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BG2EE: Wild Mage artifact

I could swear that somewhere in this forum, or possibly in an item list in one of the major walkthroughs, I saw an item listed, an amulet or a headpiece or a ring, less probably a cloak, that appeared to assist a Wild Mage with control. This was a dedicated Wild Mage item, other than Adoy's belt (which really isn't that much help if the WM has a few levels and is using Chaos Shield).

I have searched and searched to find the item again, and I cannot.

Does anyone here know aught of this??

Comments

  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    Here you can find an almost complete list of all the new magic items in BG2EE, including description.
    http://forum.baldursgate.com/discussion/23853/a-guide-to-new-magic-items-in-bg2ee-spoilers
  • dreamriderdreamrider Member Posts: 417
    Thanks. Found the item(s) I recalled. Probably saw it before in a quick-scan of that or another list. Plus I realized that any mage wearable item that increases save-vs-spell, or all saves, or fire resistance is pro-WM.
  • dreamriderdreamrider Member Posts: 417
    edited July 2014
    BG:EE stuff that is particularly helpful for Wild Mages:
    . Adoy's Belt - save vs petrification/polymorph +5
    . Amulet of Spell Warding - save vs spell +3
    . Batalista's Passport - +40%
    . Cloak of Balduran - AC -1, saves +1, magic resistance +25%
    . Cloak of Protection +1 - AC -1, saves +1
    . Evermemory - double # of 1st lvl spells (yum! - NRDs)
    . Gift of Peace - saves +1, cold res +20%, fire res +20%, elec res +20%, prot from crits
    . Ring of the Princes - AC -1, saves +1
    . (Moonblade +3 - AC -1, fire res +50% - "fat chance, but...EEKeeper")
    . (Neera's Quarterstaff +1 - 10% chance target/wielder 1pt fire dam ???, now Neera only)
    . Robe of the xxx Archmagi - AC 5, saves +1, magic res 5%
    . The Claw of Kazgaroth, con -2, AC -1/-4 vs missile, save death -4, other save +3
    . The Guard's Ring +2, AC -2, saves +2
    . The Protector +1, amulet, AC -1, saves +1




    BG:EE stuff that I think is nice for Neera/PC WM, but not a particular enhancement to/protection from their gifts:
    . Quarterstaff +2
    . Sling +1 w/ various magic bullets
    . Sling of Unerring Accuracy, Thac0 +2, w/ various magic bullets
    . Staff of Striking +3, dam 1d6+9
    . Staff Mace +2, dam 2d4+2
    . Staff Spear +2, dam 1d8+3 p
    . The Amplifier, 1 extra 2nd lvl
    . The Brawling Hands, dex to 18
    . The One Gift Lost, fireball amulet
    . The Victor, laser ring, 2d6 dam

    Does anyone have anything to add?
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