Don't kill the children !!
I don't know if it was reported...
The children on the "werewolf isle" (TOSC) summon an infinite number of werewolf.
Suggestion, assign a new script to these files : solia1.cre, solia2.cre, farthi.cre
IF
Global("Infected","GLOBAL",1)
Detect([PC])
THEN
RESPONSE #100
EscapeArea() // instead of ForceSpell(...)
END
The children on the "werewolf isle" (TOSC) summon an infinite number of werewolf.
Suggestion, assign a new script to these files : solia1.cre, solia2.cre, farthi.cre
IF
Global("Infected","GLOBAL",1)
Detect([PC])
THEN
RESPONSE #100
EscapeArea() // instead of ForceSpell(...)
END
Post edited by Balquo on
1
Comments
Especially the chunky death kind of transformation. If this is still a problem, i would check if the opcode works with less gory transformations (if not, then the engine should be fixed).
Exactly. But Jarl says that we can kill the children with the BG2 engine... (I never tested or don't remember).
Non issue I believe.
I prefer everybody killable of course