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Asking for help with importing a "broken" char to BG2

HenkeBHenkeB Member Posts: 97
Hello

I would apprechiate any help here.
Ive played trough BGEE with two modded chars. Cleric/Stalker and a F/M/Assassin
Now when importing them into BG2EE the C/S dies on startup, both as CHARNAME and if I put him anywhere else as a MP game.

Is there anyway to check what it is that deems him illegal and kills him off? I guess that would be the easiest way to do it?

Ive tried to make the same changes as i did in BG1 using NearInfinity, allowing for weapon profficiencies mostly.
Ive tried using EEKeeper to remove his abilities but that doesnt help.
I cant pinpoint what the difference between the both chars are.

Comments

  • HenkeBHenkeB Member Posts: 97
    Solved.
    Stupid mistake cost me a few hours, almost to embarresed to admit.
    The char was dead in the final save from BGEE.
    Imported from an earlier save and all is fine......
  • CaloNordCaloNord Member Posts: 1,809
    Aww that made me giggle! :) We all make mistakes! :D I sat for, I kid you not, 25 minutes looking at a loading screen that was flashing 'Press any key to begin'. I thought it was just taking AGES to load. . .
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