building a chromatic sorcerer
Ygramul
Member Posts: 1,060
I'm thinking of turning my Dragon Disciple thematically into a chromatic sorcerer -not a mod or class; just a build- by using all damage types in spell selections.
This is for my ongoing SCS no-reload run featuring a Dragon Disciple charname:
http://forum.baldursgate.com/discussion/32248/scs-no-reload-adventures-flamebreath-and-a-kiss
http://forum.baldursgate.com/discussion/32197/proliferation-of-scs-no-reload-runs-warms-my-heart
Here are the suggested "chromatic" spells:
1. Magic Missile [magic] (well, "chromatic" orb has a +6 save bonus, so meh...)
2. Melf Acid Arrow [acid]
3. Fireball [fire] (SCS nerfs skull trap as it should; it is also hard to proof your party against)
4. Ice Storm [cold] (2d8 x 4 rounds; not spectacular, but it can disrupt casters; you can cast on your tanks if protected)
5. Cloud Kill [poison] (much later; as a last pick after Spell Imm, Lower Res, Breach etc.)
6. Chain Lightning [electricity]
7. ? - Sphere of Chaos? (OR Prismatic Spray) [everything] - it is THE chromatic spell; though not sure if it is a solid pick (DBF is redundant.)
8. Incendiary Cloud [fire] - ADHW is arguably better; but this is THE Dragon Disciple spell.
9. ? (no room after essentials; perhaps Comet or Dragon Breath, thematically)
What do you think? What would you suggest for a self-sufficient, sturdy Dragon Disciple build. (She is Chaotic Good in her RP choices.)
(full list of planned spell selections / considerations)
1. shield, mm, spook, prot pet, prot evil,
2. melf aa, mirror im, rem fear / web, inv, glitterdust,
3. fireball, spell thrust, dispel mag, melf mm, / haste, prot miss, rem mag, slow,
4. ice storm, stoneskin, fireshield blue, imp inv, teleport field / wiz eye, , gr malison
5. lower res, breach, spell imm, spell shield, / cloud kill, sunfire
6. chain light, PfMW, True Sight, Death Spell\Fog / Imp Haste, GoI, PW: Silence, Contingency
7. Ruby Ray, DBF / lim wish, finger of D, Mord Sword, Spell Seq, Sphere Chaos
8. inciendary cloud, PW:Blind, Spell Trig / Simulacrum, Prot Ener
9. Spell Trap, Time Stop, CC / Spell Strike
This is for my ongoing SCS no-reload run featuring a Dragon Disciple charname:
http://forum.baldursgate.com/discussion/32248/scs-no-reload-adventures-flamebreath-and-a-kiss
http://forum.baldursgate.com/discussion/32197/proliferation-of-scs-no-reload-runs-warms-my-heart
Here are the suggested "chromatic" spells:
1. Magic Missile [magic] (well, "chromatic" orb has a +6 save bonus, so meh...)
2. Melf Acid Arrow [acid]
3. Fireball [fire] (SCS nerfs skull trap as it should; it is also hard to proof your party against)
4. Ice Storm [cold] (2d8 x 4 rounds; not spectacular, but it can disrupt casters; you can cast on your tanks if protected)
5. Cloud Kill [poison] (much later; as a last pick after Spell Imm, Lower Res, Breach etc.)
6. Chain Lightning [electricity]
7. ? - Sphere of Chaos? (OR Prismatic Spray) [everything] - it is THE chromatic spell; though not sure if it is a solid pick (DBF is redundant.)
8. Incendiary Cloud [fire] - ADHW is arguably better; but this is THE Dragon Disciple spell.
9. ? (no room after essentials; perhaps Comet or Dragon Breath, thematically)
What do you think? What would you suggest for a self-sufficient, sturdy Dragon Disciple build. (She is Chaotic Good in her RP choices.)
(full list of planned spell selections / considerations)
1. shield, mm, spook, prot pet, prot evil,
2. melf aa, mirror im, rem fear / web, inv, glitterdust,
3. fireball, spell thrust, dispel mag, melf mm, / haste, prot miss, rem mag, slow,
4. ice storm, stoneskin, fireshield blue, imp inv, teleport field / wiz eye, , gr malison
5. lower res, breach, spell imm, spell shield, / cloud kill, sunfire
6. chain light, PfMW, True Sight, Death Spell\Fog / Imp Haste, GoI, PW: Silence, Contingency
7. Ruby Ray, DBF / lim wish, finger of D, Mord Sword, Spell Seq, Sphere Chaos
8. inciendary cloud, PW:Blind, Spell Trig / Simulacrum, Prot Ener
9. Spell Trap, Time Stop, CC / Spell Strike
1
Comments
So you take the 25% fire at 4th level, but then at 8th, 12th & 16th you remove the extra 25% you're given at each and instead put it into another element...
So you gain moderate resistance to a wider range of elements, rather than pure immunity to just one.
Edit: And maybe you could give yourself Prismatic Spray as an innate 1/day ability and remove fire breath?
Meanwhile, does anyone know if Sphere of Chaos is useable at all?
(Also, I hear Teleport Field is a hoot, and shots down most melee for ambushes, no?)
More seriously, I recommend reconsidering Chromatic Orb. Obviously it's appropriately "chromatic", it does some damage, and (after you've hit the enemies with Greater Malison) the side-effects will sometimes get through even against quite a tough enemy - and once you're level 12, that's an insta-kill. It's not such a reliable workhorse as MM, but it's not a bad spell at all and so much more suitable for the chromatic theme.
Edit: further thought - if you're taking along a Cleric, why not leave Protection from Evil as a job for the Cleric and give yourself CO and MM?
Still, I find your spell picks okay, but not exactly what I had in mind when I read about your idea. Too many utility spells (slow, remove magic, sequencers etc. do not fit the theme at all IMHO) A pure elemental-chromatic sorc would be like:
1-color spray, chromatic orb, shocking grasp, chill touch, burning hands
(you have color, chromatic one that can do acid damage, electric, cold and fire damage.)
2-glitterdust, aganazars scorcher, melfs acid arrow, invisibility, mirror image
(fire and acid damage, the other utility spells can be considered chromatic by bending light and sparkling etc.)
3-fireball, lightning bolt, melfs minute meteors, flame arrow, remove magic
(pure damage spells, plus a single utility I still find it not suitable to theme)
4-stoneskin, ice storm, fire shield blue and red, greater malison
(earth, ice, fire, cold, and single utility)
5-sunfire, cone of cold, cloudkill, breach, phantom blade
(fire, ice, poison, utility, magical weapon)
6-chain lightning, death fog, pro from mw, mislead, flesh to stone
(lightning, acid, utility, illusion is light and color bending, plus earthen magic etc.)
7-delayed blast fb, prismatic spray, ruby ray, pro from elements, spell turning
8-incendiary cloud, horrid wilting, simulacrum
9-meteor swarm, black blade of disaster, spell strike
Not power game picks, but perfectly doable, and tries to suit the theme a bit closer IMHO. ^^
My fears aside, really solid picks, thank you!
... which almost suggest a counter-question:
what would be a good IRON SORCERER build?
(i.e. an untouchable, defense oriented build, in a party, safest for a no-reload run