Asking for help with importing a "broken" char to BG2
HenkeB
Member Posts: 97
in BGII:EE Mods
Hello
I would apprechiate any help here.
Ive played trough BGEE with two modded chars. Cleric/Stalker and a F/M/Assassin
Now when importing them into BG2EE the C/S dies on startup, both as CHARNAME and if I put him anywhere else as a MP game.
Is there anyway to check what it is that deems him illegal and kills him off? I guess that would be the easiest way to do it?
Ive tried to make the same changes as i did in BG1 using NearInfinity, allowing for weapon profficiencies mostly.
Ive tried using EEKeeper to remove his abilities but that doesnt help.
I cant pinpoint what the difference between the both chars are.
I would apprechiate any help here.
Ive played trough BGEE with two modded chars. Cleric/Stalker and a F/M/Assassin
Now when importing them into BG2EE the C/S dies on startup, both as CHARNAME and if I put him anywhere else as a MP game.
Is there anyway to check what it is that deems him illegal and kills him off? I guess that would be the easiest way to do it?
Ive tried to make the same changes as i did in BG1 using NearInfinity, allowing for weapon profficiencies mostly.
Ive tried using EEKeeper to remove his abilities but that doesnt help.
I cant pinpoint what the difference between the both chars are.
0
Comments
Stupid mistake cost me a few hours, almost to embarresed to admit.
The char was dead in the final save from BGEE.
Imported from an earlier save and all is fine......