Weapons Table
DawgSlaya
Member Posts: 2
HI, I'm a new player, just started the game a few days ago.
So I was really bored in class today, and it seemed a little too outrageous to start playing a game outright, so I decided to play around with Excel (my life is sad, yeah i know), and I ended up creating an excel table with the stats of all of the basic weapons.
I couldn't find anything like it from a few simple google searches, so hopefully this hasn't been done before and I'm not just making a fool of myself here.
There's really no point to this in the late game, but hopefully it helps with the new players in the early game choosing weapon proficiency.
I also decided to include a standard deviation column to see how consistent a weapon is.
I just have a question for the senior players, are all the information correct? especially with the ranged weapons, their DPR seem abnormally high because of their multiple attacks.
the abbreviations used:
sp:speed
*:number of dice
d:type of dice
+:flat number added to the dice roll
rof: rate of fire per round, i just set it to 1 for the melee weapons
min:minimum damage if hit
max:maximum damage if hit
stdev:standard deviation, how consistant the weapons is at dealing its average damage, the lower, the more consistant
dpr:average damage per round (assuming it always hits)
possible rolls:I couldn't, for the life of me, figure out how to do sigma notation in excel, so I had to resort to the brute method of listing out every possible roll manually to figure out the standard deviation.
So I was really bored in class today, and it seemed a little too outrageous to start playing a game outright, so I decided to play around with Excel (my life is sad, yeah i know), and I ended up creating an excel table with the stats of all of the basic weapons.
I couldn't find anything like it from a few simple google searches, so hopefully this hasn't been done before and I'm not just making a fool of myself here.
There's really no point to this in the late game, but hopefully it helps with the new players in the early game choosing weapon proficiency.
I also decided to include a standard deviation column to see how consistent a weapon is.
I just have a question for the senior players, are all the information correct? especially with the ranged weapons, their DPR seem abnormally high because of their multiple attacks.
the abbreviations used:
sp:speed
*:number of dice
d:type of dice
+:flat number added to the dice roll
rof: rate of fire per round, i just set it to 1 for the melee weapons
min:minimum damage if hit
max:maximum damage if hit
stdev:standard deviation, how consistant the weapons is at dealing its average damage, the lower, the more consistant
dpr:average damage per round (assuming it always hits)
possible rolls:I couldn't, for the life of me, figure out how to do sigma notation in excel, so I had to resort to the brute method of listing out every possible roll manually to figure out the standard deviation.
Post edited by DawgSlaya on
6
Comments
With regards to ranged weapons, yes their damage looks far superior (and in early BG1 it is, as is their thac0 in general) but you need to take into account strength bonuses, dual wielding etc. In BG2, melee weapons catch up attacks-wise too with Belm/Kundane and grandmastery. And they also majorly nerfed the damage arrows do in BG2.
With regards to choosing weapon proficiency, I don't think it necessarily tells the whole story. For example, katanas look great with their high damage and low speed factor, but you won't actually find many to use in BG1. You get an amazing longsword in chapter 2 however.
http://mikesrpgcenter.com/bgate/index.html
http://mikesrpgcenter.com/bgate2/index.html
http://baldursgate.wikia.com/wiki/Category:Weapons
http://www.gamebanshee.com/baldursgate/weapons.php
http://www.ign.com/wikis/baldurs-gate-enhanced-edition/Weapons
Many of these links are to sites which contain spoilers and walkthroughs. Additionally, many of the lists in said links have information on how they can be acquired, which themselves can be spoilers to some extent.
Hopefully, this helps a bit.
Use the Easter Egg of talking to a certain chatty old man type in Candlekeep exactly 30 times, then wait for him give you 300GP.
Run every errand for pocket change, and filtch every loose item to sell back to Winthrop. That is maybe 200-300 GP.
Sell Fuller's Dagger +1 back to Winthrop for 150 GP. (You'll need 17-18 CHA, or excellent pickpocketing, to get it from Fuller.)
If your initial gold was ~120GP or more, you should have enough for the katana, a missile weapon, a helmet, maybe some other stuff.