I want to create my own tripleclass char.
ifupauline
Member Posts: 405
Is there a way to do it with EE keeper? or other mods? SAy, i want to do a fighter.thief.druid. or a thief.druid.mage
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Comments
You'd have to fight with the game engine to death to archieve anything close to something like that. And even then there's no guarantee that it'll work as intented. :-(
Doing it with a Druid would be the most simple of all, you just make a Cleric kit with the traits of a Druid and then tweak the XP progression table. You'll have a slot for Turn Undead which is un-changable until the devs un-hardcode class-slots (that'd be great), plus the Fighter/Thief/Cleric & Thief/Cleric/Mage combos are impossible so forgot everything about it, unless you can, of course, change the engine.
ChangeClass(Myself,CLERIC)
if you change it before a level up, the game should level up according to what class you currently are. bind it to a key you never use and set it as your active script, and you can change class in game real time. you could also add HLAs via keeper.
if you are level drained, all but 1 spell of each level will wipe. for example, if you add wizard spells to your cleric/thief, level drain will wipe all wizard spells out. you can simply change class and add them back, however.
backstab modifiers can be added in the 'affects' tab including permanent thac0 bonuses and various others. none of this requires mods.
spells that scale with level will not scale. some spells, like horrid wilting, have a minimum level assumption and will cast at that level. others will cast at level 0. many damage spells become useless. however, there are some ways around this. there are some spells used by monsters you can add instead. for example, chain lightning does minimum damage. however, if you add blue dragon lightning instead, you'll get a chain lightning with no save and double damage. wail of the banshee, for example, has another version that kills without a save. there are many others, which can make up for the lack of scaling spells.
it is quite fun. you can cast mislead and globe of blades, backstabbing enemies with impunity or set a sunfire sequencer off. then throw insect plague between backstabs to prevent the healing of enemy clerics. contingencies are quite interesting as well, with a huge amount of spells able to be loaded into them. if enemies teleport to your party members, the spike traps you set detonate. what is especially interesting is that your simulacrums and project images will have a full repertoire of spells and can also backstab.