Goodberry tweaks
dreamrider
Member Posts: 417
I've scanned through the previous mentions of Goodberries on the forums, in particular those filed in Feature Requests. Most of the few that are out there seem more complicated or more overpowered than what I would like to suggest.
This is a (hopefully) small change that will smooth the gameplay of Goodberries, and hopefully make them much more appealing as a spell.
1) Could you make it possible to consume multiple Goodberries at once? Either by setting a number upon click, or having a double-click consume 5, or some other mechanic?
I use Goodberries all the time when I have Jaheira, I consider it one of her most useful spells, saving tremendously on potion use and potion waste. I have her cast it every time she is rested, and before resting if she has the spell left over. Then I spread the berry goodness around the group for lots of extra healing potential. However, actually using the Goodberries can be a little tedious, and reading the forums it seems to bother many players even more than it bothers me, to the point where they refuse to use this very useful blessing.
2) Could you make it possible to include Goodberries in the Rest until Healed mechanic? Perhaps you could do this by using any Goodberries available in the Quickslots after the first round of healing spells and the heal point from resting. This would sort of emulate using Goodberries as rations, I guess.
dreamrider
This is a (hopefully) small change that will smooth the gameplay of Goodberries, and hopefully make them much more appealing as a spell.
1) Could you make it possible to consume multiple Goodberries at once? Either by setting a number upon click, or having a double-click consume 5, or some other mechanic?
I use Goodberries all the time when I have Jaheira, I consider it one of her most useful spells, saving tremendously on potion use and potion waste. I have her cast it every time she is rested, and before resting if she has the spell left over. Then I spread the berry goodness around the group for lots of extra healing potential. However, actually using the Goodberries can be a little tedious, and reading the forums it seems to bother many players even more than it bothers me, to the point where they refuse to use this very useful blessing.
2) Could you make it possible to include Goodberries in the Rest until Healed mechanic? Perhaps you could do this by using any Goodberries available in the Quickslots after the first round of healing spells and the heal point from resting. This would sort of emulate using Goodberries as rations, I guess.
dreamrider
2
Comments
2. Could we do this with the creat item special abilities some NPC's have, like jan and eldoth? I would use flashers a lot more if I had them.
I just want to be able to gulp exactly 9 berries at once, if that is the only healing option I have available, instead of taking 30-40 seconds or more working through 9 berries one at a time.
Maybe a 5th level spell, 'BetterBerries', which makes berries that each cure TWO hitpoints (crazy, I know, but bare with), a 7th level spell called 'BestBerries', curing THREE (you read correctly!) hp per berry. Might be overpoeered though.
On a more serious note, you're not gonna come close to breaking druids if goodberries cured 3 hp a pop. They'd still be tedious, few sane people would use it, but it'd be nice to have a spell worthy of 2nd level for Druids.
Edit: Nevermind I got it. The number isn't important I assume rather instead you are looking for precision.
I just want to be able to down a number of those mini-potions in one less-tedious gulp, and a gulp that I can still tailor to the exact amount needed to avoid HP waste.
Goodberry only makes a single berry per spell, but they cure 8 points, and resets fatigue as if just rested (in lue of a hunger mechanic). (Berries only last for 1 day per level)
Or you could continue to have them only create 2d4 berries at 1 hp each AND each berry resets fatigue.
Fatigue in BG is about as minor as hunger is in PnP, so it seems like a nice compromise without making it TOO powerful.
And if they ever decide to buff the fatigue penalty to proper levels, it would simply make Goodberry that much nicer a spell.
I'm not averse to compromises for things that simply can't be implemented properly, as long as it fits the spirit of the PnP spell.
Or how about setting the value? I noticed in OP93 it has an increment, set, and set % option. I suppose it would mostly depend on which value it looks at for the setting. Since you could in theory set % to 0? or would it be 100% for no fatigue?
Short story: unless the exe is modified to allow more customization, the current engine do not allow to decrease the fatigue stat.
In previous plays I have usually had every party character carrying a full sack of Goodberries (10?) fairly soon after Jaheira joined the party. It is just a pain to have to consume them one at a time when fixing up a 4-5 HP wound.
An additional point. With the precision treatment available through Goodberries, one can maximize the benefits of resting (by leaving just one HP uncured before rest), minimize expenditures for rent, and maximize the impact of regular healing potions by eliminating over heals.