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More Direct Damage spells

ZakerosZakeros Member Posts: 75
What I always wanted for my mage/priest is more Direct Damage (DD) spells. On the low levels it's quite fine, Magic Missiles, Fire Arrows or Melf Arrows. But, higher the level, harder to find decent DD spells that'd hit ONLY one target. I'm talking about kind of spell that deals damage, not Pertification or Dezintegration. Wouldn't it be cool to get some non-AOE (since there's alot of em') offensive spells? Like, for example, the one from the mod - Mordenkainen Force Missiles, which were overpowered, but still really cool.

Comments

  • HeroicSpurHeroicSpur Member Posts: 907
    Yes.
  • AliteriAliteri Member Posts: 308
    Well, its not like you'll ever stop using Magic Missile - there's not much else to memorize on first level. And if I do remember things, some pre-emptive 'cursing' and dispelling followed by a finger of death works wonders.
  • HeroicSpurHeroicSpur Member Posts: 907
    edited June 2012
    @Aliteri: It's very disappointing as a wizard who can cast finger of death (e.g. when fighting undead), that the best spell available to you is magic missle (for direct damage).
  • ZakerosZakeros Member Posts: 75
    Yes, but still, Finger of Death isn't damage dealing spell, at least it's not the main goal of it. What I would want is simply including more spells like Magic Missile, as in Neverwinter Nights or Baldur's Gate mods.
  • AliteriAliteri Member Posts: 308
    edited June 2012
    @Zakeros

    Well, I'd suggest consulting the Bible (code for D&D 2nd edition rules and supplement material) as a nice and easy way to start - maybe there's such a thing as a higher level form of Magic Missile in there.
  • nulspacenulspace Member Posts: 100
    Are you specifying ranged spells? There are a few "up-close" spells (Chill touch, ghoul touch, etc) that are single-target damage dealing, but require the caseter to be up close.

    For a quick reference, PlanetBaldursGate has a pretty good spell summary page:
    http://www.planetbaldursgate.com/bg2/character/spells/wizard/

    I personally find that between the Priest and Wizard spells, including low-level spells that become more powerful as the caster gains levels, I have more than enough single-target damage happenenig. Just my $0.02
  • ZakerosZakeros Member Posts: 75
    edited June 2012
    @Aliteri
    Sadly, I don't have access to one, I'm just pointing out what I would like to see in EE ;) And since I know Neverwinter Nights holds several Direct Damage spells, I bet the 2nd edition can also bring more.
  • nulspacenulspace Member Posts: 100
    @Aliteri - first level spells, what about Chromatic Orb?! Poor man's Finger of Death!
  • AliteriAliteri Member Posts: 308
    @nulspace And a true wizard never finds himself poor on his spells. Better force the sorcerer to spend his spell points. And the figher to spend his hitpoints.

    ~.^
  • ZakerosZakeros Member Posts: 75
    @nulspace

    I've never taken them, never even considered, since it isn't the best thing for your mage to break the line and go to close combat... I mean come on, when you're fighting some battle, the front line is doing what they can, rangers and clerics also have their jobs, and mage should just stay and cast Magic Missile all the time? He can't use AOE, as it would damage fighters. I know there's alot more he can do, but it is really common for mage to just sling the enemies from the rear...
  • nulspacenulspace Member Posts: 100
    100% in agreement, just clarifying :)
  • AndreaColomboAndreaColombo Member Posts: 5,530
    I could look some spells up in the AD&D Player's Handbook tomorrow, see if some nice direct damage spells are there for higher levels.
  • kamuizinkamuizin Member Posts: 3,704
    edited June 2012
    above lvl 3 dmg spells:

    sunfire, cone of cold, cloud kill (5° circle spell).
    chain lighting, death fog (6° circle spell).
    delayed fireball, prismatic spray, finger of death (7° circle spells).
    horrible thing, incendiary cloud, the lesser hand spell that i forgot the name (8° circle spells).
    level drain, wail of banshee (well it kills no?), the big hand spell that i forgot the name, meteor shower (9° circle spell).
    Meteor strike, dragon breath, the trowing blade thing that i forgot the name (superior circle spells).


