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[Request] Don't count charm/maze/imprison etc as death in solo games

KoreKore Member Posts: 245
When soloing the game the above effects, and probably others, cause the game to trigger the PC death sequence thus causing you to reload. This is annoying as most of these effects wear off eventually meaning that if you're willing to wait it out then why should you have to reload? I'd like for this to not happen.

This also occurs if the rest of the party is dead/charmed/mazed etc I believe, but I may be wrong there.

Comments

  • CadrosCadros Member Posts: 253
    I can't agree more, but similarly I would like to see the computer abuse your character if they are charmed, walk them into fire or whatever, its what I would do if I were them.
  • carugacaruga Member Posts: 375
    Imprison is permanent until someone casts a 'freedom' spell in your vicinity. The party could feasably be commanded to walk off and continue the campaign without you. (Hmm, that's an interesting 'what if' scenario for a mod...)
  • wbouvywbouvy Member Posts: 33
    I'd say solo imprisonment equals game over, but charm and maze are temporary effects that should not end the game. Then again, realistically, you should probably be attacked if you're the only character left and you've been charmed.
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