Mod Request: QuestMix BG1
Itomon
Member Posts: 187
in BG:EE Mods
Hi!
I'm still useless in making my own mods, but I got a strange idea that maybe everyone might like and work together to make it come to life.
In Feature Requests, I saw a topic about the spell Know Alignment being able to save, which makes it even more useless than it is. The last person then said:
What say you? Is there anything like that already? Maybe we should gather some quest ideas for using feats like Pickpocketing and spells like those in mind.
I'm still useless in making my own mods, but I got a strange idea that maybe everyone might like and work together to make it come to life.
In Feature Requests, I saw a topic about the spell Know Alignment being able to save, which makes it even more useless than it is. The last person then said:
With that in mind, I was hoping to give a spark about making a QuestMix mod, adding lesser quests that could explore this kind of stuff. Stuff that is not used much, class/race/gender/rep specific quests that could add more colour to the game as a whole.kamuizin said:@kamuizin said:
Know alignment is a bit useless in BG, even in frist play it doesn't help much. Anyway, if gonna take off the save, take the magic resistance check also.
For me, some additional quests/issues/events could be added with direct use of this spell to integrate it better on the gameplay.
What say you? Is there anything like that already? Maybe we should gather some quest ideas for using feats like Pickpocketing and spells like those in mind.
4
Comments
Adding to the know alignment spell, i would suggest more uses to detect evil and other non used spells in the late game.
If you like to run different in these ideas, instead of make it be used through an regular way, make these spells be checked during banters, so in a banter the game would check: 1° - if you have that spell on your spellbook (or if one of your allies alive have), 2° - if you have that spell memorized (or if one of your allies have that memorized).
QuestMix tweak #1: Stealth (Skill)
- whenever you are "waylaid by enemies and must defend yourself" a dialog check appears:
Engine: Your party was ambushed. What will you do?
1 - Try a Stealth Check (doubles the traveling time to leave the area)
2 - No, i'm reckless and ready to face them (no change)
With the first option, like in the pickpocket example, character(s) with stealth will try to hide immediately on sight. The prejudice in this case is the increased time to travel, which may exaust your characters or make them fail a quest with limited time (not a hard prejudice, but seems feasible and fair that way)
Both above are ways to emulate that the characer is trying to be stealthy while doing the other stuff. Game doesn't currently allows it except by exploit, with is kinda gamebreaking (i.e. using the cooldown to leave Stealth to do things Stealthy)
QuestMix tweak #2: Bard Song (Skill)
Engine: Your party was ambushed. What will you do?
1 - Try to parley with Bard Song (chance to skip the encounter)
2 - No, i'm reckless and ready to face them (no change)
This should be a reaction (Charisma) check with a penalty of -10 for non-humanoid encounters
- Sleeping at an inn
Whenever the party with a bard sleeps at an inn, game should allow the party to have a a reaction (Charisma) check to earn the favor of the locals. Basically, the party can earn gold regarding the result of that check. The amound should not be higher than the price you can pay for a room (fancy inn allows higher tips for performing)
QuestMix tweak #3: Pickpocketing (Skill)
QuestMix tweak #4: Find Traps (Spell)
1) maybe bring the disarming skill to the "set trap" skill, making it more worth investing?
2) make all traps possible to overcome without disarming. Maybe reducing its space, maybe making visible traps not triggering or something else. The fun of this is to be able to play the game with a divine caster in place of a thief and put more use to the find trap spell. Maybe even add an in-game warning that the place is suspicious of many traps, like Baldur's Gate 2 does in the first level of Irenicus dungeon ^^
QuestMix tweak #5: Infravision (Spell)
1) the recipient of Infravision also gains a slightly more keen senses and is immune to critical hits for the duration of Infravision.
- This shall make it more useful for mages who cannot wear helmets, or those who already have infravision as elven mages.
QuestMix tweak #6: Know Alignment (Spell)
1) the target's motivations and hopes are hinted by this divination. A creature under Know Alignment spell suffers a penalty to saves vs. charm effects (no idea how to implement this).
(whenever i came up with ideas, i'll share. If you have one or more ideas, let us know!)
QuestMix 1: An Ogre and his Belts.
If not feasible, then the mod should change the Ogre to neutral and dialogue-initiate before the Ogre turn hostile. Maybe high-Charisma character could even talk your way through this?
QuestMix 2: Landrin's House is full of Spiders.
QuestMix 3: Oogie Wisham's fear of Paladins.
QuestMix 4: The Great Gazib and The Amazing Oopah.