Monks and Find Traps
Xavioria
Member Posts: 874
Okay so either I'm slow and don't realize they already can disarm traps, but what is the point of them being able to find traps if they can't disarm them?
Just like Bards get Pickpocket (for various and obvious uses) and Rangers get stealth (for scouting... I suppose) I think that Monks should have the ability to disarm the traps as well. That way a thief is no longer actually needed for anything. I'm sure there are people that are annoyed that they HAVE to have a thief in the party (although I'm sure a large number of people don't care either way) and having Monks get the ability to Disarm the traps as well as find them, then I think this could be a great substitute. (picking locks is easy as fighters can just bash and mages can use knock)
Just like Bards get Pickpocket (for various and obvious uses) and Rangers get stealth (for scouting... I suppose) I think that Monks should have the ability to disarm the traps as well. That way a thief is no longer actually needed for anything. I'm sure there are people that are annoyed that they HAVE to have a thief in the party (although I'm sure a large number of people don't care either way) and having Monks get the ability to Disarm the traps as well as find them, then I think this could be a great substitute. (picking locks is easy as fighters can just bash and mages can use knock)
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x7 Backstab multiplier,not to mention all the other benefits you pick up in TOB
And frankly, I have played an Assassin before, I distinctly remember an NPC (whose name escapes me atm) who was available in the darkest day and I really did like that class.
On another note, what you said implies that people SHOULD or HAVE TO use an assassin every time they play through the game, which is just absurd.
2. I don't even know what the darkest day is.
3. The point spread really doesn't hurt. Most assassins put them in hide in shadows, move silently and find traps and then usually Imonen or Jan holds you over on lock picking (I frankly find traps, see illusions and pick pocket as appetizers and nothing really solid).
4. I've always found it silly as a whole that Monks even have the detect trap function. Seemed useless and pointless for a monk to possess.
5. I'm just against continued merging of classes in D&D and Baldurs Gate as a whole. I like the nice seperate classes and diversified specialities and not a hodgepodge of quasi multiclasses.
Though I'd rather remove the Find Traps ability from the Monk than allow them to disarm traps.
Although I suppose that either way, everyone would be forced to take someone along, which is only fair, because that's part of what this game is for. It's just interesting that they can detect traps and not disarm them.