Tips on surviving an early Coast Road ambush??
Eadwyn_G8keeper
Member Posts: 541
I am interested in what are some of your expert go-to tactics when waylaid by bandits on Coast Road with a low-level party, the sorts of things you make sure to prepare when trying for a minimal reload run and at least 3+ Party members. Potions? 1st level spells? No armor for a F/M or F/M/T Charname? Turn off the AI?
Last night I survived one of those quite nicely [10 Bandits and @6 Wild Dogs] with a Level 2-3 party of 4:
. Charname: 92pt Elf-FMT lvl 1/1/2 -11HP~ in Plate Mail w/2 Sleep memorized, Wand of Lightning. . Comp. Bow (spec) Girdle of Bluntness. [Charname's Thief points have all been put into Stealth.]
. Jaheira 2/2 -23HP ~in Ankheg Mail and Shield with +1Sling and Darts. 2 Entangles and 2 CLW
. Khalid Level 3 -37HP ~ in Plate Mail with Longsword (Mastr) Comp. Bow (Pro) Unshey's Ogre belt
. Imoen Level 3 -22HP ~ in Studded Leather with Shortbow.
Everyone had 2 or more HlthPotions and 1 Antidote quick-slotted. I do not know what other Potions were slotted but that might be something to work on in future.
I would like to say I ignored the Wild Dogs instead of essentially wasting my first salvo but 'taint so. Probably because I am used having a full party with Kivan on board. After that initial mistake, instead of resigning myself to a Reload, I decided to try for a break-out.
Immediately after that first salvo was launched and the Bandits had deigned to appear I paused to consider a strategy. Note: My game does not allow going into Inventory while game is Paused.
First, I rearranged the Party order so that Charname [AC -2]and Khalid [AC 0] would be the rearguard. The Party moved briefly Northward in square formation with Imoen, the only real squishy, in front right.
Jaheira just couldn't get it into gear and lagged way behind, some 3-4 meters for no reason at all!! -Oy!!
Paused game again and targeted everyone on the last Bandit on the NE, ignoring the dogs altogether.
Jaheira took @12pts damage but the Bandit went down. Paused game. Jaheira gulped a potion while Charname, Khalid and Imoen tried for a twofer on the Northwestern-most bandit.
Paused game again as soon as "Jaheira gulps"shows on screen to get her moving forward and Paused again as soon as the trio fired off their round [Bandit survived].
At that point I simply aimed for the wheel icon on Northern map edge and let the chips fall where they might.
Jaheira took another hit but thankfully the game was very forgiving in granting me a speedy exit to Beregost even before the full party was actually in the "gathered" condition.
What might have been better was: A) getting the Party moving in re-arranged order immediately [if I plan to attempt a breakout] with targeted directions to avoid poor path-findings. Using Wand of Lightning on one of the 2 breakout-point bandits while Jaheira, Khalid and Imoen target the other. I know there is one waylay, when you are at the edge of a cliff in a valley, where using the Wand of Lightning even in the great outdoors can be fatal. C) Giving each ranged attacker 5-10 expensive Bullets, Darts or Arrows +1 which are routinely equipped before exiting map edges.
What are your favorite tricks-of-the-trade? Does making a run for it usually work out or was I just lucky this time?? [Note: Solo run tactics are a whole different ballgame from what I want to learn about. Maybe next year.]
Last night I survived one of those quite nicely [10 Bandits and @6 Wild Dogs] with a Level 2-3 party of 4:
. Charname: 92pt Elf-FMT lvl 1/1/2 -11HP~ in Plate Mail w/2 Sleep memorized, Wand of Lightning. . Comp. Bow (spec) Girdle of Bluntness. [Charname's Thief points have all been put into Stealth.]
. Jaheira 2/2 -23HP ~in Ankheg Mail and Shield with +1Sling and Darts. 2 Entangles and 2 CLW
. Khalid Level 3 -37HP ~ in Plate Mail with Longsword (Mastr) Comp. Bow (Pro) Unshey's Ogre belt
. Imoen Level 3 -22HP ~ in Studded Leather with Shortbow.
Everyone had 2 or more HlthPotions and 1 Antidote quick-slotted. I do not know what other Potions were slotted but that might be something to work on in future.
I would like to say I ignored the Wild Dogs instead of essentially wasting my first salvo but 'taint so. Probably because I am used having a full party with Kivan on board. After that initial mistake, instead of resigning myself to a Reload, I decided to try for a break-out.
Immediately after that first salvo was launched and the Bandits had deigned to appear I paused to consider a strategy. Note: My game does not allow going into Inventory while game is Paused.
First, I rearranged the Party order so that Charname [AC -2]and Khalid [AC 0] would be the rearguard. The Party moved briefly Northward in square formation with Imoen, the only real squishy, in front right.
Jaheira just couldn't get it into gear and lagged way behind, some 3-4 meters for no reason at all!! -Oy!!
Paused game again and targeted everyone on the last Bandit on the NE, ignoring the dogs altogether.
Jaheira took @12pts damage but the Bandit went down. Paused game. Jaheira gulped a potion while Charname, Khalid and Imoen tried for a twofer on the Northwestern-most bandit.
Paused game again as soon as "Jaheira gulps"shows on screen to get her moving forward and Paused again as soon as the trio fired off their round [Bandit survived].
At that point I simply aimed for the wheel icon on Northern map edge and let the chips fall where they might.
Jaheira took another hit but thankfully the game was very forgiving in granting me a speedy exit to Beregost even before the full party was actually in the "gathered" condition.
What might have been better was: A) getting the Party moving in re-arranged order immediately [if I plan to attempt a breakout] with targeted directions to avoid poor path-findings. Using Wand of Lightning on one of the 2 breakout-point bandits while Jaheira, Khalid and Imoen target the other. I know there is one waylay, when you are at the edge of a cliff in a valley, where using the Wand of Lightning even in the great outdoors can be fatal. C) Giving each ranged attacker 5-10 expensive Bullets, Darts or Arrows +1 which are routinely equipped before exiting map edges.
What are your favorite tricks-of-the-trade? Does making a run for it usually work out or was I just lucky this time?? [Note: Solo run tactics are a whole different ballgame from what I want to learn about. Maybe next year.]
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You can run away as soon as you see them.
In my current game, my Beast Master has the Fairy Dragon Familiar, Dynaheir is edited as a Sorceress. Invisibility 15' Radius and Haste are her only lvl 3 spells so far.
With no inivisbility, I normally run, unless I play a bulky heavily armored (Plate Mail) warrior, but that's uncommon.
It would also work as an Oil that Thalantyr sells. An oil that might also be found in the Ulcaster Dungeon.
@Blackraven Dynaheir seems much more like a Sorceress in her on-screen presence. Her body language is very strong. Compare it, for example to the way that Jaheira is habitually huntched forward, very bad posture for a warrior in any culture. Dynaheir on the other hand walks like a gymnast!
Re: Dynaheir, I'm aware that she's learned, scholarly (which goes more with Mages), and still her accent, her appearance, her grace, her presence as you say make me see her as a Sorceress. I didn't know about Jaheira's posture, almost never have her around. Next time, I'll check this
If you get this ambush whilst you're still level 1 or 2, and therefore have very few HP to survive an enemy hit or two, then it's probably time to cast Power Word: Reload.
So in conclusion, in BGEE the strategies to be used are casting Sleep, running, or (with good AC) fighting the ambushers. When solo'ing the level 2 spell Invisibility is still very useful. It's the first spell I normally buy with a Mage character.
http://youtu.be/7FPELc1wEvk