Looking to mod the game, but I don't know where to start.
POWERFOOL
Member Posts: 8
I posted this in the mod section a few days ago and have gotten no response at all. Probably because everyone hangs out here. So I hope you don't mind me bringing it up again, here.
I'm looking to full voice the "ENTIRE" game. This including non-essential NPC's. Due to the fact I personally, have to strain my eyes to read the dialog at all and I'm sure there are others suffering similar to myself. It's not good for your health.
What I "NEED" to find out is, how would I implement my voice recordings into the game, match them up to the dialog being shown on the screen and to each response?
I'm highly motivated to do this. I'd love to get started ASAP and actually make some progress. Though I'm not even sure where to start. Any help would be greatly appreciated. Thank you in advance!
I'm looking to full voice the "ENTIRE" game. This including non-essential NPC's. Due to the fact I personally, have to strain my eyes to read the dialog at all and I'm sure there are others suffering similar to myself. It's not good for your health.
What I "NEED" to find out is, how would I implement my voice recordings into the game, match them up to the dialog being shown on the screen and to each response?
I'm highly motivated to do this. I'd love to get started ASAP and actually make some progress. Though I'm not even sure where to start. Any help would be greatly appreciated. Thank you in advance!
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Comments
While it is technically possible to do it with WeiDU (basically you have to loop through all the strrefs and, if necessary, replace each ~string~ with something like ~string~ [CSOUNDnn], where CSOUNDnn.ogg is the filename of a custom audio file; the filename here is just an example, you need an unique name with no more than 8 characters and preferably starting with a registered modder prefix), it is really not practical for the reasons mentioned in the post above. Besides, considering the amount of strings in the game and the average dimension of sound files, the audio folder alone in such a mod would require gigabytes of space.
Hmm guess I'll just forget about it and move on to making a Skyrim mod or something. At this point I'm just bored with playing games. I'd rather make my own.
Thanks.
I would rather use some kind of automated loop in WeiDU though. The only tricky part with WeiDU would be skipping the lines that don't need voice over (e.g. names, item descriptions, journal entries, lines that already have a sound attached, etc.).
Edit: I've forgot to add that editing dialog.tlk with NearInfinity would also make the mod not redistributable.
I don't want to come across as a downer, just give you the facts before you take something like this up as a mod.
Gals are easy, though!