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Kensai->Thief or Kensai/Thief?

Planned on doing a kensai/thief or kensai->thief and wondering which one would be "best". As you might understand by now I am up for using the EE keeper to get the kensai/thief to work by making a kensai and apply the fighter/thief multi-class in EE keeper.

So from what I know if I dual class I should go with a kensai and dual at around lv13 and then lvl the thief until I regain the kensai class. By dualing I get grand mastery and perhaps only thief HLAs? If I multiclass I do not get grand mastery but the first part of the leveling process will be easier(and perhaps more fun) and I will get HLAs from both classes?

Which way to do it would be best? Will also use staffs for backstabbing/fun and that I never used this weapon type.
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Comments

  • DullSkullTheSecondDullSkullTheSecond Member Posts: 243
    Masters, I need your guidence :[
  • DreadKhanDreadKhan Member Posts: 3,857
    The multi is VASTLY better in ToB, as his kensai boni get ridiculous.
  • DullSkullTheSecondDullSkullTheSecond Member Posts: 243
    Great! I almost hoped that was the case :)!
  • GallowglassGallowglass Member Posts: 3,356
    Personally I'd consider only K->T because illegal class combinations are not to my taste.

    Nevertheless, if you're willing to EEkeeper an illegal combination, then yes, K/T multi would be stronger.
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Best is dual. Because of grandmastery (and you can get yourself that in 2 weapons). Also, dual allows you to get a hell of a quantity of thief skill points to spend. And finally, kensai/thief is cheating, because there is no option from normal, vanilla game, to allow you multiclass with kits. Dual at 13, so as to get that 1 extra attack, plus both kensai kits bonuses (after 12 level ups he gets them both, 1x3 and the other x4). You need no more warrior levels after 13. While, thief skill points, are much in demand (and the new system is a little to blame, about this).
  • SouthpawSouthpaw Member Posts: 2,026
    I would do dual. Not only is the Kesai/Thief combo already overpowered, you'd have to cheat to accomplish the multi-class.
  • AcruxAcrux Member Posts: 11
    If you're playing through TOB, multi has the advantages. Don't worry about the people accusing you of cheating in a single-player game (especially a D&D game!); play with whatever style of character you like. I enjoy creating all kinds of "illegal" characters. The Level1NPC mod was great for making custom NPCs easily (I really enjoy making Jan a fighter/wild mage multiclass :) ). I hope it will be made compatible with EE versions soon.
  • DreadKhanDreadKhan Member Posts: 3,857
    Feel free to rant to your hearts content my good man, but language's primary purpose is 'concisely transmit ideas in an understandable manner', and English is the language that most powerfully embraced this fact; its the most mutable and versatile language in the world. Spelling only matters in an informal setting if it interferes with understanding, same with grammer. Correcting a concise a euphonistic form of a word with something unwieldly and ugly is downright evil... but thats just my opinion. Mind, its informed by 3 years studying English.
  • StormvesselStormvessel Member Posts: 654
    edited July 2014
    A Kensai Thief MULTI? Fighter HLAs, Kensai bonuses, and UAI?

    Might as well just use the beat-a-game-button (AVGN). Just press a button and you win the game.
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  • DreadKhanDreadKhan Member Posts: 3,857
    You actually think 'bonuses' isnt clunky? The problem is that bonus is a latin word, and 'bonuses' to me is as ugly to see as most anything in english. Give me some years, boni will be proper. ;)

    Out of curiosity, what did Romans translate Plato's 'Good' as? Or did they just leave it Greek?

    I also agree you cant cheat really in a single player RPG, you can only make it more or less fun. Its not like playing solitare, and who hadnt wished solitare had a cheat option? ;) if a kensainthief multi sounds fun, do it. It'd be a good solo. Imho, maybe dont take UAI, or if you do, dont bother wearing armour, by late game it doesnt matter anyways: Everything can hit you really easily.
  • meaglothmeagloth Member Posts: 3,806
    I'm gonna jump in here and make sure everyday knows to things:
    1. It's ok to disagree over grammar, do you own thing. But while you do, I would like you all to remember that:
    2. The correct plural of bonus is boniezessi.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2014
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  • DullSkullTheSecondDullSkullTheSecond Member Posts: 243
    The only reason I actually considered playing a kensai/thief multi was because I never liked the idea of dualing and playing half the game feeling weak only to get to top and then facerolling the rest. But if multi actually was MORE powerful then I might have to rethink this :/ Though the class would have medium power but gaining it smoother. But will it be that much more powerful?

    But then if we only think of legal classes would not fighter/thief multi be pretty much the same thing? And would fighter/thief be more powerful than kensai->Thief?
  • DreadKhanDreadKhan Member Posts: 3,857
    Erm, bonus is a latin word. My teacher used it in highschool, and my I verified it here http://www.math.ubc.ca/~cass/frivs/latin/latin-dict-full.html#B note, most languages feature some irregular words, notably those used often. Bonus in english is usually a noun, while in latin, from which the English word is derived (directly or not), bonus means good in the adjective sense of the word. Apollogy accepted. ;)

    You're not entirely correct, as plenty of now English words do not follow standard rules. Like I said though, your choice of either anglicizing or francais should be dictated by your audience, in line with my previous point about the purpose of language.

