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Option to make path finding not avoid shroud/unexplored areas

FranpaFranpa Member Posts: 637
edited September 2014 in Feature Requests
It would be nice to see an option to make path finding always take the shortest route with no regard for unexplored areas (So it doesn't try to avoid unexplored areas).

In addition to this it would be nice if the option also enabled the ability to direct your party members in to unexplored areas instead of not being able to click in unexplored areas.

With these changes i won't have to use the cheat to reveal the entire area in order to have my units path directly to where I tell them to go and I can click anywhere instead of only the edges of my FoV (When exploring new places) etc. Basically it would make navigation less of a pain in the ass.
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