How often should "Command" work?
SharGuidesMyHand
Member Posts: 2,584
I recently downloaded the cleric of Tyr mod for BG1 (thanks to @Rhaella BTW), but while testing it out, I tried casting "command" several times during battles with Shank, and it typically didn't work. There was no message saying that Shank had saved vs. spell, and after a few moments, there would be the sound that a spell makes when it wears off - even if Shank hadn't actually been put to sleep. I thought that maybe this was a bug resulting from the mod, so I uninstalled it and tried playing as a cleric of Helm. Although it seemed that the spell began to work more frequently when I did this, there were still times when I encountered the same behavior.
I know that the description for "Command" says that creatures with 6 or more HD are allowed a save against it, but is it normal for there to be no message saying that a save has been made, or for a sound to be made indicating that the spell has worn off even when it hadn't worked? Also, does Shank actually have 6 or more HD?
I know that the description for "Command" says that creatures with 6 or more HD are allowed a save against it, but is it normal for there to be no message saying that a save has been made, or for a sound to be made indicating that the spell has worn off even when it hadn't worked? Also, does Shank actually have 6 or more HD?
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Also, he is already considered an assassin according to the keeper. I'm not all that familiar with SCS, but my understanding is that it didn't actually change him to an assassin - it adjusted his AI so that he would use the otherwise latent abilities that he should already have as an assassin.
Also, on another side-note, the keeper says he is actually a half-elf.