    To illustrate why I think your point is silly regarding saute: I go vs I went. You could say have gone, but went I wager is far older and more technically correct. Go has changed more, meaning the word was used less than went, which has been stable for a long time. Which is why nobody who has an interest in linguistics cares about technicalities like this generally. Its like arguing about what the word 'irony' presently means, unproductive.
  • DreadKhanDreadKhan Member Posts: 3,857

    The only reason I actually considered playing a kensai/thief multi was because I never liked the idea of dualing and playing half the game feeling weak only to get to top and then facerolling the rest. But if multi actually was MORE powerful then I might have to rethink this :/ Though the class would have medium power but gaining it smoother. But will it be that much more powerful?

    But then if we only think of legal classes would not fighter/thief multi be pretty much the same thing? And would fighter/thief be more powerful than kensai->Thief?

    Depends when you dual, but as a rule of thumb, duals are generally amazing when they get their skills back, but often end up being used more as the 2nd class over time, and if you only are getting HLA from one class, your muvh weaker than the multi. A key difference between a kensai to thief vs s multi F/T is thst the multi will not hit as hard per swing, but will have both a better To Hit modifier and get fighter HLAs, which sre very good. Really high level duals can be very powerful, but are very boring as well.

    Personally, kensai multi wont be too stupid if you never let him wear armour and dont abuse hla traps too much. You'll be sn amazing fighter, but not so powerful you can ignore strategy and tactics. Sorcerer vanilla is more powerful.
  • luskanluskan Member Posts: 269
    I presume BG2 only? Both are good choices depending on what you want to end up doing with your character.

    Fighter -> Thief duals at level 7 or 9 is pretty quick. Even at level 13 it can be quick with a small party or metagming.

    Dual let's you get grandmatery and a natural boost to APR; multi levels slower and you can only specialize but you can get fighter HLAs and choose more weapon types.

    Or since you're already modding your game, install the G3 tweak pack and allow multi-class characters to get grandmatery. ;)

    It's your game, play around with it and stick to what you like.
  • DreadKhanDreadKhan Member Posts: 3,857
    Yes, keep studying your latin until your teacher writes 'bonus' on your tests. This key!
  • [Deleted User][Deleted User] Posts: 0
    edited July 2014
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  • artificial_sunlightartificial_sunlight Member Posts: 601
    Latin is a dead language. Even at forum Romana they don't speak it anymore.

    On the other hand, Dual k>t is easier if you play from candlekeep. Multi ends stronger
  • GoturalGotural Member Posts: 1,229
    A few points :

    1 : in PnP, multiclass can get kits and multiclass Fighter can get the Grandmastery. So by PnP rules you could create a Kensai/Thief with GM.

    2 : duals are bad. GM will never ever beat the Fighter HLAs. Plus playing all BG1 as a gimp Character is not very fun. I don't know a single combo where Dual > Multi.

    3 : don't stress too much about the rules. It is a single player game and even an edited Kensai/Thief wouldn't be overpower anyway. The character doesn't have arcane magic so it could never be considered too strong.

    4 : go multi and have fun !
  • DreadKhanDreadKhan Member Posts: 3,857
    ...and now we're arguing with the dictionary? Going is a word. Its also a form of go. Both are words. Bonus is a latin word meaning good. It is used to describe something's qualities, ie a good horse. However! This discussion is going nowhere, I say we both drop it. The dictionary isnt going to accomodate your wishes, and you're very set in your ways.

    If you wish to carry on, I'm not really averse, but we should make a new thread.
  • vishvish Member Posts: 49
    Gotural said:

    A few points :

    2 : duals are bad. GM will never ever beat the Fighter HLAs. Plus playing all BG1 as a gimp Character is not very fun. I don't know a single combo where Dual > Multi.

    !

    I have a fully legit Kensai/Thief, LVL21 Kensai+31 Thief, who says otherwise. He's weilding a Carsomyr+6 and rocking nearly 100% magic resistance. I can assassinate, one shot, your entire team with Staff of the Ram+6, and you won't be able to do a thing about it because I used my "Absolute Immunity" scroll.

    Duals are bad in BG1, yes, but you shouldn't just say duals are bad period. You might think it takes forever, but if you know how and where to solo you'll be glad you did. That was a min/max character, but I'd suggest dualing over at 18, so you don't have such a long time leveling him back up in ToB.

  • DreadKhanDreadKhan Member Posts: 3,857
    I did 1 run with a high level dual. Once was boring enough that I wont do another lightly; its tedius beyond reason, and if you're a power gamer you must realize a Sorcerer will still est you for breakfast. :s

    Besides, you're missing out on Critical Strike Imp Haste cheese... where's the fun in that?
  • GoturalGotural Member Posts: 1,229
    edited July 2014
    You won't one shot anything with Stoneskin + Spell Immunity : Abjuration. So a level 9 Mage or Sorcerer level 10 could tank you. And you are going to have 3,5 APR with Carsomyr, so anything can outdps you really.
    Plus you don't have any base physical damage reduction so any Fighter could eat you in a melee fight.

    And that's without taking into account the fact that you will be useless until ToB which is 10% of the game.

    No arcane magic, no power.

    Sad but true.
    Post edited by Gotural on
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  • jackjackjackjack Member Posts: 3,251
    Agreed, although dualing around level 9 is perfectly reasonable, as is 13 or so in a solo run.
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