Infinity Engine Battle Royale
jjstraka34
Member Posts: 9,850
In my opinion, the Black Isle's Infinity Engine games, for all their flaws and quirks, are the definitive example of what a computer RPG can achieve. It's effectiveness in conveying story, implementing combat, portraying the world, and character interaction make it unmatched to this day. In all we got 5 classic titles, so which one takes the throne. After your vote feel free to rank all 5 classics as well. Let the battle commence!!
- Infinity Engine Battle Royale39 votes
- Baldur's Gate/Tales of the Sword Coast12.82%
- Baldur's Gate II: Shadows of Amn/Throne of Bhall56.41%
- Icewind Dale  2.56%
- Icewind Dale II  5.13%
- Planescape: Torment23.08%
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Comments
Y U SO CLUNKY
Which game, obviously each game's engine has it's own quirks but they are run on the same basic premise and utilize the same ideas.
So yeah, I should reiterate, which of the GAMES that use the Infinity Engine as a core and are based in the D&D universe do you enjoy the most.
Anyway no contest for me. Favorite game of all time, I've finished a playthrough with every single class and more kits than I'll ever admit.
It feels like apples, oranges and bananas, which arent productive to compare.
BG/TotSC > *
Well, i agree that Planescape Torment is a great title, arguably the best game of the engine. But i never finished it, and it never appealed to me. I like story based games, generally, but this one, unfortunately, did not spark my fancy... I rate it 4,5/5 for being fair, and 2 for personal tastes (or arguably, lack of them to me thereof...).
Finally, although i liked pretty much the setting and artwork of Icewind Dale 2, i found it a horrible experience, both thanks to the new rules, and the inability to import characters from the end of the previous title; especially the latter aggravated me PRETTY very much... I stopped playing it after 1 hour or so, and never finished it. 1/5 and i am being too generous with it.
Edit: Icewind Dale probably can't compete in this poll with the other 3 simply because it doesn't have the ambition of the other titles. It's beautiful, and is the most impressive in terms of challenge and being able to fine-tune your character, but the lack of NPCs and the (while still good) more generic story arcs set it just below the BG saga and Planescape imo. ALL the games are worth playing, and replaying. If coming across them for the first time they are surely the best bang a high-fantasy RPG fan can get for his/her buck nowadays.
IWD2 had some really epic fights actually, while maintaining a very interesting story from both the gamer level and from the intellectual one. You cant sympathize with Sarevok, and barely with Irenicus, but one cant hardly NOT sympathize with the villains of IWD2. Not many authors can write villains as well these.
IWD has replay just as a good movie can be rewatched, or a great book read many times. The storytelling is up to it, if you allow immersion. If you're looking for a more interactive experience, its not as good, but you judge it by the wrong standards. The market for storybased games isnt as well developed I think, so its a bit tougher to market. Perhaps too much game for a film buff (ie pretty hard, complicated rules etc), and the gamer can feel constricted by feeling like he's a part of a narrative vs 'playing your own narrative'. IWD was somewhat more experimental than I think many gamers realize, let alone appreciate. Looking at it as 'hack n slash' suggests a player might not have grasped what I see as the true essence of the 'game'.
IWD1 and PST used the best versions of the IE IMO.
PST is a great game because of the story - it could have used pretty much any platform and it would have been a great game.
BG2 however I think fits really well into the infinity engine. It's a much more combat oriented game, with a relatively simple plot. I think that the infinity engine does combat really well - it has a nice mix of simplicity to use, while still providing a great amount of tactical depth.