    Well i probally forget some spells i believe but i don't think that is few spells cos unlike other games a mage in dungeons and dragons don't focus in a spell kind exactly (damage, summon, alteration, ect...) so i believe the game is balanced. if ppl yet want more spells just take the ones from icewind dale (will feed the 4° circle that don't have dmg spells) and planescape: Torment spells list. The engine of those games are the infinity engine too, so i believe that will be easier to convert those spells to baldur's gate with less bugs, unlike other games spells.
  • ZakerosZakeros Member Posts: 75
    @kamuizin

    They're almost all AOE or other kind of spells.
  • CorianderCoriander Member Posts: 1,667
    @kamuizin Those spells do damage but I think the request is more for a ranged single target spell that causes damage instead of status effects. Like using a sniper rifle instead of a grenade or flamethrower.

    (I apologize for the FPS analogy)
  • nulspacenulspace Member Posts: 100
    @kamuizin, i believe @Zakeros means single-target spells, not AoE spells (since most AoE spells will deal damage to your allies as well as your enemies)
  • kamuizinkamuizin Member Posts: 3,704
    Ok i can see @zakeros point now, so the second part of my old post is a valid answer for this problem:

    Import the spells that exist in icewind dale and planescape torment. Icewind has a major single target spells in 4° circle for exampe (but i don't know if is worth trade stonekin for an ice lance, that's for ppl decide ingame however).
  • AndreaColomboAndreaColombo Member Posts: 5,530
    IIRC, Trent Oster said on Twitter they do not have access to IWD and Ps:T content, yet.
  • kamuizinkamuizin Member Posts: 3,704
    edited June 2012
    @AndreaColombo I'm speculating here, but if WotC assign copyrights to beamdog for the dungeons and dragons title any spells in Dungeon and dragons p&p are valid to be used no? If the spells used on PS:T and Icewind Dale come from the p&p books of dungeons and dragons their use will fall on the license agreement of D&D with WotC, no?
  • AndreaColomboAndreaColombo Member Posts: 5,530
    @kamuizin I believe you are correct. However, Beamdog cannot just borrow the implementation of any given spell from other IE games. Rather, they should recreate them from scratch, including visual effects.
  • TanthalasTanthalas Member Posts: 6,738
    They "might" be limited to 2Ed spells, but since Monks are in the game, I'm not sure.
  • AndreaColomboAndreaColombo Member Posts: 5,530
    Even if they could use 3rd Ed. or 4th Ed. spells, converting them to 2nd Ed. may be fairly tricky (I'm not even sure it is possible to convert 4th Ed. to 2nd Ed.).
  • GrammarsaladGrammarsalad Member Posts: 2,582
    ... (I'm not even sure it is possible to convert 4th Ed. to 2nd Ed.).
    Other than the tome of battle like warrior love I don't see why they would want that

  • FornostFornost Member Posts: 42
    Dragon's breath and comet are pretty usefull since they dont damage party members at all and deal massive damage + knockback but the bad thing's that they are 10th lvl spells :-) (9th for wizards correct me if im wrong)
    Would love to have more damagespells for single targets only though...sry for english
  • KoreKore Member Posts: 245
    Melf's Minute Meteors is a damn handy spell. Just throwing a few scrolls for it into BG1 would be a good start.
  • carugacaruga Member Posts: 375
    Why put single-target damage spells > lv 3 when <lv 4 has it covered?
  • ZakerosZakeros Member Posts: 75
    @Fornost
    Dragon's breath is AoE, as you said, so no point bringing it up

    @Kore
    Melf's Meteors aren't exactly Direct Damage, it's more like several considerable strong sling ammo's

    @caruga
    <lv4 spells aren't covering it well - because they're <lv4 spells. You get my point? I want my mage to have hell of an arsenal at the end of the game, so he could cast similar to Jon Irenicus on the cutscenes - he's doing a lot of DD spells
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