Kensai->Thief or Kensai/Thief?
DullSkullTheSecond
Member Posts: 243
Planned on doing a kensai/thief or kensai->thief and wondering which one would be "best". As you might understand by now I am up for using the EE keeper to get the kensai/thief to work by making a kensai and apply the fighter/thief multi-class in EE keeper.
So from what I know if I dual class I should go with a kensai and dual at around lv13 and then lvl the thief until I regain the kensai class. By dualing I get grand mastery and perhaps only thief HLAs? If I multiclass I do not get grand mastery but the first part of the leveling process will be easier(and perhaps more fun) and I will get HLAs from both classes?
Which way to do it would be best? Will also use staffs for backstabbing/fun and that I never used this weapon type.
So from what I know if I dual class I should go with a kensai and dual at around lv13 and then lvl the thief until I regain the kensai class. By dualing I get grand mastery and perhaps only thief HLAs? If I multiclass I do not get grand mastery but the first part of the leveling process will be easier(and perhaps more fun) and I will get HLAs from both classes?
Which way to do it would be best? Will also use staffs for backstabbing/fun and that I never used this weapon type.
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Nevertheless, if you're willing to EEkeeper an illegal combination, then yes, K/T multi would be stronger.
Might as well just use the beat-a-game-button (AVGN). Just press a button and you win the game.
Out of curiosity, what did Romans translate Plato's 'Good' as? Or did they just leave it Greek?
I also agree you cant cheat really in a single player RPG, you can only make it more or less fun. Its not like playing solitare, and who hadnt wished solitare had a cheat option? if a kensainthief multi sounds fun, do it. It'd be a good solo. Imho, maybe dont take UAI, or if you do, dont bother wearing armour, by late game it doesnt matter anyways: Everything can hit you really easily.
1. It's ok to disagree over grammar, do you own thing. But while you do, I would like you all to remember that:
2. The correct plural of bonus is boniezessi.
But then if we only think of legal classes would not fighter/thief multi be pretty much the same thing? And would fighter/thief be more powerful than kensai->Thief?
You're not entirely correct, as plenty of now English words do not follow standard rules. Like I said though, your choice of either anglicizing or francais should be dictated by your audience, in line with my previous point about the purpose of language.
To illustrate why I think your point is silly regarding saute: I go vs I went. You could say have gone, but went I wager is far older and more technically correct. Go has changed more, meaning the word was used less than went, which has been stable for a long time. Which is why nobody who has an interest in linguistics cares about technicalities like this generally. Its like arguing about what the word 'irony' presently means, unproductive.
Personally, kensai multi wont be too stupid if you never let him wear armour and dont abuse hla traps too much. You'll be sn amazing fighter, but not so powerful you can ignore strategy and tactics. Sorcerer vanilla is more powerful.
Fighter -> Thief duals at level 7 or 9 is pretty quick. Even at level 13 it can be quick with a small party or metagming.
Dual let's you get grandmatery and a natural boost to APR; multi levels slower and you can only specialize but you can get fighter HLAs and choose more weapon types.
Or since you're already modding your game, install the G3 tweak pack and allow multi-class characters to get grandmatery.
It's your game, play around with it and stick to what you like.
On the other hand, Dual k>t is easier if you play from candlekeep. Multi ends stronger
1 : in PnP, multiclass can get kits and multiclass Fighter can get the Grandmastery. So by PnP rules you could create a Kensai/Thief with GM.
2 : duals are bad. GM will never ever beat the Fighter HLAs. Plus playing all BG1 as a gimp Character is not very fun. I don't know a single combo where Dual > Multi.
3 : don't stress too much about the rules. It is a single player game and even an edited Kensai/Thief wouldn't be overpower anyway. The character doesn't have arcane magic so it could never be considered too strong.
4 : go multi and have fun !
If you wish to carry on, I'm not really averse, but we should make a new thread.
Duals are bad in BG1, yes, but you shouldn't just say duals are bad period. You might think it takes forever, but if you know how and where to solo you'll be glad you did. That was a min/max character, but I'd suggest dualing over at 18, so you don't have such a long time leveling him back up in ToB.
Besides, you're missing out on Critical Strike Imp Haste cheese... where's the fun in that?
Plus you don't have any base physical damage reduction so any Fighter could eat you in a melee fight.
And that's without taking into account the fact that you will be useless until ToB which is 10% of the game.
No arcane magic, no power.
Sad but true.