Korgan proficiencies: evil party
kissoff
Member Posts: 27
Korgan just turned level 14 and I got an extra proficiency slot that is puzzling me.
Right now he has:
Axe +++++
dual-wielding ++
warhammer +
Ultimately, I intend using the usual Axe of the Unyielding+Crom Faeyr. Does it add anything to advance in the warhammer slots? or should i go for the 3 slot on dual-wielding.
At the same time I was thing of having him to carry a ranged weapon too and longbow seems like a good choice (just because no one else in the team uses one). Then again I could stay with the throwing axe.
What would you guys do?
Right now he has:
Axe +++++
dual-wielding ++
warhammer +
Ultimately, I intend using the usual Axe of the Unyielding+Crom Faeyr. Does it add anything to advance in the warhammer slots? or should i go for the 3 slot on dual-wielding.
At the same time I was thing of having him to carry a ranged weapon too and longbow seems like a good choice (just because no one else in the team uses one). Then again I could stay with the throwing axe.
What would you guys do?
0
Comments
Id say as soon as you get crom fayer it would be sweet to have as many points in warhammer as possible after getting atleast two pts in two weapon style.
Sidenote, korgan is so funny and awesome
Oh and FOA is great on korgan. Slow those bosses down.
Axe and warhammer is sweet to
Thank you all.
Plus the thac0 bonus is more valuable because it actually benefits your axe use. Until you get Crom Faeyr (late SoA) using axes on both of his hands (Frostreaver, Stonefire, etc) is your best bet.
Any suggestions?
I usually give Viconia whatever weapon is lying around. Which is usually the Runehammer, Mass Cure+Fire Giant Strength once per day, among other bonuses (Immunity to Fear, Negative Plane Protection, and it stomps undead.) A Cleric's Swiss Army Knife is what I call it.
If you're using Flail of Ages and I would probably assume either Foebane or Angurvadal for your PC... I would suggest giving Korgan the AoU +5 and The Answerer. The Answerer will only lose effectiveness on certain fights in ToB being a +4 weapon, and it's utility is massive with it's on hit effects, minus 15% magic resist+minus 2 AC. Switch out The Answerer for probably Foebane if you're not using it on your PC.
Your choice of weapons is what makes it difficult. I normally give my PC fighters 2handed weapons. Soul Reaver +4 or the Vorpal Sword are what I use in SoA. Or be a cheap bastard and UAI with a Fighter/Thief dual class and rock The Holy Avenger.
EDIT: There are mods out there that improve some of your favorite weapons from SoA in ToB. I don't have a list of the items but I know one them is Celestial Fury and it makes it a +4 or +5 weapon. I think they also improved Soul Reaver and made it into an "Evil Carsomyr."
Regarding the off-hand weapon though, I must admit i had the wrong mindset all along. I spent the entire chapters 2-4 with my mainchar having a +3 weapon as an off-hand (just because of the +3) while I could have used Belm. So, any suggestions for good off-hand weapons are very welcome.
PS. I've played the original game a lot but never ToB, so I am not familiar with the weapons & opponents there.
But to put it simply at level 15 (which was your next level for a proficiency point) its easy to get a thac0 that makes korgan hit with his offhand weapon except for critical misses (items and buffs for any boss) and in ToB the extra damage is sweet, and on some late bosses and enemies.
Best off hand weapon is the defender of easthaven (on mainchar if he is also a warrior using flails). Belm is sweet for the extra attack to for anyone.
I am already in the Underdark. Defender of easthaven seems weak at this stage, but I might be wrong.
But since mainchar death is gameover giving high dmg resist is sweet. Ofc stoneskins etc is powerful with your class