Any way to fix the horrendous script AI?
Leviathan
Member Posts: 30
So, my usual method of handling my party is to leave everyone's script on basic aggressive (ie, see enemy, use main weapon to attack), and then assign them manual orders as needed.
The problem I'm having is that the script AI is overriding what I tell them to do. Eg, I'll have Viconia casting a heal spell in the middle of a fight, she'll get most of the way through the spell and then suddenly cancel the spell and start firing her sling.
Or Dorn will run at an enemy, take one swing, run to another enemy on the other side of the screen, swing once, then run to yet another one...
Similarly, I can't tell them what to attack, I'll manually tell someone to attack a particular enemy, and the AI will take over and have them attack someone else.
Anyone else found this behaviour? And have any idea how to fix it? I thought manual command input was supposed to get precedence.
The problem I'm having is that the script AI is overriding what I tell them to do. Eg, I'll have Viconia casting a heal spell in the middle of a fight, she'll get most of the way through the spell and then suddenly cancel the spell and start firing her sling.
Or Dorn will run at an enemy, take one swing, run to another enemy on the other side of the screen, swing once, then run to yet another one...
Similarly, I can't tell them what to attack, I'll manually tell someone to attack a particular enemy, and the AI will take over and have them attack someone else.
Anyone else found this behaviour? And have any idea how to fix it? I thought manual command input was supposed to get precedence.
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