Rogue rebalance mod
fish0331
Member Posts: 197
Is this mod legit? Is this how it is in PnP? Im hesitant about installing the dual wield improvement for rogues let alone a mod. I will consider it though if the feedback is good.
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I don't install the Thief kit/HLAs revision components since I like the vanilla thieves, but I should give it a try one day, other than that, I install pretty much everything.
I've had a read-through of it, but never played it (I'm on Mac, so mods are trickier to come by).
It seems to me to give Bards a bit too much... Automatic access to level 8 spells seems way too strong... Especially as even the "combat Bards" like Blades & Skalds get it (ok so Skalds take a hit to casting speed).
I'd have preferred it if level 7 spells had become accessible as a HLA... Maybe you get a choice to make between Level 7 spells & weapon specialisation?
(In the same way as NWN rangers choose between fighting styles.)
But in versions where they get access to higher level spells, don't they also get a restricted list of castable spells?
(More focussed on buff/debuff and party support, rather than the out & out damage dealers they can be in BG.)
It's close to PnP and amazingly well made. What rogues and bards should have been but weren't!
*cough* Sorry. Had to get my 2 cents in. I'll show myself out.
Other than those mods that patch the baldur.exe file, most are completely compatible with the Mac version of BG:EE and BG2:EE. As RR does not need to patch the baldur.exe file, it can install and work properly over Mac OS X.
Getting level 8 spells at level 29 doesn't help much. And most of the spells scale up to level 20, sometime even less, so Bards leveling faster than Mages isn't a big deal.
I wish there was more mods introducing smart encounters with parties of 6.