appropriate Mage spells for a Priest of Lathander/Mage
Lemernis
Member, Moderator Posts: 4,318
I'm playing a dual-classed Cleric of Lathander dualed to Mage. And from a RP perspective it got me thinking about what wizard spells a Dawnbringer would learn/use. I'm seeking feedback. But off the top of my head, here's my thinking:
Level 1
Armor - yes
Blindness - no
Burning Hands - yes (fire magic being associated with the sun)
Charm Person - yes
Chill Touch - no
Chromatic Orb - probably not
Color Spray - yes (multicolored light; akin to sunlight through a prism, etc.)
Find Familiar - yes
Friends - yes
Grease - ?
Identify - yes
Infravision - yes
Larloch's Minor Drain - no
Magic Missile - ?
Protection from Evil - yes
Protection from Petrification - yes
Reflected Image - yes
Shield - yes
Shocking grasp - probably not (?)
Spook - no
Level 2
Agannazar's Scorcher - yes
Blur - yes
Deafness - no
Detect Invisibility - yes
Ghoul Touch - no
Glitterdust - yes
Horror - no
Invisibility - ?
Knock - yes
Know Alignment - yes
Luck - yes
Melf's Acid Arrow - no
Mirror Image - yes
Power Word Sleep - no
Ray of Enfeeblement - no
Resist Fear - yes
Stinking Cloud - no
Strength - yes
Vocalize - yes
Web - no
Level 3
Clairvoyance - yes
Detect Illusion - yes
Dire Charm - yes
Dispel Magic - yes
Fireball - yes
Flame Arrow - yes
Ghost Armor - yes
Haste - yes
Hold Person - no
Hold Undead - yes
Invisibility 10' Radius- ?
Lightning Bolt - probably not
Melf's Minute Meteors - yes
Minor Spell Deflection - yes
Monster Summoning I - no
Non-Detection - ?
Protection from Cold - yes
Protection from Fire - yes
Protection from Normal Missiles - yes
Remove Magic - yes
Skull Trap - no
Slow - no
Spell Thrust - yes
Vampiric Touch - no
Level 4
Confusion - no
Contagion - no
Enchanted Weapon - yes
Farsight - yes
Fireshield (Blue) - yes
Fireshield (Red) - yes
Greater Malison - probably
Ice Storm - no
Improved Invisibility - ?
Minor Globe of Invulnerability - yes
Minor Sequencer - yes
Monster Summoning II - no
Otiluke's Resilient Sphere- yes
Polymorph Other - ?
Polymorph Self - ?
Remove Curse - yes
Secret Word - yes
Spider Spawn - no
Spirit Armor - no
Stoneskin - yes
Teleport Field - ?
Wizard Eye - yes
And since I probably won't get higher than this in my game I'll stop here.
Anyway, thoughts?
Level 1
Armor - yes
Blindness - no
Burning Hands - yes (fire magic being associated with the sun)
Charm Person - yes
Chill Touch - no
Chromatic Orb - probably not
Color Spray - yes (multicolored light; akin to sunlight through a prism, etc.)
Find Familiar - yes
Friends - yes
Grease - ?
Identify - yes
Infravision - yes
Larloch's Minor Drain - no
Magic Missile - ?
Protection from Evil - yes
Protection from Petrification - yes
Reflected Image - yes
Shield - yes
Shocking grasp - probably not (?)
Spook - no
Level 2
Agannazar's Scorcher - yes
Blur - yes
Deafness - no
Detect Invisibility - yes
Ghoul Touch - no
Glitterdust - yes
Horror - no
Invisibility - ?
Knock - yes
Know Alignment - yes
Luck - yes
Melf's Acid Arrow - no
Mirror Image - yes
Power Word Sleep - no
Ray of Enfeeblement - no
Resist Fear - yes
Stinking Cloud - no
Strength - yes
Vocalize - yes
Web - no
Level 3
Clairvoyance - yes
Detect Illusion - yes
Dire Charm - yes
Dispel Magic - yes
Fireball - yes
Flame Arrow - yes
Ghost Armor - yes
Haste - yes
Hold Person - no
Hold Undead - yes
Invisibility 10' Radius- ?
Lightning Bolt - probably not
Melf's Minute Meteors - yes
Minor Spell Deflection - yes
Monster Summoning I - no
Non-Detection - ?
Protection from Cold - yes
Protection from Fire - yes
Protection from Normal Missiles - yes
Remove Magic - yes
Skull Trap - no
Slow - no
Spell Thrust - yes
Vampiric Touch - no
Level 4
Confusion - no
Contagion - no
Enchanted Weapon - yes
Farsight - yes
Fireshield (Blue) - yes
Fireshield (Red) - yes
Greater Malison - probably
Ice Storm - no
Improved Invisibility - ?
Minor Globe of Invulnerability - yes
Minor Sequencer - yes
Monster Summoning II - no
Otiluke's Resilient Sphere- yes
Polymorph Other - ?
Polymorph Self - ?
Remove Curse - yes
Secret Word - yes
Spider Spawn - no
Spirit Armor - no
Stoneskin - yes
Teleport Field - ?
Wizard Eye - yes
And since I probably won't get higher than this in my game I'll stop here.
Anyway, thoughts?
Post edited by Lemernis on
3
Comments
So all elemental is ok, no necromatic offensive, no illusion, charm/enchantment ok (so confusion is ok) , no summonig and demon calling, Abjuration (blindness) is ok I think.
http://forgottenrealms.wikia.com/wiki/Lathander
With Enchantment (Charm sphere) okay it's interesting that Confusion makes the grade.
I'm not sure about Conjuration as a school being off limits on principle. But I should think that monster summoning is antithetical to Lathander's ethos. Glitterdust being used functionally to Blind (even if it is a shower of golden particles reminiscent of dazzling sunlight?) I guess would be out...
A Divine practitioner may favor certain spells and schools over the others. But that doesn't mean that, given something is useful in a given situation, they wouldn't make use of the correct choice anyway.
I'm happy the character can use both Blind and Glitterdust without a sense of conflict, at any rate!