Any way to escape Candlekeep after killing Firebeard??
jjstraka34
Member Posts: 9,850
My Halfling assassin simply wants to take this man down this go-round, and after many reloads it certainly is possible. However, Gorion takes it upon himself to instantly kill you when you approach him, which makes things a bit tricky. The only thing I can imagine would work would be a mad dash to the temple to raise your rep with the money you took of the unfortunate old mage you just killed, but if the temple priest is hostile, aren't you pretty much stuck there without a way to move forward??
Edit: Walking around town after is suicide, I would assume the only way to accomplish this is to scrounge up 200 gold, raise your rep one point, then after you kill him you fall to just disliked and not despised. I can't see any other way out of there lol.
Edit again: I forgot I choose Neutral Evil as my alignment, which puts me at nine to start which doesn't really work I suppose. Logically this makes no sense, since as far as I can tell the only type of NPC who can get away with killing Firebeard is a good aligned character.
Edit: Walking around town after is suicide, I would assume the only way to accomplish this is to scrounge up 200 gold, raise your rep one point, then after you kill him you fall to just disliked and not despised. I can't see any other way out of there lol.
Edit again: I forgot I choose Neutral Evil as my alignment, which puts me at nine to start which doesn't really work I suppose. Logically this makes no sense, since as far as I can tell the only type of NPC who can get away with killing Firebeard is a good aligned character.
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I actually am not sure it's possible at all, killing anyone in the inn turns the whole town hostile regardless of any other factors it seems. It's possible to kill Firebeard and get a level or two, but there doesn't seem to be any way to leave.
You're probably better off murdering Firebead in Beregost.
Since you are set on playing a halfling, put all of your points into open locks and get the jewel on the second floor of the Inn. Sell it for BIG bucks and then use the money to boost your rep at the temple. You'd have to play around with exactly how much you need because the higher up your rep, the more you lose when killing someone. It's tiered that way. It might therefore be possible to find that sweet spot where killing him won't agro everyone on sight.
If you murder someone in the second floor of the Inn, everything is good.
If you murder anyone on the first floor, your game is ruined.
In both cases, 20 reputation or 1 doesn't change anything.
So, if your rep drops below 4, Flaming fists will agro as soon as you enter visual range. You can test this out by tanking your reputation and then going invisible into a town. I've done this dozens of times. As long as you are invisble, no one will go AGRO on you unless they are a monster, or already agro from seeing you before, or they have some way of detecting invisible creatures.
Now, if you kill a civilian in full sight of a guard, that will (should) also agro them. But that doesn't mean that is the only way to agro someone.
And reputation moves regardless of if someone sees you or not. If you 'accidentally' torch civilians, your reputation will take a hit, even if you are out in the woods. If you want to test this, attack the Flaming fist that approaches you on the road south and accuses you of being a bandit. Your rep will take a hit even though no one is around to see it. Likewise the Paladin in the woods out by the Gnoll Fortress.
The problem is, once agro'd, there is no way of resetting back to neutral short of killing the guards. My most recent play through, my rep tanked down to 2 on the way into Nashkal. Several guards saw me on entry and agro'd. Thankfully I was able to avoid attacking/killing them and the rest of the Fist stayed normal. I went invisible until my rep was back to normal and was able to walk around perfectly fine so long as I didn't see those specific Fist who saw me on entry.
I know I can walk in any city with 1 reputation killing all the Flaming Fist and the bounty hunters that are coming and the civilian stay friendly.
The Nahskel guards are a special case (mostly bug I guess) because when you enter the town with a low reputation, the civilians stay friendly as normal, but one guard will start to attack you, as soon as he die, another one will start to attack you, etc. The others guards will even start to attack the guard attacking you until he dies.
It was in the original game that civilians would go hostile when you were at low rep.
And as for the original question, I get that people want to try and break the game in interesting and unique ways. Yup, ya found one. Just because you found a break, that doesn't mean that you should be allowed to do it and continue on as normal. If you kill a "Name" civilian in full sight of the public, I think it only right that the game should stop you in your tracks there. After all, Candle keep is supposed to show you how to play the game correctly.