High Level Abilities as Innate Abilities
comport9
Member Posts: 13
in BGII:EE Mods
I would like my HLA's to be added to my innate abilities instead of simply my memorized spells. Now, I realize that there is a mod that supposedly does this "BG_EE_HLAs106.rar". However, when I first tried to install a similar mod it failed, so I figured I'd simply do it manually.
I used NearInifinity and changed the Summon Planetar from "Wizard Spell" to "Innate", and then added the "new" ability to my character using EEKeeper. That all worked well. However, I've since tried doing the same thing with "Comet", but it doesn't work. For one, it seems there are two different, but the same, SPL's for the Summon Planetar(Deva) (Not including the Dark Planetar), while there is only the one for Comet. I don't know if this is significant.
As modding it manually failed, I figured I'd go back and look into the HLA mod. I found the one mentioned in my opening sentence and installed it just fine. However, after choosing my new HLA it is still added to my spell list, not my innate abilities. Perhaps I'm misreading this mod and this isn't what this mod is supposed to do.
If someone can point my in the right direction of doing this manually I'm open to doing that as well.
So in short;
I would like a mod that adds all HLA's as innate abilities instead of 9th level spells. Many thanks and much appreciation!
I used NearInifinity and changed the Summon Planetar from "Wizard Spell" to "Innate", and then added the "new" ability to my character using EEKeeper. That all worked well. However, I've since tried doing the same thing with "Comet", but it doesn't work. For one, it seems there are two different, but the same, SPL's for the Summon Planetar(Deva) (Not including the Dark Planetar), while there is only the one for Comet. I don't know if this is significant.
As modding it manually failed, I figured I'd go back and look into the HLA mod. I found the one mentioned in my opening sentence and installed it just fine. However, after choosing my new HLA it is still added to my spell list, not my innate abilities. Perhaps I'm misreading this mod and this isn't what this mod is supposed to do.
If someone can point my in the right direction of doing this manually I'm open to doing that as well.
So in short;
I would like a mod that adds all HLA's as innate abilities instead of 9th level spells. Many thanks and much appreciation!
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Comments
I'm sure there's a list of abilities I can go find, however, if I do this, is there a way to export it so that others can use it?
Warrior pool (Fighters, Paladins, Barbarians, Monks):
- Critical Strike (Power Attack)
- Deathblow
- Whirlwind Attack
- Greater Deathblow (requires Deathblow)
- Greater Whirlwind Attack (requires Whirlwind Attack)
- Hardiness
- Power Attack
- Resist Magic
- Smite (requires Power Attack and Critical Strike)
Ranger pool:
- Critical Strike (Power Attack)
- Deathblow
- Whirlwind Attack
- Greater Deathblow (requires Deathblow)
- Greater Whirlwind Attack (requires Whirlwind Attack)
- Hardiness
- Power Attack
- Resist Magic
- Smite (requires Power Attack and Critical Strike)
Cleric quest spells:
SPPR730 - Aura of Flaming Death
SPPR723 - Elemental Summoning
SPPR721 - Energy Blades
SPPR725 - Globe of Blades
SPPR728 - Implosion
SPPR729 - Mass Raise Dead
SPPR722 - Storm of Vengeance
SPPR726 - Summon Deva (good and neutral clerics)
SPPR727 - Summon Fallen Deva (evil and neutral clerics)
Druid quest spells:
SPPR730D - Aura of Flaming Death
SPPR723 - Elemental Summoning
SPPR732 - Elemental Transformation (Earth) (Already Innate)
SPPR731 - Elemental Transformation (Fire) (Already Innate)
SPPR721 - Energy Blades
SPPR725D - Globe of Blades
SPPR724 - Greater Elemental Summoning (requires Elemental Summoning)
SPPR728 - Implosion
SPPR729 - Mass Raise Dead
SPPR722 - Storm of Vengeance
SPPR726 - Summon Deva
SPPR727 - Summon Fallen Deva
Thief pool:
- Alchemy
- Assassination
- Avoid Death
- Evasion
- Greater Evasion (requires Evasion)
- Scribe Scrolls (requires Use Any Item)
- Set Spike Trap
- Set Exploding Trap
- Set Time Trap
- Use Any Item
Bard pool:
- Alchemy
- Avoid Death
- Enhanced Bard Song
- Evasion
- Greater Evasion (requires Evasion)
- Magic Flute
- Scribe Scrolls
- Set Spike Trap
- Set Exploding Trap
- Set Time Trap
- Use Any Item
Wizard/Sorcerer pool (10th level spells):
SPWI925 - Comet
SPWI922 - Dragon's Breath
SPWI920 - Energy Blades
SPWI921 - Improved Alacrity
SPWI924 - Summon Dark Planetar (evil mages)
SPWI923 - Summon Planetar (good, neutral mages)
The attached file contains all the .SPL files that I edited to "innate". Hope this helps others.