I've only really bothered fighting Demogorgon once, but I surprisingly had no trouble with it. I feel like the last group of Final Seal guards are tougher just by virtue of their numbers. Action economy and all that. Plus a Beholder and insects, which I hate.
I have summoned you three back to this board to inform you that within the last 23 months (I want to say 6 months ago, but I honestly forgot about this board until somebody posted on it today) I have now defeated Demogorgon without cheating. It was hard, but I pulled it off.
First city ambush on LoB/Insane + SCS and the whole shebang. Barely got my people together, hardly any gear. Thieves backstab-oneshotting people, Mage going all dispelly and popping a Melf cap in me... Not fun at low levels. Very hard to deal with if you don't want to either A) waste all your money build a party specifically around that fight or C) run away.
I find early/mid game the most challenging in general, once I have everything I could want and people are leveled and decked out, it's not that big of a deal to go up against things like Demogorgon and the likes.
I find the twisted runes difficulty can be made reasonable by playing very defensively. Making them come to you, summons, hit and run tactics work amazingly. Just make sure you are prepared for a lich to teleport right to you.
I think that the hardest fights are the ones where you can't buff properly because they're either at the very beginning of a dungeon or after a tough encounter when you've already used everything you have.
The entrance of Beholder City. Even if you decide to use the Shield of Cheese, it's a party-required area so all your guys are spawn just in front of a pack of beholders. And there's an Elder Orb too, just to make sure to ruin your day.
The game doesn't have any truly difficult fights, unless you use mods or harder difficulty settings.
Many fights require different tactics, however. Some of them may become difficult, if the party is too optimized for a certain fighting style, and the style doesn't work in that battle. Parties that depend on heavy buffing are particularly vulnerable to unexpected situations.
The entrance of Beholder City. Even if you decide to use the Shield of Cheese, it's a party-required area so all your guys are spawn just in front of a pack of beholders. And there's an Elder Orb too, just to make sure to ruin your day.
My usual trick to mitigate that is to cast haste on the whole party, invisibility on everyone, and rush around a corner once I enter. The Elder Orb uses True Sight, but it takes long enough I can get to safety, then send my designated Beholder-smiter out by themselves to take them down.
@Cahir I was going for without SCS, as I'm not competitive enough of a player to touch Hard Difficulty, let alone mods specifically designed to make my game harder. But Thank you for your input, could you elaborate on that? I have never used SCS and I am curious.
@Cahir I was going for without SCS, as I'm not competitive enough of a player to touch Hard Difficulty, let alone mods specifically designed to make my game harder. But Thank you for your input, could you elaborate on that? I have never used SCS and I am curious.
It's just I'm not that comfortable to remember which spells should I use to dispel specific defenses SCS mages are swarmed with. And they can be pretty devastating very quickly. I like general AI improvements of SCS (I think vanilla needs it), but specific creatures' enhancements prove rather difficult for me. I'm hardly a tactical player and prefer to roleplaying my games, so playing on Hard or Insane is difficult enough for me (but I do feel AI needs enhancements, therefore using SCS general AI improvement).
The entrance of Beholder City. Even if you decide to use the Shield of Cheese, it's a party-required area so all your guys are spawn just in front of a pack of beholders. And there's an Elder Orb too, just to make sure to ruin your day.
My usual trick to mitigate that is to cast haste on the whole party, invisibility on everyone, and rush around a corner once I enter. The Elder Orb uses True Sight, but it takes long enough I can get to safety, then send my designated Beholder-smiter out by themselves to take them down.
Wow, all these years and I was still convinced Elder Orbs could see through invisibility. Must have confused them with Hive Mothers.
@Cahir Do you think I would have a better experience if I used SCS on Normal or Core Rules? I usually play on Normal and I was just curious.
Well, I played SCS only on Core (I was hesitant to try it out on higher difficulties), so I can't tell you how much the game differs. But IIRC SCS author recommends playing SCS on Core Rules. I think you could try it out, but seeing you are hesitant to set the game too difficult, you should start with general AI improvements and maybe tweaking monsters you usually find too easy to kill. Definitely I'd avoid enhancing beholders, mind flayers and vampires for the first SCS experience. And mages, but hell... tweaked mages is the point of SCS, tbh.
My strategy with Demogorgon is admittedly uninspired, but I find that between the 3 spellcasters I bring along, spamming the Energy Disk HLA can ruin him whilst frontliners with Hardiness endure the brunt of the Demon onslaught that goes with him. Swapping your frontliners in and out to allow time for heal spells or multiple superior healing potions does the trick.
Toughest encounter; toughest encounter. Hm...
The fights prior to Demogorgon are difficult, that's quite true. I feel like there is a truly scarring encounter somewhere out there that I am forgetting though. The Trolls who nest in the Druid Grove area always surprise me with their nastiness, but I don't think they qualify given the straightforward nature of their strategy. But, like the author of this thread, I only ever play the patched game using Core Rules. SCS never appealed to me.
If you are playing lawful or good characters the first big demon battle after coming out of the first anti-magic zone in the WK maze level can be tough. The anti-magic effect often lasts an extra round after finishing the conversation with Tahazzar preventing any spell-casting.
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In more seriousness, any bear before you happen to get a couple levels in Baldur's Gate. Scary, scary creatures.
I kept thinking to myself, I've defeated Dragons and Demons, why is fighting Wolves and Bears so hard?
I have summoned you three back to this board to inform you that within the last 23 months (I want to say 6 months ago, but I honestly forgot about this board until somebody posted on it today) I have now defeated Demogorgon without cheating. It was hard, but I pulled it off.
Next Stop: DEFEATING DEMOGORGON ON CORE RULES!
I find early/mid game the most challenging in general, once I have everything I could want and people are leveled and decked out, it's not that big of a deal to go up against things like Demogorgon and the likes.
Many fights require different tactics, however. Some of them may become difficult, if the party is too optimized for a certain fighting style, and the style doesn't work in that battle. Parties that depend on heavy buffing are particularly vulnerable to unexpected situations.
I was going for without SCS, as I'm not competitive enough of a player to touch Hard Difficulty, let alone mods specifically designed to make my game harder. But Thank you for your input, could you elaborate on that? I have never used SCS and I am curious.
Do you think I would have a better experience if I used SCS on Normal or Core Rules? I usually play on Normal and I was just curious.
Toughest encounter; toughest encounter. Hm...
The fights prior to Demogorgon are difficult, that's quite true. I feel like there is a truly scarring encounter somewhere out there that I am forgetting though. The Trolls who nest in the Druid Grove area always surprise me with their nastiness, but I don't think they qualify given the straightforward nature of their strategy. But, like the author of this thread, I only ever play the patched game using Core Rules. SCS never appealed to me.