
A simple robe that gives like +1 Charisma and some resistance to some element to be found early in the game.
Later on an Archmage robe that gives +2 Charisma and +1 saving throws.
This is just suggestions, but either way we could use more charisma based items.
@Jackalen They could add more Charisma items, but I'm pretty sure that Sorcs don't actually use CHA for anything in BG2. Just like how INT barely does anything for Mages.
Add some flails I'd love to have a flail +1 made out of a human skull with -1 charisma.
Seriously, how cool could that be ? And you can easily write an interesting and epic story about it, like how it was made out of a human champion that fell outnumbered 20 to 1 in the gnoll stronghold. Discontent of his soldier losses, the gnoll warchief turn him into a rudimentary weapon so that ironically, his heroic downfall would cause the death of many of his peers.
(you may change the gnoll into any other "civilisation")
Comments
Ex of penalities balancing bonus:
+1 to 2 atks per round x The wielder take 1 to 3 dmg for each hit with this weapon.
+2 to strengh x -2 to constitution
+4 weapon x +5 penality on the speed factor
15% chance of vampire touch on hit x 15% chance of level drain on the wielder (or less maybe, 15% is to much in this penality)
+4 weapon with elemental bonus damage and others huge bonus x 2-3% chance that the weapon suck the vital energy of the wielder on hit (therefore killing him) or even more than one penality as a (10% chance to blind the wielder, 5% chance of stuning the wielder for 2-3 rounds, etc... etc... etc....
Can be used once a day.
Summons from the netherworld a spirit of a fallen space hamster warrior once a day to aid the wielder.
The summoned space hamster is a fallen undead creature, immune to divine magics or charm spells.
It moves at +1 speed haste and innate blur spell. Main attack is WAIL OF THE HAMSTER FALLEN
Basically, a
SPOOK spell;
===
A spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the spellcaster as someone or something inimical which then appears to advance upon it in a threatening manner. If the creature does not make a successful saving throw vs. spell, it turns and flees at maximum speed as far from the wizard as possible, though items carried are not dropped. The creature has a saving throw penalty of -1 for every two experience levels of the caster, to a maximum of -6 at 12th level. Although the caster does not actually pursue the fleeing creature, a phantasm from it's own mind does. In any event, the spell functions only against creatures with Intelligences of 2 or more, and undead are not affected at all.
School: Illusion/Phantom
Range: 30 feet
Components: V, S
Duration: 3 rounds
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: Neg.
====
Space Hamster has 15 hit points upon summoning and lasts for 3 rounds.
A simple robe that gives like +1 Charisma and some resistance to some element to be found early in the game.
Later on an Archmage robe that gives +2 Charisma and +1 saving throws.
This is just suggestions, but either way we could use more charisma based items.
They could add more Charisma items, but I'm pretty sure that Sorcs don't actually use CHA for anything in BG2. Just like how INT barely does anything for Mages.
Yes, I want to know this as well!
Seriously, how cool could that be ? And you can easily write an interesting and epic story about it, like how it was made out of a human champion that fell outnumbered 20 to 1 in the gnoll stronghold. Discontent of his soldier losses, the gnoll warchief turn him into a rudimentary weapon so that ironically, his heroic downfall would cause the death of many of his peers.
(you may change the gnoll into any other "civilisation")