Assassins and guards
Vakarian
Member Posts: 94
When you run into one of the assassins that attacks your party in an area that has guards around (i.e. Tarnesh at the FAI or Nimbul in Nashkel), the local guards will join in the fight and attack the assassin. However, I've noticed that if the assassin casts a "party-friendly" AoE spell like horror, it never affects the guards nearby, even if they are actively attacking him.
I mean, I'd absolutely love to see the town guards running around town in a panic or getting caught in a hold person spell. So, is the lack of effect on the locals intentional, or just a limitation of the game engine (unable to flag the guards as hostile toward the assassin?) Is this something that's been addressed in an existing mod?
On a related note, has anyone ever tried abusing this behavior, maybe going invisible after an assassin turns hostile to see if they'll just stand there and get pummeled by the local constabulary without defending themselves?
I mean, I'd absolutely love to see the town guards running around town in a panic or getting caught in a hold person spell. So, is the lack of effect on the locals intentional, or just a limitation of the game engine (unable to flag the guards as hostile toward the assassin?) Is this something that's been addressed in an existing mod?
On a related note, has anyone ever tried abusing this behavior, maybe going invisible after an assassin turns hostile to see if they'll just stand there and get pummeled by the local constabulary without defending themselves?
2
Comments
Seems like NPC on NPC combat follows very different scripts from NPC on PC encounters...
Gorion is a jerk.
I would like to see some evil NPCs help me kill Flaming Fist mercs! Silke..I'm looking at you.