Good class to import.
BlackWizardMagus
Member Posts: 8
So, I'm one of those persnickety guys who gets frustrated if things aren't just so. I've played through most of BG:EE twice, and yet I stopped both times, not liking my character. I know, it's weird. Anyway, I've kinda narrowed it down to three possible classes I think I'd really enjoy playing, but I've heard that maybe some aren't the best idea for BG2. I don't want anything ruined for me or end-game builds, please, but I was hoping for an idea of which class is not going to feel like dead-weight if I used them for the whole saga.
Elf Archer (Ranger Kit) mostly focusing on Shortbows (I understand they are probably the best in 2)
Dwarven Defender as the ultimate tank.
Half-orc Berserker (or Barbarian, but I don't think he measures up) dual-wielding flails and...something, I dunno, maybe longswords.
Like I said, I've tried not to ruin it for myself, but this is what I've heard in passing; ranged combat becomes much less effective in the sequel, the Defender would miss out on the best weapons and grandmastery, and the berserker's extra strength/damage is less amazing with stuff you can find. I don't really know what's true, but I just really like my PC to be the bomb, y'know? However, before someone suggests it, I don't want a fighter/mage. I actually did that already, and I just didn't like it. The magic in this game, while incredibly awesome, requires too much fiddling for me to enjoy. I keep a mage around for the basics, but I want my PC to just be a beast. And I'm not as worried about party configuration or anything like that; I'm flexible there, I just really get frustrated when I feel that my PC isn't the driving force of my party, without modding the hell out of him.
I'm open to other suggestions too, as long as I'm more of a specialist than a generalist. Maybe an Inquistor Paladin? I know he has sweet buffs, but is that ultimately better than anything above? Anyway, thanks for the help, hopefully I can get over my weird OCD and get to the, as I understand it, superior game.
Elf Archer (Ranger Kit) mostly focusing on Shortbows (I understand they are probably the best in 2)
Dwarven Defender as the ultimate tank.
Half-orc Berserker (or Barbarian, but I don't think he measures up) dual-wielding flails and...something, I dunno, maybe longswords.
Like I said, I've tried not to ruin it for myself, but this is what I've heard in passing; ranged combat becomes much less effective in the sequel, the Defender would miss out on the best weapons and grandmastery, and the berserker's extra strength/damage is less amazing with stuff you can find. I don't really know what's true, but I just really like my PC to be the bomb, y'know? However, before someone suggests it, I don't want a fighter/mage. I actually did that already, and I just didn't like it. The magic in this game, while incredibly awesome, requires too much fiddling for me to enjoy. I keep a mage around for the basics, but I want my PC to just be a beast. And I'm not as worried about party configuration or anything like that; I'm flexible there, I just really get frustrated when I feel that my PC isn't the driving force of my party, without modding the hell out of him.
I'm open to other suggestions too, as long as I'm more of a specialist than a generalist. Maybe an Inquistor Paladin? I know he has sweet buffs, but is that ultimately better than anything above? Anyway, thanks for the help, hopefully I can get over my weird OCD and get to the, as I understand it, superior game.
1
Comments
As to your charname, you say you want him/her to be a beast. I gather that you're referring to physical rather than magical combat. Dwarven Defender (ultimate tank as you say), Half-Orc Berserker/Barbarian (strong damage dealer and nice immunities while enraged) and Inquisitor (the 'real' wizard slayer) are all solid choices.
Another great class is a Fighter/Thief for insta-chunking backstabs and by the time backstabs become less effective (late game) you'll have devastating traps and you'll be a tremendous warrior anyway.
Fighter/Cleric or Cleric/Ranger is another great class. You'll get all kinds of great buffs that make you a better fighter than pretty much any other warrior.
The Archer remains viable throughout the trilogy but does become less powerful, relatively speaking of course, as the game advances which isn't very satisfactory imo.
So, Berserker/Defender/Inquisitor are all good options? None of them run out of steam later on? Good. Now to get myself to commit to one. Oh, to clarify, I'm not being gimped on the Defender weapon-wise, am I? I've heard yes and no on that. Obviously my tank's main job isn't offense, but I'd like to know ahead of time if, like, axes are going to suck end-game.
Thanks for the reply.
I wouldn't worry about not being able to grandmaster your weapon. Grandmastery is quite nice but not indispensable. Besides the fact that you won't go all the way to grandmastery will make it easier to invest in other weapons, perhaps a blunt weapon such as hammers or flails.
You won't run out of steam. All three classes/kits are great. Maybe to narrow things down you could decide between Defender and Inquisitor because you said you wanted to be a specialist, and those two classes have more of a specialist feel to them imo.
Honestly, my archer would kill enemies before they even reached by ToB, and he had the vast majority of kills in my group tied with korgan.
As far as your 3 choices go, i dont see how you can go wrong, you can be a powerhouse with almost all characters in BG2... Although i guess druids and clerics lack some juice in their spells, their role is support, but well-placed holy smites are always a glorious sight..
From cautious, minimum spoiler reading I've done around the net, I have the impression that this poor abandoned elf kid should focus on the natural appeal of _longbows first_, any sort of _long blade proficiency as a backup_ (that katana that Winthrop keeps in the back of the cabinet has always had an exotic elegance), _two weapon_ finesse 'cause "hey, Ranger, extra pips", and then _expand into shortbows_ as a logical professional progression.
Would you say that is about right for semi-blind optimal Archer building? For a full run to demi-godhood?
Oh, yeah. Spending this afternoon rolling for a 96+, which is fortunately not an impossible target for an elven Ranger-type.
If you dont mind being a bit abberant, crossbows are good the whole series. You can buy Army Scythe in bg1, and a beast of a heavy crossbow right away nearly in soa, which is upgradeable eventually.
Or, you could rely on str and use a sling. It works really well as your strength is added. Archer bonus applies to it.
Also, uh, newb here, what's an HLA?
But for serious, you dont have to use a bow. Crossbows work equally well in bg1 (fireball arrow vs one shot lightning bolts you can use really often), and better in bg2. They also look cooler!
I have offed Sarevok several times with a sling, with solo Cleric types. They may look ridiculous in your head, but in reality they are pretty effective.
Honestly, I wouldn't invest in melee at all, you will scarcely find enemies you can't hit with magical arrows, you could specialize in a 2h to use it if you have no way out of melee range, because using a bow vs a melee creature means he has a +4 attack bonus vs you and you have a -4 i think?
As far as the weapon of choice goes, i like firetooth as a crossbow, but I think longbows might be better because they have 1 more attack per round even if they do slightly less damage. There is a crossbow that adds an attack per round however...
As far as slings goes, from my testing, slings are the highest damage ranged weapon in the game because they use the strenght bonus (Bows don't), but as an archer you're stuck at 1 attack per round as you can't grandmaster slings... they still get your archer +damage/+thaco bonus however, and greater whirlwind will still give you 10 attack per round. If you really wanna minmax.. get a str boost belt, a longbow/xbow for normal attacks, and a sling for whirlwinds.