[9318] Combat Music Does Not End
Vonbek777
Member Posts: 135
Expected behavior: Combat ends, combat music ends after a few turns.
Current behavior: Combat ends, combat music continues until resting or leaving area.
Current behavior: Combat ends, combat music continues until resting or leaving area.
Post edited by Illydth on
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I can't quite reproduce it though. Another couple hundred hours and I'll probably be able to pick up the pattern. :P
The second was in the area below the Friendly Arm, after battling the ogre with the girdle fetish. Once again, it was rather distracting to have the music playing while I sent my thief to scout out, so I ended up saving and then loading the game. The combat music was no longer playing when I loaded the game back.
Update: I took the girdle back to Unshey then returned to Coast Way and everything's working normally. Seems to be a very sporadic/random bug.
Until this bug is fixed, why not make a temporary solution to it and stop combat music when quicksaving. Since you can't save during combat, adding a script to stop the music instead of the current solution to reload should be quite easy.
Windows, version 1.3.2053
Here's an idea: What if the combat music not ending isn't the issue but rather that the current background audio is set to the wrong one? If the background audio gets the value "combat music", you can try stopping it all you want, 'cause the game would still be playing the background audio.
I'm sorry I have no way to reproduce this, but after getting this effect, enter a different area with one of your party members and upon switching back and forth between characters you may notice that the new area has the proper background sound/music while the first has not.
I suspect that this issue occurs at a very "low?" level of music handling/switching/playback because:
This may not be related, but once I started a new game, entered Candlekeep inn and did the usual stuff for a while: looting, trading.. I may even have been AFK for a few minutes or ALT+tabbed. Once I realized I had to rebuild my character, I quit the game to main menu, and the main menu was still playing the inn music!
If anyone comes up with one, please let us know here.
I've noticed two scenarios where I get the unending combat music pretty reliably. The first is when I fight Jondalar during the prologue. The odd thing is that I only get the unending combat music if I go around Candlekeep counter-clockwise. I don't get it if I go around Candlekeep clockwise.
Specifically, if I start a new character and:
1) Talk to Firebead to get his quest about getting the Identify scroll from Tethtoril
2) Talk to Winthrop and buy some crossbow bolts
3) Go to the guard shack and talk to Fuller to get his quest to get some crossbow bolts
4) Give Fuller the crossbow bolts
5) Pick up Hull's sword and antidote
6) Go to the barracks and kill Carbos (or Shank, whichever one's there)
7) Talk to the Gatewarden about mass combat practice
8) Do the mass combat practice once (I usually just clear the fog of war and let the temporary NPC's kill the illusions)
9) Talk to Hull and get his quest to get his sword
10) Give Hull his sword
11) Talk to Reevor and get his quest to kill the rats
12) Kill the rats
13) Talk to Reevor and get the quest reward
14) Talk to Jondalar and do his combat practice.
If I do those steps, in that order, I get the unending combat music every time. If I go the other way around Candlekeep (getting quests before completing them), I don't get the unending combat music.
The other situation where I get the unending combat music very reliably is the first combat after a new character joins the party. It doesn't matter who joins or who I fight, the next combat after someone joins always generates the unending combat music. The odd thing there is that I don't get the unending combat music if, after someone joins, I save the game, exit the game, restart the game and load that saved game file before the next encounter.
I've noticed one other thing about the first combat after a new character joins. There seems to be a script error in the dialog. After the combat ends, the new character says his or her line normally used for reputation increases, even though reputation hasn't changed. For example, Khalid will say "Gorion would be proud of your actions", or Xzar will say "Must we be so insufferably charitable?". (I typically play a good aligned PC.) I don't know if that's related to the unending combat music....
You've had more than six months to figure out the issue. So fix it.
*Takes off his "Blue" Hat for a second - This is purely my opinion, I do not represent Beamdog or any other entity tied to this game but myself.*
While I normally wouldn't do this, I'll address @realsickofbugstbh comments here a second to hopefully allow the entire community to understand:
This is why a correct/proper reproduction case is absolutely critical to any bug reports happening on any of the bug reporting forums. If an issue is not CONSISTENTLY and clearly able to happen over and over again, it's impossible to tell what is causing the bug...particularly in a case like this where you cannot point to a game mechanic and say "See, this is broken."
Without proper reproduction cases tickets like this CAN and WILL stay open for a very long time without resolution because developers do not have the time to sit there and play the game over and over again hoping for a problem to occur. Trust me when I tell you NONE of you WANT the development staff playing "bug finder" instead of actually working on the bugs that DO have reproduction cases.
If you have a bug that's as annoying as what @realsickofbugstbh says this one is, and you want to see it fixed, find a reproduction case. I'm sure I'm going to get someone to come back at me with ye'ol "I'm not paying to QA test your game for you" so I'll address that right now.
The simple answer to you is this: If you want to see your "really really really really really annoying I can't play this game this damn thing is broken why won't you fix this you stupid developers" bug fixed? Find a way to reproduce it and then clearly report that here. If you don't want to do that, don't...but don't be surprised if your bug doesn't get fixed for a long long time either.
Back to your regularly scheduled bug reporting.
As for reproducing (this latter bug with the outro not working), this happens with EVERY SINGLE COMBAT. Hope it helps!