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Ideas for a random sorcerer

Folowing @Blackraven‌ take on sorcerers having only random powers I have decided to do my next run (with SCS for the first time) with a random sorcerer instead of a bard. I will just pick HaerDalis and Garrick, to have s feel for the bard class (never brought them along)

So what is the point of this thread other than my narcisism, you must be asking yourselves? Well, not sure if there is any, but if there was I would say it is about how you guys think a random sorcerer should work.

I agree the powers of a sorcerer should be more chaotic than they are now. It feels right. However, I would think a sorcerer should be able to shape magic the way he wants, specially the more powerful he becomes. So I would think something like the following might be a good idea:

- Every time you learn a new spell you roll a d20+your level+your CHA modifier. DC is 15+spell level.
- CHA mod is like STR to hit mod.

That way, you have 40% of choosing at lv1 (with CHA 18) and 80% at level 18 for the 9th circle.

Very 3rd Ed. but seems simple and apparently scales well.

Any other ideas? Is this all just a pile of gibberish? You will end up with some random useless spells (that you will have to find sone use for) but the more powerful you become the better you shape thd magic at your will

Comments

  • MacHurtoMacHurto Member Posts: 731
    edited May 2014
    @Blackraven‌ I think CHA is the main stat as it represents inner power, in a way.

    The thematic sorcerer (fire, AoE, etc) is also good, but then it is not random. You just have a lower spell selection :-)
  • MacHurtoMacHurto Member Posts: 731
    @jackjack‌ yes, that too :-D
  • FinneousPJFinneousPJ Member Posts: 6,455
    @MacHurto As I envisioned it, it would be random, but with a high probability of selecting your archetypical spells.
  • MacHurtoMacHurto Member Posts: 731
    @FinneousPJ‌ As I see it, a sorcerer should be able to have some measure of control on how he shapes his energies.

    In any case, unless I have calculated incorrectly a sorcerer of charisma 16 or less has more than 50% chances of having 1 or more random spells on each circle out of the first 3 spells he learns. I think that is quite a lot :-)

    Do you think it is too little? Any better idea?
  • FinneousPJFinneousPJ Member Posts: 6,455
    @MacHurto‌ The sorcerer has perfect control over how he shapes his energies (in other words, which spells he casts), but he does not have control of his innate (in)ability to cast certain spells (spell selections). I think including character level makes the check too easy in the long run. Maybe level/2? You final spell pick is at level 36 and the maximum DC would be 24... quite trivial, lol
  • MacHurtoMacHurto Member Posts: 731
    @FinneousPJ‌ I havent really looked after lv20 I have to admit. I plan to play on a 6 man party and lv21+ is already ToB. I want to keep 1s as a random but am ok with an arch-sorcerer (almost) always deciding how to shape his magic. Chance of getting 1+ randoms on all 8 spells you get after lv 20 is still 1/3.
  • MacHurtoMacHurto Member Posts: 731
    @FinneousPJ‌ I see your point but somehow it doesn't feel right to me a sorcerer wouldn't be able to see a mage casting a spell and not being able to mimic it if he tries. Or at least, have a chance of it.

    Once we accept he has the possibility to try and direct his powers, the chance of doing so at high levels should be very high. After all, he is one of the most powerful casters around.

    Doing it like i propose simulates the raw power (by random spells, that you will get many, looking at the percentages) and the increasing ability of the sorcerer to control his powers.

    If you only put half the level, the chance of not having a random spell from the first circle (out of the first 3) is 4%. For the ninth circle it is 3%.

    That seems too random to me and not showing any improvement with power
  • MacHurtoMacHurto Member Posts: 731
    @lunar‌ thanks! By the way, has anyome found a way to use full scs on ipads or i need to jailbreak? I want to use the NPC mod with lots of dialog so need the dialog.xxx file
  • FinneousPJFinneousPJ Member Posts: 6,455
    @recklessheart This is pretty much what I was thinking as well with my archetype idea. You sound like you have great ideas for archetypes, or whatever you like to call them. A sorcerer's lineage could be another term that makes sense. You come from a line of blue dragon sorcerers, so your sorcerer will emphasize lightning spells.
  • MacHurtoMacHurto Member Posts: 731
    @recklessheart‌ that's another nice take on it. My idea is less about the heritage (which in this case it is just Bhaal) and more about imagining an arcane user that does try his best to shape his internal energies at his will. That is of course difficult and does not work every time (resulting in random powers) but he gets better as he becomes more powerful.

    Maybe a good mix would be that if the power is random, it has to first come from the Necromancy school if there is any left and cannot come from the illusions school (the opposite school) if no necromancy spells are left?
  • FinneousPJFinneousPJ Member Posts: 6,455
    @MacHurto‌ Your lineage is never just Bhaal, since you have a mortal parent as well. Anyway your idea does sound nice, and you needn't mind our musings in your game.
  • MacHurtoMacHurto Member Posts: 731
    @FinneousPJ‌ i have no problems with your musings. That's why I opened the thread! :-) and looking at necromancy spells, except skull trap and HW they all seem to be a pile of crap that I have never used before so I will add this to the concept.

    Lineage is bhaal + elf, the idea being poor Charr'Neim has powers some would consider to be... Unnatural. That obviously makes people talk and therefore Sarevok finds out.

    Of course, in chapter 6, he discovers it is because of the taint of Bhaal, etc, etc.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @MacHurto‌ Sounds interesting. I guess necro and illusion would suit Bhaal's taint quite well.
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