The "Cut" content in BG2
JordOfTheDeep
Member Posts: 9
Hello there, I have only just recently had the pleasure of receiving the news that there will be an enhanced BG and BG 2 edition and I was wondering whether there are any plans to restore some of the material that was cut in Baldur's Gate 2 (Such as romancing Valygar and Haer Dalis and being able to keep Yoshimo etc.)
4
Comments
Check out the BG2 "Unfinished Business" mod, they did a rather good job of restoring and fixing many components that actually were removed from the game. Whether or not the Enhanced Edition will incorporate this, however, is anyone's guess...
The finished Haer'Dalis romance mod
http://www.spellholdstudios.net/ie/haerdalisromance
The Unfinished Yoshimo mod:
http://www.gibberlings3.net/yoshi/#
There's talk of a Valygar romance mod here and there but I haven't been able to locate it. Seems to have been cancelled.
http://forums.pocketplane.net/index.php?PHPSESSID=6c6466ee2bcf7b5176a1527b225ea4bd&topic=26544.0
It's probably incomplete.
Nah, just kidding. Well, to be fair, none of those are possible (sadly). Beamdog has an incredibly tough job in that their hands seem to be tied with what they can and can't do and big alterations to the original content is definitely one of them. Though personally those ideas sound great to me (especially Yoshimo, I would love to see him back some day).
Some of it looks like crap. Some of it I'd like to see.
If they can add whole new content to BG1, it may be possible to simply recreate that.
I would guess that the devs have looked into unlocking unimplemented content in the enhanced game? Perhaps it is literally "unfinished", i.e., requires more writing, and thus they are legally forbidden from doing anything with it.
Curse the legal restrictions placed by the licensors! Isn't it just like "suits" to squelch creativity by being overcautious for no particular reason? What are they afraid of? I don't see how they stand to lose anything monetarily by allowing the Beamdog team to do anything they want. It must have something to do with issues of greed and/or creative control of the product, i.e. they woke up and agreed that there was money to be made with this project idea, and then they decided to apply their own clueless management just to maximize their misguided ideas of potential profit for themselves and their managerial relevance, a la the "pointy haired boss" from the Dilbert comics.
I doubt that there is much content which the lead designer planned which wasn't included in the final release. Except ToB, but that's mainly cos it sucked