Fluence of walking movement
julianobr
Member Posts: 2
I'm sorry for my bad english. Is it possible to make the walking of characters more fluent? I don't like the movement of fast characters, like monks. Because at each time the character is rendered he is much more far than he was before. I don't mean adding more frames on the animation itself, since it was been anounced that there will be no modifications on the original sprites. But It would help to have more position updates on screen to make the animation look better, even if it's the same base frame as the last rendering. Just like Chrono Trigger, for snes. The movement is fluent when the character run, even if there few animation frames. Sorry if the request sound dumb or I didn't made it clearly.
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