Change of kit for Yoshimo?
Greener
Member Posts: 430
Numerous people have written/commented that Yoshimo is wasted as a bounty hunter, what kit would you suggest switching him to? Fighter/Thief, Swashbuckler, Stalker, or other?
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BUSHI: Bushi are masterless warriors, men without ties to a lord, temple, or monastery. They are commonly mercenaries, bandits highwaymen, or wanderers, earning their money however then can. They can be found serving samurai, protecting the court, or swelling the ranks of armies. A few may be kensai who have fallen by the way. Most, however are men of low birth who have chosen the way of the warrior to advance in the world
Advantages:
- +1 bonus to Armor Class at 1st level, plus an additional +1 bonus every 5 levels.
- May use Ki ability once per every 4 levels (starts at 1st level with one use).
KI: The bushi temporarily raises his effective level by two for one turn. He temporarily gains +15 HP, +2 THAC0 and -2 to all saving throws.
Disadvantages:
- May not wear armour heavier than splint mail
- 4 Charisma
In fact, I was referencing the AD&D OA 1st ed.
"Bushi are quite often poor and find it difficult to buy and maintain their armour and equipment...In addition, their lack of armour gradually teaches them to be nimble of their feet. Thus, in addition to any defensive adjustment a bush may have from a high Dexterity score, his armour class improves by one step for every five experience levels..."
I had tried for weeks to create a reputation penalty for the kit, unfortunately that proved too great for my abilities, thus a charisma penalty was utilized instead
It's obvious you have nothing constructive to add, just a bitter rant, feel free to skip any of my future threads...
I really like the idea of having limited armor access / training (it will lead to armors used, that were not much used before). Also giving the NPC a more unique feel (I don't like using Kits that NPCs use for my main character)
Maybe make the Ki ability start lower and improve on level up like:
Level 1: temporarily gains +5 HP, +1 THAC0 and -1 to all saving throws +1 AC
Level 10: temporarily gains +10 HP, +2 THAC0 and -1 to all saving throws +2 AC
Level 25: temporarily gains +15 HP, +2 THAC0 and -2 to all saving throws +3 AC
Or something like this.
I also think the general incresing AC is to much, but thats a personal preference. So I would skip it and the Charisma pemelty.
Yoshimo also has a connection to the shadow thiefs, so maybe name the kit Yakuza Bushi?
There is a Pathfinder kit that could be a good insperation;
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/rite-publishing---fighter-archetypes/yakuza-bushi
My original plan was to have a -4 reputation penalty for the kit, but I was unable to properly code/apply it, thus a charisma penalty was implemented instead.
If you're interested in assisting me in testing send me a PM and I'll email you the kit
Cheers...!
The -4 to Cha is also a non-issue as Charisma is the least useful attribute in the game whose only ingame effect is trading, and depending on how you would code it there is a possibility that it's circumvented by a certain ring you find in the very beginning of BGII.
Now lets compare to the existing Barbarian kit which is similar
Advantages:
Moves 2 points faster than other characters
Immune to backstab
May use the Rage ability once per day every 4 levels
Gains 10% resistance to physical damage at level 11 and an additional 5% at level 15 and 19
d12 HP
Disadvantages:
May no wear armour heavier than splint mail
May not exceed specialization (two slots) with any weapon class
Currently the Bushi
Does not have the movement bonus
Is not immune to backstab
Has an inferior special (Ki) ability
rolls a d10 for HP
While I agree the initially proposed AC bonus was to great, it seems like the kit is underwhelming when compared to even the barbarian?
Would adding "May not exceed Specialization (two slots) in any weapon class" further balance the AC bonus or should it be removed/re-jigged entirely?
That being said, my goal was never to make some sort of power gaming kill everything in one strike kit. I posted my idea, using the AD&D OA 1st ed Bushi kit as a template in hopes of getting community feedback as to how to make it more balanced...
Advantages:
+1 bonus to Armor Class at 1st level, plus an additional +1 bonus every 9 levels.
- May use Ki ability once per day every 4 levels (starts at 1st level with one use).
KI: The bushi temporarily raises his effective level by two for one turn. He temporarily gains +10 HP, +2 THAC0 and -2 to all saving throws.
Disadvantages:
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in any weapon class
RL is stressfull sometimes
BUSHI: Bushi are masterless warriors, men without ties to a lord, temple, or monastery. They are commonly mercenaries, bandits highwaymen, or wanderers, earning their money however then can. They can be found serving samurai, protecting the court, or swelling the ranks of armies. A few may be kensai who have fallen by the way. Most, however are men of low birth who have chosen the way of the warrior to advance in the world.
Advantages:
- +1 bonus to Armor Class every 5 levels (levels 5, 10 and 15 only)
- May use Ki ability once per every 4 levels (starts at 1st level with one use).
KI: The bushi temporarily raises his effective level by two for one turn. He temporarily gains +10 HP, +2 THAC0 and -2 to all saving throws.
Disadvantages:
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in any weapon class
- -2 Reputation penalty