More Direct Damage spells
Zakeros
Member Posts: 75
What I always wanted for my mage/priest is more Direct Damage (DD) spells. On the low levels it's quite fine, Magic Missiles, Fire Arrows or Melf Arrows. But, higher the level, harder to find decent DD spells that'd hit ONLY one target. I'm talking about kind of spell that deals damage, not Pertification or Dezintegration. Wouldn't it be cool to get some non-AOE (since there's alot of em') offensive spells? Like, for example, the one from the mod - Mordenkainen Force Missiles, which were overpowered, but still really cool.
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Comments
Well, I'd suggest consulting the Bible (code for D&D 2nd edition rules and supplement material) as a nice and easy way to start - maybe there's such a thing as a higher level form of Magic Missile in there.
For a quick reference, PlanetBaldursGate has a pretty good spell summary page:
http://www.planetbaldursgate.com/bg2/character/spells/wizard/
I personally find that between the Priest and Wizard spells, including low-level spells that become more powerful as the caster gains levels, I have more than enough single-target damage happenenig. Just my $0.02
Sadly, I don't have access to one, I'm just pointing out what I would like to see in EE And since I know Neverwinter Nights holds several Direct Damage spells, I bet the 2nd edition can also bring more.
~.^
I've never taken them, never even considered, since it isn't the best thing for your mage to break the line and go to close combat... I mean come on, when you're fighting some battle, the front line is doing what they can, rangers and clerics also have their jobs, and mage should just stay and cast Magic Missile all the time? He can't use AOE, as it would damage fighters. I know there's alot more he can do, but it is really common for mage to just sling the enemies from the rear...
sunfire, cone of cold, cloud kill (5° circle spell).
chain lighting, death fog (6° circle spell).
delayed fireball, prismatic spray, finger of death (7° circle spells).
horrible thing, incendiary cloud, the lesser hand spell that i forgot the name (8° circle spells).
level drain, wail of banshee (well it kills no?), the big hand spell that i forgot the name, meteor shower (9° circle spell).
Meteor strike, dragon breath, the trowing blade thing that i forgot the name (superior circle spells).
Well i probally forget some spells i believe but i don't think that is few spells cos unlike other games a mage in dungeons and dragons don't focus in a spell kind exactly (damage, summon, alteration, ect...) so i believe the game is balanced. if ppl yet want more spells just take the ones from icewind dale (will feed the 4° circle that don't have dmg spells) and planescape: Torment spells list. The engine of those games are the infinity engine too, so i believe that will be easier to convert those spells to baldur's gate with less bugs, unlike other games spells.
They're almost all AOE or other kind of spells.
(I apologize for the FPS analogy)
Import the spells that exist in icewind dale and planescape torment. Icewind has a major single target spells in 4° circle for exampe (but i don't know if is worth trade stonekin for an ice lance, that's for ppl decide ingame however).
Would love to have more damagespells for single targets only though...sry for english
Dragon's breath is AoE, as you said, so no point bringing it up
@Kore
Melf's Meteors aren't exactly Direct Damage, it's more like several considerable strong sling ammo's
@caruga
<lv4 spells aren't covering it well - because they're <lv4 spells. You get my point? I want my mage to have hell of an arsenal at the end of the game, so he could cast similar to Jon Irenicus on the cutscenes - he's doing a lot of DD spells