check (WIS, CON, save vs. x, whatever) to avoid spell disruption when hit
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Add concentration to 3rd edition was a partial counter to EVERYONE gaining extra attacks as well as promoting the move to more of a damage sponge system, as opposed to 2nd editions more quick, violent, and visceral combat.
While I think a check could be allowed for 1 or 2 damage per spell (ie that 1 damage MIGHT not kill the spell), it would kill darts. darts have few enough boni as it is, and casting desperately needs any disadvantages we can heap on.
Imo, why not add a round to all casting times? And make contingencies take a round too, to activate or cast. Mmm... fairness! Heck, mages will STILL be overpowered.
http://forum.baldursgate.com/discussion/comment/232366/#Comment_232366
However, in the supplementary High Level Ability guide, low rolls are automatic failures. In fact a roll of 3 or lower is an automatic failure for anyone below demigod status. And only greater gods never fail their saving throws.
As for the original question of having a check to avoid spell disruption, I don't think this should be included in the default BGEE games, but there should be a method of modding it in for those that want it.