All right. Done with the second level. The Chromatic Demon was easy (I just attacked it with fire; it was in its ice form). After the fire giant was out of the fire room, it's regeneration stopped, so defeating it was easy. And it gave me the Helm of the Rock. Next up, level three.
I know why the mad elf went mad: he was going through the poem, doing everything he was supposed to do, then realized that he had missed several critical things and has no way of going back to the start. Which is the situation I'm in. If anyone can help, please help. I'm in the room with the tree.
If you're already following Yakman's journal, you might as well keep following it. It will take you the full way through the maze- you'll hit every room, but that means getting all the gems. There's a shorter way through the maze, but I only know it from the entrance path. You could backtrack following Yakman's journal back to there, I suppose.
I don't even remember the tree room, honestly. I'm not sure if that's one of the ones you have to hit in the most straightforward path of the maze.
You have to. All three gems, and the scepter. But Yakman's journal will take you on the path to get all of them, if you followed it from Room 1 (rather then campsite room, where you found the journal). Did you follow his writings from the first room or from the room you found the journal in?
Okay, I've been trying to get out to the first room for some time here, and it's completely and utterly hopeless. There is only a tiny glimmer of hope in the fact that I can get to the room that has one of the three gems- which happens to be EXACTLY THE SAME ROOM WITH THE DEMON WRAITH, SLAE WRAITHS AND DEATH TRAPS! This is one of the very few times in which I hate the game. (I never thought I'd say that)
And the battle with the Tahazaar, or whatever it's name is (the battle with all the glabrezus; it occurs after you go east from the room with The Purifier). I tried several times, forced to hear all the critical health cries and the casting failed cries. Which I hate. Any advice?
And the battle with the Tahazaar, or whatever it's name is (the battle with all the glabrezus; it occurs after you go east from the room with The Purifier). I tried several times, forced to hear all the critical health cries and the casting failed cries. Which I hate. Any advice?
The Tanar'ri (Abyssals) are easier than the Baatezu (Infernals) in the Keep. Try using Acid-based spells and killing the Glabrezus and the Baator first. The Maurethzi (I know, that's not the right spelling) that get summoned are easy, leave them for later. Rush to kill the Succubus, it heals the other Demons.
@abazigal5 & @Twani: If you follow Yakman's direction, you will never enter the tree room. It's a Wild Magic room with a bunch of imps (10+?) who cast spells. The portals will lead to other rooms in Yakman's path.
I have a question: Why is it that, when you start a new game in SoA or the Black Pits 2, your previous file is deleted? Is there any way to stop this from happening? Because I have several PCs I want to try out, but I have a game going already.
I have a question: Why is it that, when you start a new game in SoA or the Black Pits 2, your previous file is deleted? Is there any way to stop this from happening? Because I have several PCs I want to try out, but I have a game going already.
That should definitely not be happening, at least with SoA. I haven't played BP2 yet, so I can't speak to that, but this seems odd there as well. Are you sure you're manually saving your game and not just using quicksave and autosave?
Thanks. I had beaten SoA with a party, then I started a new game. Sure enough, when I reloaded for something, the other game wasn't there. Maybe I'm missing something...
Okay. I'm almost through the third level of Watcher's Keep. I ended the Blood War, beat the room with the Pit Fiends (that was a dead magic zone, so I had to grab what essential items the dead characters had, traveled to the next area, then revived them), and beat the Demon Wraith. I was worried because nothing on that level was the scepter gem, but then I looked at my chosen walkthrough and it said that the last gem was won in a game of cards with the cambion, so I'm going to do that tomorrow, then Machine of Lum the Mad, here I come!
All you have to do with the Deck of Many Thins is keep trying until you win the wager, then leave, right? Or is it something else, like a fight? (I really hope not, because I've had enough of demons).
Er... not exactly. If you win the last wager, the half-fiend and his friends attack. What you have to do is lose that wager, then he'll portal out with his friends and leave you to be.
Of course, then you don't get to keep the Deck of Many Things and other fun loot, so what's the fun of that?
Of course, then you don't get to keep the Deck of Many Things and other fun loot, so what's the fun of that?
And you miss some XP!!!
Pressssiousss exssssperiensssssessss pointsssesssss!! My presssiousss, my pressssiousss, our treassssure! *gollum gollum* Ssssilly dialogs took it aways from ussssss, thievessss dialogssss!! Our presssioussss!! Sssmeagol wants hiss pressssiouss baaack! Sssss, treassssure!
