Skip to content

Constant crash while retrieving bronze pantalettes

Guys... I love this game, but I hate crashes, you know...
I'm experiencing constant crash in Abazigal's Lair. Giving the quest to Bondari to retrive an Eyestalk and of course bronze pantalettes always results in a crash... here is the crash log:

Process: BaldursGateIIEnhancedEdition [482]
Path: /Applications/BaldursGateIIEnhancedEdition.app/Contents/MacOS/BaldursGateIIEnhancedEdition
Identifier: com.beamdog.baldursgateIIenhancededition
Version: 1.2.0 (2029)
App Item ID: 746413884
App External ID: 131192634
Code Type: X86 (Native)
Parent Process: launchd [146]
Responsible: BaldursGateIIEnhancedEdition [482]
User ID: 501

Date/Time: 2014-06-21 00:48:07.084 +0200
OS Version: Mac OS X 10.9.3 (13D65)
Report Version: 11
Anonymous UUID: F75BC887-0720-49B4-F68E-AEEB75A93347


Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Thread 0:: Dispatch queue: com.apple.main-thread
0 com.beamdog.baldursgateIIenhancededition 0x00559388 0x1000 + 5604232
1 com.beamdog.baldursgateIIenhancededition 0x00559287 0x1000 + 5603975
2 com.beamdog.baldursgateIIenhancededition 0x005580d8 0x1000 + 5599448
3 com.beamdog.baldursgateIIenhancededition 0x005578ce 0x1000 + 5597390
4 com.beamdog.baldursgateIIenhancededition 0x00557880 0x1000 + 5597312
5 com.beamdog.baldursgateIIenhancededition 0x002c03fb 0x1000 + 2880507
6 com.beamdog.baldursgateIIenhancededition 0x002e6b85 0x1000 + 3038085
7 com.beamdog.baldursgateIIenhancededition 0x00257c1d 0x1000 + 2452509
8 com.beamdog.baldursgateIIenhancededition 0x00317ad3 0x1000 + 3238611
9 com.beamdog.baldursgateIIenhancededition 0x002f6cad 0x1000 + 3103917
10 com.beamdog.baldursgateIIenhancededition 0x002f5167 0x1000 + 3096935
11 com.beamdog.baldursgateIIenhancededition 0x00327829 0x1000 + 3303465
12 com.beamdog.baldursgateIIenhancededition 0x002bec32 0x1000 + 2874418
13 com.beamdog.baldursgateIIenhancededition 0x00463163 0x1000 + 4596067
14 com.beamdog.baldursgateIIenhancededition 0x00251ffe 0x1000 + 2428926
15 com.beamdog.baldursgateIIenhancededition 0x00261217 CScreenWorld::TimerAsynchronousUpdate() + 25
16 com.beamdog.baldursgateIIenhancededition 0x0054ee24 0x1000 + 5561892
17 com.beamdog.baldursgateIIenhancededition 0x0052d3f4 0x1000 + 5424116
18 com.beamdog.baldursgateIIenhancededition 0x005523d3 0x1000 + 5575635
19 com.beamdog.baldursgateIIenhancededition 0x005524c9 0x1000 + 5575881
20 com.beamdog.baldursgateIIenhancededition 0x0052be46 0x1000 + 5418566
21 com.beamdog.baldursgateIIenhancededition 0x00002935 0x1000 + 6453

Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x98bf7992 kevent64 + 10
1 libdispatch.dylib 0x96d45899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x96d45532 _dispatch_mgr_thread + 52

