Mage vs sorceror
xLegionx
Member Posts: 197
Sooo I'm just curious as to which one is far superior to the other? Mage you get as many spells as you want but limited casting and sorceror you choose but a few spells but you can cast them alot!
So as the title suggests which one is better mage or sorceror?
So as the title suggests which one is better mage or sorceror?
0
Comments
As well, mages can dual class.
Mage - you can't cast any spell you want at all the times you want. You NEED a high intelligence score.
Sorcerer - Cast limited but ALWAYS at your disposition number of spells per day. Intelligence is completely and utterly USELESS, so fill in those points for more useful stats will ya?
I think it comes done more to your knowledge about the game and if you know what you need to choose. I would definitely not recommend Sorcerer for someone who is playing the game for the first time because you can quickly make a mistake and there's no coming back.
Other than that, in terms of raw power, Sorcerer, definitely
No class is superior to another, since each class excels at different scenarios.
This seriously depends on what you're going for. If you're just trying to dish out as much punishment in one encounter as possible (going Nova) then sorcerer would be the way to go but as far as utility goes the Wizard wins. If not controlled a wizard could could turn into Batman with the solution to every issue/encounter sitting inside his spellbook/utility belt.
Just realized I didn't answer the OP question. Since simply blasting out every spell isn't always need but being able to solve any encounter is I choose Wizard.
That said, love mages. It's more fun to RP for me to play a specialist mage - a Necromancer, or Tim the Enchanter (lol). Mages can also dual class and multi-class.
Is there a Barbarian v. Fighter (Berserker) thread?
I also play BGT so it runs all of the games on the same engine (the BGII Engine).
Despite having a few staple combat spells, I find that virtually all spells in the BG series have their uses, and quite frankly, being able to change your tactics as needed is a huge advantage for the mage. With a mage, there is no harm in learning a spell that has no direct combat application (such as Friends), and as noted, with a single rest, you can reselect all your spells and re-adjust.
For example, if I'm playing BG Tutu, and I begin my game as a mage, then I can pick like 7 spells. So I might grab sleep, find familiar, prismatic orb, identify, mage armor, friends, and something else (or grab a few scrolls before leaving Candlekeep and get something else entirely). So then I get my +1 dagger, leave the keep, get Imoen, sleep everything on the way to the Friendly Arm, grab two new spells from Xzar, then grab some new spells from the mage outside the Friendly Arm. Rest at the arm, head south, go to Bergost, grab Alegorn's Cape. Sell my looted junk, head to high hedge. Cast Friends, buy scrolls of 2nd and 3rd level, and so forth.
By the time a sorcerer gets 2nd level spells, I've got plenty of spells, and I have spells for getting huge discounts on items, I've got spells for buffing my party, I've got excellent defensive spells (like Mirror Image). I'm going to have strong AoE spells like Horror and Skull Trap, possibly in time for Chapter 3 and the Bandit camps. If you want to talk about high level Baldur's Gate, then I'm going to rock socks in truly unholy ways.
Now if I want to trade my obvious spell-progression advantage, I can go Fighter/Mage or Mage/Thief or even Mage/Cleric and put my awesome ability scores to work for me. I don't need tons of Intelligence to do well, and my great Wisdom gives me lots of bonus spells on my divine casting side and makes me good at wishing. If I'm a Fighter/Mage, I'll have tons of HP, better saves, and can kick butt in melee as well (which is really scary at high levels when you're buffed to hell and back). If I'm a Thief/Mage, I can downright abuse Invisibility and such.
Sorcerer? Well, sorcerer is just a mage who waits too long to get anything good, and is stuck in a rut. He can't adapt, can't evolve, and can't work out of his element. If his magic can't overcome his opponents, then he can't do much to defeat them. A mage has options. Options equal success in adventures. A fighter/mage can cast Stoneskin and dive into combat with magic-immune enemies and kick their butts, while a sorcerer prays his summons can hold out.
Just unfortunately to make a really good sorceror your going to have to make sacrifices here and there with your spell composition because your choices are very limited and permanent but for greater benefit! As I said being able to cast powerful spells as a sorceror can effectively enable a sorceror to outlast a mage.