Okay. I'm out of the third level (finally) and am almost done with the fourth. The only challenging battle was the one with the two minotaurs (the last one Dimension Doored from one end of the room to the other every five seconds) and the four Ice Salamanders. Minsc and Valygar died (and, when I had Minsc open a container whose trap drained health, he died again; I resurrected him). On the Machine of Lum the Mad, I gave the Str bonus to Minsc, the Wis bonus to CHARNAME, the Dex bonus to Valygar, the Storm Star to CHARNAME, and the permanent +5% magic resist to Minsc. I'm planning to kill Saladrex, then move on to Level 5.
Here is the current status of my party:
CHARNAME- Level 32, AC -6, Weapon: Storm Star
Minsc- Level 16, AC -6, Weapon: Frostreaver/Angurvadal/Hangard's Axe
Valygar- Level 16, AC -4, Weapon: Flail of Ages/his katana/Axe of the Unyielding
Nalia- Level 16, AC -2, Weapon: Arbane's Sword/Shortbow
Mazzy- Level 16, AC -4, Weapon: Sword of Arvoreen/Daystar/Foebane/Spectral Brand
Keldorn- Level 14, AC 0, Weapon: The Purifier/The Guide/Carsomyr
Okay. I beat Saladrex and am preparing to face the second challenge that the Helmite Ghost presents. The thing that I'm most worried about is the battles that you face after turning each of the keys. In my opinion, the lich might be easy, because I've killed one with Turn Undead before. I really do not want to face the third battle, because I have had ENOUGH of demons. Maybe I'll just Holy Smite them to death. Or cast Storm of Vengeance on them (I just realized it does not affect party members). Any advice is welcome.
I'm almost through level 5. All I have to do is beat the battle that comes after you turn the third key. The first one was taken care of by force and the second was solved by Turn Undead. The problem that I have with the third battle is that there are just too many powerful enemies.
Comments
Next up, level three.
Oh, yeah. And the cambion that summons demon knights near the tree? I haven't been more screwed in a while.
I don't even remember the tree room, honestly. I'm not sure if that's one of the ones you have to hit in the most straightforward path of the maze.
http://www.gamebanshee.com/baldursgateii/walkthrough/watchers3.php - Game Banshee has a map of the straightforward path. If you're truly lost, you can try following that.
Are you sure you're manually saving your game and not just using quicksave and autosave?
Charname- AC: -6 (red dragon scale, Helm of Balduran, Saving Grace), Weapon: Mace +1
Minsc- AC: -6 (shadow dragon scale, Ring of Earth Control, Dragon Scale Shield, Cloak of the Sewers), Weapon: Frostreaver/Peridan/Hangard's Axe
Valygar- AC: -4 (Corthala Family Armor, Dexterity, Shield of the Falling Stars), Weapon: Flail of Ages
Nalia- AC 1 (Bracers of Defense AC8, Dexterity, Cloak of Protection +1), Weapon: Arrows of Fire/Arbane's Sword
Mazzy- AC -2 (Plate Mail +1, Dexterity, Large Shield +1), Weapon: Sword of Arvoreen/Daystar
Keldorn- AC 0 (Firecam Full Plate), Weapon: Carsomyr/Purifier/The Guide
Of course, then you don't get to keep the Deck of Many Things and other fun loot, so what's the fun of that?
Pressssiousss exssssperiensssssessss pointsssesssss!! My presssiousss, my pressssiousss, our treassssure! *gollum gollum* Ssssilly dialogs took it aways from ussssss, thievessss dialogssss!! Our presssioussss!! Sssmeagol wants hiss pressssiouss baaack! Sssss, treassssure!
Here is the current status of my party:
CHARNAME- Level 32, AC -6, Weapon: Storm Star
Minsc- Level 16, AC -6, Weapon: Frostreaver/Angurvadal/Hangard's Axe
Valygar- Level 16, AC -4, Weapon: Flail of Ages/his katana/Axe of the Unyielding
Nalia- Level 16, AC -2, Weapon: Arbane's Sword/Shortbow
Mazzy- Level 16, AC -4, Weapon: Sword of Arvoreen/Daystar/Foebane/Spectral Brand
Keldorn- Level 14, AC 0, Weapon: The Purifier/The Guide/Carsomyr