Thread 2:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x98bf1f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98bf116c mach_msg + 68
2 com.apple.audio.CoreAudio 0x95853e9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x9584e34e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4 com.apple.audio.CoreAudio 0x9584cb27 HALC_ProxyIOContext::IOWorkLoop() + 1111
5 com.apple.audio.CoreAudio 0x9584c5ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6 com.apple.audio.CoreAudio 0x95856f52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x9584c4fb HALB_IOThread::Entry(void*) + 69
8 libsystem_pthread.dylib 0x98bd45fb _pthread_body + 144
9 libsystem_pthread.dylib 0x98bd4485 _pthread_start + 130
10 libsystem_pthread.dylib 0x98bd9cf2 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x98bf1f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98bf116c mach_msg + 68
2 com.apple.CoreFoundation 0x9a439c09 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9a4391e1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x9a4389fa CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9a43885b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x9986cb88 _NSEventThread + 283
7 libsystem_pthread.dylib 0x98bd45fb _pthread_body + 144
8 libsystem_pthread.dylib 0x98bd4485 _pthread_start + 130
9 libsystem_pthread.dylib 0x98bd9cf2 thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x98bf7046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bd5dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bd9cce start_wqthread + 30

Thread 5:
0 libsystem_kernel.dylib 0x98bf7046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bd5dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bd9cce start_wqthread + 30

Thread 6:
0 libsystem_kernel.dylib 0x98bf7046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bd5dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bd9cce start_wqthread + 30

Thread 7:
0 libsystem_kernel.dylib 0x98bf7046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x98bd5dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x98bd9cce start_wqthread + 30

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0xb01146a0 ecx: 0xb011467c edx: 0x98bf7992
edi: 0xb01146a0 esi: 0x96d457b9 ebp: 0xb01146f8 esp: 0xb011467c
ss: 0x00000023 efl: 0x00000287 eip: 0x98bf7992 cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x14119000

Logical CPU: 0
Error Code: 0x00000171
Trap Number: 132

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2286
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=156.8M resident=53.6M(34%) swapped_out_or_unallocated=103.2M(66%)
Writable regions: Total=236.1M written=57.7M(24%) resident=137.1M(58%) swapped_out=0K(0%) unallocated=99.1M(42%)

REGION TYPE VIRTUAL
=========== =======
CG backing stores 620K
CG image 20K
CG raster data 12K
CG shared images 180K
IOKit 64.7M
Kernel Alloc Once 4K
MALLOC 143.1M
MALLOC (admin) 48K
Memory Tag 242 12K
Memory Tag 249 192K
OpenGL GLSL 1280K
Stack 67.1M
VM_ALLOCATE 16.6M
VM_ALLOCATE (reserved) 148K reserved VM address space (unallocated)
__DATA 18.0M
__IMAGE 528K
__LINKEDIT 47.3M
__OBJC 1844K
__PAGEZERO 4K
__TEXT 109.5M
__UNICODE 544K
mapped file 194.9M
shared memory 68K
=========== =======
TOTAL 666.6M
TOTAL, minus reserved VM space 666.5M


Model: MacBookPro11,1, BootROM MBP111.0138.B03, 2 processors, Intel Core i5, 2.6 GHz, 8 GB, SMC 2.16f58
Graphics: Intel Iris, Intel Iris, Built-In
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x384B54463531323634485A2D314736453120
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x384B54463531323634485A2D314736453120
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x112), Broadcom BCM43xx 1.0 (6.30.223.154.63)
Bluetooth: Version 4.2.4f1 13674, 3 services, 23 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0512F, 500,28 GB
USB Device: Internal Memory Card Reader
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB2.0 Hub
USB Device: Keyboard Hub
USB Device: Apple Keyboard
USB Device: G Mouse
Thunderbolt Bus: MacBook Pro, Apple Inc., 17.2

Comments

  • DeeDee Member Posts: 10,447
    Do you have a saved game from before the crash occurs? If so, can you zip it up and attach it here? If it's a problem with the game we should be able to fix it.
  • LeftismLeftism Member Posts: 3
    of course I have..thank you very much for quick response and here you go
    I have saved it just before I turned Bondari from stone to flesh and then dialog appeared..I sent them to the quest and once they arrived the game crashed...
  • LeftismLeftism Member Posts: 3
    dee..please disregard... in fact when I reloaded earlier save the game didn't crash. Thank you very much for your efforts anyway...
  • KhublichKhublich Member Posts: 2
    I just recently had the same problem, however I'm running windows. Resting before I sent them on the adventure fixed the problem. Otherwise had the same problem with the game crashing as the adventurers returned and was walking forward too speak to me.

Sign In or Register to comment.