Engine, features, and which way 'round it goes
Chow
Member Posts: 1,192
I'm just curious, but is IWD:EE using the original IWD engine with stuff like kits and the sort added in, or will it use the BG:EE engine with (maybe) some of the IWD stuff slapped on top of it? And whichever way it goes, are there some features or options or things from either one that will be caught in the crossfire and won't be in?
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The original bg1 engine doesn't have the .pro fileformat, instead they hardcoded every projectile.
The original iwd engine doesn't have the .pro fileformat, instead they hardcoded every projectile (added a lot more to bg1).
The original bg2 engine has the .pro fileformat, and most of the hardcoded bg1 projectiles.
So, technically the old IWD engine is about the same as BG1, but of course visually it was better, because the scripters could chose from a lot more effects.
It is possible to simulate most, but not all, of the IWD spells in BG2/ToB, definitely more than with the BG1 engine.
Technically, the BG2 projectiles are better, because they allow more things for the scripters (and modders).
Note: i talked about only vanilla engine types
But now you have! Party time!?