Whatever happened to TDD?
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This was the first large overhaul mod I played. It was really good, but it seemed unfinished + some of the dialouge was obviously badly written (colloquiallisms, grammar mistakes, anachronisms and so on). I download it again recently- the most recent version I could find, and it played exactly the same. Has it been abandoned or marked as finished?
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What? Did we play the same TDD? The nom-Weidu mod with horrible AI, rediculous kits (seriously, Tiefling, Deugar and Drow as KITS!) and pointless NPCs without any actual in game interaction?
That TDD?
I for one won't forget about the BG1 (BIG BIG) mod "Dark Side of the Sword Coast". Boy was it hard and unforgiving though O_O
TDD has some interesting stuff, I liked the Artemis/Jarlaxle quest stuff and the trip to Easthaven. Hall of knowledge was a bit underwhelming and unforgiving.
Supported languages: English, Russian, German, Polish, French, Italian (Ilot), Spanish (Ancalagon el Negro)
http://www.shsforums.net/files/file/323-the-darkest-day-v114/
Use in mega-installs with multiple mods:
http://www.shsforums.net/forum/399-mega-modifications/
It is probably best experienced if you use the BWP materials and fixes to install it. It is on my list of mods that I have installed and uninstalled dozens of times for testing, but have never actually gotten to play through from beginning to end.
The community has kept up with a number of the oldest mods, trying to fix them up . We have better technology and a better existing knowledgebase. If you run into stuff you think needs fixing, I'd go pop over to forums and see if someone can look into fixing it up. I think Miloch was trying to rebuild some of these...
I *know* he was working with folks on TDSoTSC at some point.
http://www.shsforums.net/topic/55045-a-small-update/
http://www.baldursgatemods.com/forums/index.php?board=104.0 Forum
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=147 Download
http://www.baldursgatemods.com/forums/index.php?board=32.0 is for the vanilla BG game. We made it possible by converting it to Weidu in the first place.
EDIT @CoM_Solaufein Yeh sorry, that one on SHS is for BGT. I just don't think many people mod vBG1 anymore.
I personally gave up on the idea of game balance and the concept of overpowered long ago. With SCS and SCSII, and my relatively average tactical skills, you could throw a +10 vorpal sword on PC and on a small mod loadout the battle challenges would still be... invigorating.
This is with SCS/2 and The_Bigg Tweaks "maximum hp for all creatures". Suicidal much?
Fun fact : that TB#tweaks component increases critters hp too, my cleric/mage spent about half an hour clearing the house full of rats in Candlekeep XD