Druid Shapeshiffter
TheGreatGodLoki
Member Posts: 93
So, not sure if this is where the post should go but.
Looking around the forums here, everyone is saying the Werewolf kit is lackluster or missing key components. Without modding it to beef it up, what are the current buffs for the Werewolf? Because the BG:EE2 kit description isn't all that helpful on what they get. And the posts around here compare them to the normal werewolves.
Looking around the forums here, everyone is saying the Werewolf kit is lackluster or missing key components. Without modding it to beef it up, what are the current buffs for the Werewolf? Because the BG:EE2 kit description isn't all that helpful on what they get. And the posts around here compare them to the normal werewolves.
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1d6 piercing damage (+7 damage from strength bonus)
1 AC (-1 with dexterity bonus)
2 attacks per round
19 strength
16 dexterity
20 % fixed magic resistance. (fixed meaning that you can't change it even if you are wearing items that grant a magic resistance bonus)
Greater Werewolf
1d6 piercing damage (+9 damage from strength bonus)
- 6 AC (-10 with dexterity bonus)
3 attacks per round
21 strength
20 dexterity
50% fire resistance
50% cold resistance
40% fixed magic resistance.
I felt the same with the Monk. I have never played a shapeshifter because I hear the werewolf abilities don't work like they should. . .
Avenger: More of a caster kit. You can shapechange into various forms but that comes later.
Totemic Druid: Summoner
Shapeshifter: Tank (lots of defence including magic resistance and later elemental resistances)
If I had enough time, i'd make a weidu mod.