Lowest possible AC in BGEE.
SionIV
Member Posts: 2,689
So what's the lowest possible AC you can get in BGEE (BG1) that is legit and you can obtain without mods?
I've managed to get -21/-25 and i'm curious if someone can get it lower than that. This is purely for fun and you can use any class combination that is legit (can be done in game without cheating).
[Edited] :
-23/-27 with Defensive Harmony.
I've managed to get -21/-25 and i'm curious if someone can get it lower than that. This is purely for fun and you can use any class combination that is legit (can be done in game without cheating).
[Edited] :
-23/-27 with Defensive Harmony.
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Comments
Without modifiers, I got -23, with Modifiers to a specific type of damage, -73 to crushing, -41 to missile and -34 slashing, IIRC piercing was at -37 max.
Dexterity 25
Helm - Balduran
Chest - Nothing/Full Plate
Ring - Claw
Ring - Ring of Protection +2
Weapon - Twinkle
Shield - Large shield +2
Cloak - Cloak of Balduran
Berserker rage
Blur
Improved Invisibility
Potion of Defense
Number on screen is -21, doesn't show the additional -4 from Improved Invisibility.
Potion of Defense = 0 AC
Dexterity 25 = -6
Helm of Balduran = -7
Claw = - 8
Ring of Protection +2 = -10
Twinkle = -12
Large shield +2 = -15
Cloak of Balduran = - 16
Rage = -18
Blur = -21
Improved Invisibility = -25 (doesn't show up on screen).
A kensai could get the same if his +2 AC stacks with the rest, then it can replace rage.
You'll reach -27 if you have a cleric that throw defensive harmony on you.
Well you could reach -29 if you throw in protection from evil and it's an evil enemy that hit you.
[Edited] :
You could also gain an additional +2 AC from having a skald sing. But i'm not adding that because that would require a multi player game as you can't get a skald and still have your Berserker/mage in a single player game.
But the -23/-27 (-29 with PfE) is possible to get in a single player game with only the original NPC's and no mods.
What is the most efficient AC score? In other words, at what point does the most accurate enemy in the game have to roll 20?
Potion of Defense = 0 AC
Dexterity 25 = -6
Ring of Protection +2 = -8
Single Weapon Style =-9
Twinkle = -11
Cloak of Balduran = - 12
Blur = -15
Claw (has to be equipped after Blur is cast or else they won't stack) = - 16
Defensive Spin (level 10) = -26
(with group)
Defensive Harmony = -28
(multiplayer with group)
Skald singing = -30
(with spells that grant attack roll penalties to enemies)
Improved Invisibility = -34
Protection from Evil = -36 (against evil creatures)
So that mean your AC would have to be what...like -25 or so to make it so he only hits on critical hits.
This was just a fun idea to see how high you could get with what class combinations. Throwing around spells and then using rage to reach this level is fun but it wouldn't be very practical in the game.
AC is very important and very effective, even in SoA. Most of the time people feel like it's starting to get useless because they are focusing on something else (dual wielding offensive weapons, using gauntlet of specialization instead of gauntlet of dexterity etc) while it is still very viable and eazy to reach incredible numbers.
However, you can get a Buckler +3 in BG2ee, during Neera's ToB quest. Even in ToB, too. A lot of people have said that AC becomes useless in ToB, but I reckon that's only because they haven't managed to get AC low enough to see the benefit. When you get it down below -15 (unbuffed), it starts being useful even in ToB, and at -20 even the ToB boss-enemies will often miss you (and their minions will really struggle). Then buff up to boost it further, and you'll win most ToB fights without even taking damage.
A magical buckler +1 would grant you AC +2 while Buckleys and Kiels buckler will only grant you +1 AC.
So if there were any Buckler +1 in BGEE he would gain +2 AC instead of only getting +1 AC from single weapon style.
Plus, having a good AC maximises the benefits of Mirror Image / Stoneskin because you don't have to rebuff as often.