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High Level Abilities as Innate Abilities

comport9comport9 Member Posts: 13
I would like my HLA's to be added to my innate abilities instead of simply my memorized spells. Now, I realize that there is a mod that supposedly does this "BG_EE_HLAs106.rar". However, when I first tried to install a similar mod it failed, so I figured I'd simply do it manually.

I used NearInifinity and changed the Summon Planetar from "Wizard Spell" to "Innate", and then added the "new" ability to my character using EEKeeper. That all worked well. However, I've since tried doing the same thing with "Comet", but it doesn't work. For one, it seems there are two different, but the same, SPL's for the Summon Planetar(Deva) (Not including the Dark Planetar), while there is only the one for Comet. I don't know if this is significant.

As modding it manually failed, I figured I'd go back and look into the HLA mod. I found the one mentioned in my opening sentence and installed it just fine. However, after choosing my new HLA it is still added to my spell list, not my innate abilities. Perhaps I'm misreading this mod and this isn't what this mod is supposed to do.

If someone can point my in the right direction of doing this manually I'm open to doing that as well.

So in short;

I would like a mod that adds all HLA's as innate abilities instead of 9th level spells. Many thanks and much appreciation!

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  • comport9comport9 Member Posts: 13
    Thank you very much. This is exactly what I was looking for.

    I'm sure there's a list of abilities I can go find, however, if I do this, is there a way to export it so that others can use it?
  • comport9comport9 Member Posts: 13
    Here's the list of HLA's I was able to find. I put the file name in front of the Cleric/Druid and Wizard ones. (As those are the only ones that aren't already innate).

    Warrior pool (Fighters, Paladins, Barbarians, Monks):
    - Critical Strike (Power Attack)
    - Deathblow
    - Whirlwind Attack
    - Greater Deathblow (requires Deathblow)
    - Greater Whirlwind Attack (requires Whirlwind Attack)
    - Hardiness
    - Power Attack
    - Resist Magic
    - Smite (requires Power Attack and Critical Strike)

    Ranger pool:
    - Critical Strike (Power Attack)
    - Deathblow
    - Whirlwind Attack
    - Greater Deathblow (requires Deathblow)
    - Greater Whirlwind Attack (requires Whirlwind Attack)
    - Hardiness
    - Power Attack
    - Resist Magic
    - Smite (requires Power Attack and Critical Strike)

    Cleric quest spells:
    SPPR730 - Aura of Flaming Death
    SPPR723 - Elemental Summoning
    SPPR721 - Energy Blades
    SPPR725 - Globe of Blades
    SPPR728 - Implosion
    SPPR729 - Mass Raise Dead
    SPPR722 - Storm of Vengeance
    SPPR726 - Summon Deva (good and neutral clerics)
    SPPR727 - Summon Fallen Deva (evil and neutral clerics)

    Druid quest spells:
    SPPR730D - Aura of Flaming Death
    SPPR723 - Elemental Summoning
    SPPR732 - Elemental Transformation (Earth) (Already Innate)
    SPPR731 - Elemental Transformation (Fire) (Already Innate)
    SPPR721 - Energy Blades
    SPPR725D - Globe of Blades
    SPPR724 - Greater Elemental Summoning (requires Elemental Summoning)
    SPPR728 - Implosion
    SPPR729 - Mass Raise Dead
    SPPR722 - Storm of Vengeance
    SPPR726 - Summon Deva
    SPPR727 - Summon Fallen Deva

    Thief pool:
    - Alchemy
    - Assassination
    - Avoid Death
    - Evasion
    - Greater Evasion (requires Evasion)
    - Scribe Scrolls (requires Use Any Item)
    - Set Spike Trap
    - Set Exploding Trap
    - Set Time Trap
    - Use Any Item

    Bard pool:
    - Alchemy
    - Avoid Death
    - Enhanced Bard Song
    - Evasion
    - Greater Evasion (requires Evasion)
    - Magic Flute
    - Scribe Scrolls
    - Set Spike Trap
    - Set Exploding Trap
    - Set Time Trap
    - Use Any Item

    Wizard/Sorcerer pool (10th level spells):
    SPWI925 - Comet
    SPWI922 - Dragon's Breath
    SPWI920 - Energy Blades
    SPWI921 - Improved Alacrity
    SPWI924 - Summon Dark Planetar (evil mages)
    SPWI923 - Summon Planetar (good, neutral mages)

    The attached file contains all the .SPL files that I edited to "innate". Hope this helps others.
  • marcialhdmarcialhd Member Posts: 53
    comport9 said:

    Here's the list of HLA's I was able to find. I put the file name in front of the Cleric/Druid and Wizard ones. (As those are the only ones that aren't already innate).

    Warrior pool (Fighters, Paladins, Barbarians, Monks):
    - Critical Strike (Power Attack)
    - Deathblow
    - Whirlwind Attack
    - Greater Deathblow (requires Deathblow)
    - Greater Whirlwind Attack (requires Whirlwind Attack)
    - Hardiness
    - Power Attack
    - Resist Magic
    - Smite (requires Power Attack and Critical Strike)

    Ranger pool:
    - Critical Strike (Power Attack)
    - Deathblow
    - Whirlwind Attack
    - Greater Deathblow (requires Deathblow)
    - Greater Whirlwind Attack (requires Whirlwind Attack)
    - Hardiness
    - Power Attack
    - Resist Magic
    - Smite (requires Power Attack and Critical Strike)

    Cleric quest spells:
    SPPR730 - Aura of Flaming Death
    SPPR723 - Elemental Summoning
    SPPR721 - Energy Blades
    SPPR725 - Globe of Blades
    SPPR728 - Implosion
    SPPR729 - Mass Raise Dead
    SPPR722 - Storm of Vengeance
    SPPR726 - Summon Deva (good and neutral clerics)
    SPPR727 - Summon Fallen Deva (evil and neutral clerics)

    Druid quest spells:
    SPPR730D - Aura of Flaming Death
    SPPR723 - Elemental Summoning
    SPPR732 - Elemental Transformation (Earth) (Already Innate)
    SPPR731 - Elemental Transformation (Fire) (Already Innate)
    SPPR721 - Energy Blades
    SPPR725D - Globe of Blades
    SPPR724 - Greater Elemental Summoning (requires Elemental Summoning)
    SPPR728 - Implosion
    SPPR729 - Mass Raise Dead
    SPPR722 - Storm of Vengeance
    SPPR726 - Summon Deva
    SPPR727 - Summon Fallen Deva

    Thief pool:
    - Alchemy
    - Assassination
    - Avoid Death
    - Evasion
    - Greater Evasion (requires Evasion)
    - Scribe Scrolls (requires Use Any Item)
    - Set Spike Trap
    - Set Exploding Trap
    - Set Time Trap
    - Use Any Item

    Bard pool:
    - Alchemy
    - Avoid Death
    - Enhanced Bard Song
    - Evasion
    - Greater Evasion (requires Evasion)
    - Magic Flute
    - Scribe Scrolls
    - Set Spike Trap
    - Set Exploding Trap
    - Set Time Trap
    - Use Any Item

    Wizard/Sorcerer pool (10th level spells):
    SPWI925 - Comet
    SPWI922 - Dragon's Breath
    SPWI920 - Energy Blades
    SPWI921 - Improved Alacrity
    SPWI924 - Summon Dark Planetar (evil mages)
    SPWI923 - Summon Planetar (good, neutral mages)

    The attached file contains all the .SPL files that I edited to "innate". Hope this helps others.

    how do i use these files to make the change in game?
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