[BG1Fixpack] Steal failure scripts to actually call the guards
1) Stealing from shopkeepers
When stealing from them directly and you get caught the only thing that happens is they turn hostile. But according to the script they were supposed to call for guards as well. This was prevented by the order the script ran. You need to reverse the order of Wait & Enemy actions.
The following files had the script:
innkeep.bcs, merch2.bcs, merch5.bcs, merch6.bcs, shop03.bcs, shop04.bcs, shop05.bcs, shop06.bcs, shop07.bcs, shop08.bcs, shopkn.bcs
The following files are missing the script completely. You should propably add it:
maltz.cre, lucky.cre, shop01.cre, innke2.cre, winthr2.cre
2) Guard Spawn Locations For Steal Failure Scripts
As with guard spawns in general they can summon in illogical locations. They should be moved to the entrance of the shop.
Files with incorrect locations:
innkeep.bcs, merch2.bcs, merch5.bcs, merch6.bcs, shop03.bcs, shop04.bcs, shop05.bcs, shop06.bcs, shopkn.bcs, shop07.bcs, shop08.bcs
When stealing from them directly and you get caught the only thing that happens is they turn hostile. But according to the script they were supposed to call for guards as well. This was prevented by the order the script ran. You need to reverse the order of Wait & Enemy actions.
The following files had the script:
innkeep.bcs, merch2.bcs, merch5.bcs, merch6.bcs, shop03.bcs, shop04.bcs, shop05.bcs, shop06.bcs, shop07.bcs, shop08.bcs, shopkn.bcs
The following files are missing the script completely. You should propably add it:
maltz.cre, lucky.cre, shop01.cre, innke2.cre, winthr2.cre
2) Guard Spawn Locations For Steal Failure Scripts
As with guard spawns in general they can summon in illogical locations. They should be moved to the entrance of the shop.
Files with incorrect locations:
innkeep.bcs, merch2.bcs, merch5.bcs, merch6.bcs, shop03.bcs, shop04.bcs, shop05.bcs, shop06.bcs, shopkn.bcs, shop07.bcs, shop08.bcs
Post edited by Balquo on
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