Monk fists
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With it active at level 31 monks will now jump to having +6 weapons for fists.
Hehe don't know if it will make the monk to OP but it was fun.
Which begs the question: Who is the player?!
Which is my point. It's like playing through NWN in the DM Client with a randomly selected NPC peasant as your avatar. And then tweaking it's level and stats as needed when you hit a brick wall.
Why bother? I mean sure...we've all done it once or twice, but I honestly just can't see a point in it. A challenge should be about challenging yourself within the system, not redesigning the system to fit your challenge first which to me defeats the whole purpose.
Modding to make things harder or fixing stuff that is poorly adapted to begin with is one thing, but making things outright easier (without precedent), so you can do a difficulty challenge at all just strikes me as a bizarre choice.
Strictly my opinion, but as long as you're not as good as a sorcerer or a high level rogue's spike trap, you're probably not really breaking the game balance too horribly. I prefer a pretty vanilla game, mostly difficilty adding is interesting to me. The core rules allow for some insanely powerful builds already, so most small improvements arent really breaking anything.