Baldur's Gate II: Enhanced Edition Continuity Project
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Baldur's Gate II: Enhanced Edition Continuity Project
A Project by Prince_of_Lies
The purpose of this mod is to allow players to have access to additional content (portraits and soundsets) for player characters and to allow the player to use the original BG portraits for certain NPCs. Additional content will be added later. However, for now, this is all.
CONTENTS
Installation
-Override
-Portraits
-Sounds
Tools Used
Future Plans
Legal
INSTALLATION
OVERRIDE
The contents of this folder contain the BG portraits of Edwin, Imoen, Jaheira, Minsc, and Viconia. Simply copy and paste the portraits you would like to use to your "C:\Program Files (x86)\Baldur's Gate II Enhanced Edition\Data\00783\override" folder.
PORTRAITS
The contents of this folder contain the bonus portraits added by the Enhanced Edition of the original BG. Simply copy the portraits and place them in your "C:\Users\[USER]\Documents\Baldur's Gate II - Enhanced Edition\portraits" folder.
SOUNDS
The contents of this folder contain the default character sounds from the original BG, simply copy the sounds and place them in your "C:\Users\[USER]\Documents\Baldur's Gate II - Enhanced Edition\sounds" folder.
TOOLS USED
Dragon Lance Total Converion Editor Pro
Notepad
FUTURE PLANS
Currently, I am working to add a functionality that will search the "final save.sav" to see which NPCs are alive, and which ones are dead, and have BG2 reflect this. I am also looking to possibly have an alternate start where, instead of Minsc and Jaheira in Irenicus' dungeon, they are replaced by Montaron and Xzar.
LEGAL
All content presented within is unaltered from its original form, and is owned by Wizards of The Coast (C).
A Project by Prince_of_Lies
The purpose of this mod is to allow players to have access to additional content (portraits and soundsets) for player characters and to allow the player to use the original BG portraits for certain NPCs. Additional content will be added later. However, for now, this is all.
CONTENTS
Installation
-Override
-Portraits
-Sounds
Tools Used
Future Plans
Legal
INSTALLATION
OVERRIDE
The contents of this folder contain the BG portraits of Edwin, Imoen, Jaheira, Minsc, and Viconia. Simply copy and paste the portraits you would like to use to your "C:\Program Files (x86)\Baldur's Gate II Enhanced Edition\Data\00783\override" folder.
PORTRAITS
The contents of this folder contain the bonus portraits added by the Enhanced Edition of the original BG. Simply copy the portraits and place them in your "C:\Users\[USER]\Documents\Baldur's Gate II - Enhanced Edition\portraits" folder.
SOUNDS
The contents of this folder contain the default character sounds from the original BG, simply copy the sounds and place them in your "C:\Users\[USER]\Documents\Baldur's Gate II - Enhanced Edition\sounds" folder.
TOOLS USED
Dragon Lance Total Converion Editor Pro
Notepad
FUTURE PLANS
Currently, I am working to add a functionality that will search the "final save.sav" to see which NPCs are alive, and which ones are dead, and have BG2 reflect this. I am also looking to possibly have an alternate start where, instead of Minsc and Jaheira in Irenicus' dungeon, they are replaced by Montaron and Xzar.
LEGAL
All content presented within is unaltered from its original form, and is owned by Wizards of The Coast (C).
4
Comments
I've removed the attachment; posting the new portraits in bulk like this isn't an acceptable way to "mod". (This is primarily because the new portraits and sound sets are DLC content on the mobile versions of the game.)
The conventional method is to either instruct users on how to extract these things for themselves, or handling it with a WeiDU installer/extractor that does it for them.
1) use the dimension on disk to filter the portraits as in my mod. Basically what I did was to extract all bmp files with names ending with L, but because some of those weren't portraits, I've discarded images that are either too small or too large in terms of bytes on disk. However I'm not sure a similar approach will work for the medium and small portraits too. So I recommend:
2) provide to the WeiDU script a comprehensive list of file names for the BMP files to be extracted. It will be what's in PORTRAIT.2DA plus other file names like MANLEY0L, MANLEY0M, MANLEY0S, MANLEY1L, MANLEY1M, MANLEY1S, etc. You can find all the names in NI or DLTCEP.
For soundsets, maybe, you can use an approach similar to 2) above and provide a list of file names for the WAV files to be extracted.
You'll have to make mods in pairs, for example a mod for BG:EE to extract resources from BG:EE, and a second mod for BGII :EE to install on BGII:EE the resources extracted by the first mod and vice versa. It's not ideal, but I think it's the only way to avoid legal problems.