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Baldur's Gate: Enhanced Edition Continuity Project

Prince_of_LiesPrince_of_Lies Member Posts: 87
edited September 2014 in BG:EE Mods
Baldur's Gate: Enhanced Edition Continuity Project
A Project by Prince_of_Lies

The purpose of this mod is to allow players to have access to additional content (portraits and soundsets) for player characters and to allow the player to use the BG2 portraits for certain NPCs. Additional content will be added later. However, for now, this is all.

Tools Used
Future Plans

The contents of this folder contain the BG2 portraits of Edwin, Imoen, Jaheira, Minsc, and Viconia. Simply copy and paste the portraits you would like to use to your "C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766\override" folder.

The contents of this folder contain the bonus portraits added by the Enhanced Edition of BG2. Simply copy the portraits and place them in your "C:\Users\[USER]\Documents\Baldur's Gate - Enhanced Edition\portraits" folder.

The contents of this folder contain the default character sounds from BG2, simply copy the sounds and place them in your "C:\Users\[USER]\Documents\Baldur's Gate - Enhanced Edition\sounds" folder.

Dragon Lance Total Converion Editor Pro

Currently, I am working to add a spoiler quest which explains the connection between Tamoko and Yoshimo from BG2.

All content presented within is unaltered from its original form, and is owned by Wizards of The Coast (C).



  • DeeDee Member Posts: 10,447
    I've removed the attachment; posting the new portraits in bulk like this isn't an acceptable way to "mod". (This is primarily because the new portraits and sound sets are DLC content on the mobile versions of the game.)

    The conventional method is to either instruct users on how to extract these things for themselves, or handling it with a WeiDU installer/extractor that does it for them.

  • DeeDee Member Posts: 10,447
    Incidentally, the BGII:EE portraits for the NPCs you mentioned already exist in the game's resources; you can write a WeiDU patch to update the cre files for each of them to use the BGII:EE portraits, and that wouldn't require posting raw assets on the forums.

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