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Power word kill bug

I fight with lich at Gate District. I cast Monster Summoning. Lich cast Power word kill , this spell kill 3 summoned monsters, me and Keldorn. I have 103 hit points, Keldorn have 110 hit points.In description "Power word kill kills one creature with 60 or less hit points".

Comments

  •  TheArtisan TheArtisan Member Posts: 3,277
    Was your current hp below 60 at the time he cast the spell?
  • compostercomposter Member Posts: 25
    Hit points was max 103/110. If cast monster summoning after enter in lich lair, lich cast 1 spell - globe of invulnerability , 2 spell power word kill, 3 spell time stop
  • lunarlunar Member Posts: 3,460
    edited September 2014
    Was there a floating spirit leaving the body animation? If so it can be a death spell. Liches cast death spell when they see summons and the spell kills all summons and any target below some level with no save.

    Or if you and Sir Keldorn are of high level it can be a Wail of the Banshee which kills everyone that fails a save vs death magic.

    Liches also cast Finger of Death a lot. Summary, liches do love their death spells, Death ward protection or berserk/rage are good to have.
  • compostercomposter Member Posts: 25
    Yes, it was floating spirit leaving the body animation. I read what spell lich cast, it was power word kill. I know how protect from this spell. I say that spell will not work if i have more then 60 hp , but it is work.
  • lunarlunar Member Posts: 3,460
    Hmm. Weird. I am not sure but IIRC power word kill spell does not bring about the 'floating spirit' animation. It just..kills with the red circles below the target animation. (which is the staple power word animation) Can someone confirms this?
  • elminsterelminster Member, Developer Posts: 16,316
    edited September 2014
    Are you running a mod perhaps? He doesn't cast Power Word: Kill. In terms of killing spells he casts Death Spell, Symbol: Death, Finger of Death, Disintegrate, and Wail of the Banshee.

    This is his script



    IF
    See(NearestEnemyOf(Myself))
    Global("Prep","LOCALS",0)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    ApplySpell(Myself,WIZARD_STONE_SKIN) // SPWI408.SPL (Stoneskin)
    ApplySpell(Myself,WIZARD_IMPROVED_MANTLE) // SPWI808.SPL (Improved Mantle)
    ApplySpell(Myself,WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
    SetGlobal("Prep","LOCALS",1)
    END

    IF
    See(NearestEnemyOf(Myself))
    Global("SpellTrigger","LOCALS",0)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    DisplayString(Myself,39968) // Spell Trigger—Fired
    DisplayString(Myself,44901) //
    ReallyForceSpell(Myself,WIZARD_PROTECTION_FROM_FIRE) // SPWI319.SPL (Protection From Fire)
    DisplayString(Myself,43047) // Spell Trigger—Fire Shield Red
    ReallyForceSpell(Myself,WIZARD_FIRE_SHIELD_RED) // SPWI418.SPL (Fire Shield (Red))
    DisplayString(Myself,40245) // Spell Trigger—Globe of Invulnerability
    ReallyForceSpell(Myself,WIZARD_GLOBE_OF_INVULNERABILITY) // SPWI602.SPL (Globe of Invulnerability)
    SetGlobal("SpellTrigger","LOCALS",1)
    END

    IF
    See([GOODCUTOFF.0.0.0.0.SUMMONED])
    Global("summon","LOCALS",0)
    THEN
    RESPONSE #100
    FaceObject(LastSeenBy(Myself))
    ReallyForceSpell(LastSeenBy(Myself),WIZARD_DEATH_SPELL) // SPWI605.SPL (Death Spell)
    SetGlobal("summon","LOCALS",1)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_TIME_STOP) // SPWI909.SPL (Time Stop)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_TIME_STOP) // SPWI909.SPL (Time Stop)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_METEOR_SWARM) // SPWI911.SPL (Meteor Swarm)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_METEOR_SWARM) // SPWI911.SPL (Meteor Swarm)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_GATE) // SPWI905.SPL (Gate)
    THEN
    RESPONSE #100
    ApplySpell(Myself,WIZARD_PROTECTION_FROM_EVIL) // SPWI113.SPL (Protection From Evil)
    Spell(Myself,WIZARD_GATE) // SPWI905.SPL (Gate)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_ABI_DALZIMS_HORRID_WILTING) // SPWI812.SPL (Abi-Dalzim's Horrid Wilting)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_ABI_DALZIMS_HORRID_WILTING) // SPWI812.SPL (Abi-Dalzim's Horrid Wilting)
    END

    IF
    See(NearestEnemyOf(Myself))
    StateCheck(Myself,STATE_SILENCED)
    HaveSpell(WIZARD_VOCALIZE) // SPWI219.SPL (Vocalize)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_VOCALIZE) // SPWI219.SPL (Vocalize)
    END

    IF
    Allegiance(Myself,ENEMY)
    Detect([PC])
    !See(LastSeenBy(Myself))
    HaveSpell(WIZARD_TRUE_SIGHT) // SPWI609.SPL (True Sight)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_TRUE_SIGHT) // SPWI609.SPL (True Sight)
    END

    IF
    Allegiance(Myself,ENEMY)
    Detect([PC])
    !See(LastSeenBy(Myself))
    !HaveSpell(WIZARD_TRUE_SIGHT) // SPWI609.SPL (True Sight)
    Delay(10)
    THEN
    RESPONSE #100
    ReallyForceSpell(Myself,WIZARD_TRUE_SIGHT) // SPWI609.SPL (True Sight)
    END

    IF
    See(NearestEnemyOf(Myself))
    Global("Prep","LOCALS",1)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    SetGlobal("Prep","LOCALS",2)
    END

    IF
    !HasBounceEffects(Myself)
    !HasImmunityEffects(Myself)
    HaveSpell(WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    Allegiance(Myself,ENEMY)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    END

    IF
    See(NearestEnemyOf(Myself))
    TookDamage()
    Global("Prep2","LOCALS",0)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    DisplayString(Myself,43050) // Chain Contingency—Improved Mantle
    ApplySpell(Myself,WIZARD_IMPROVED_MANTLE) // SPWI808.SPL (Improved Mantle)
    DisplayString(Myself,3302) // Chain Contingency—Spell Turning
    ApplySpell(Myself,WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    DisplayString(Myself,40240) // Chain Contingency—Mislead
    ApplySpell(Myself,WIZARD_GLOBE_OF_INVULNERABILITY) // SPWI602.SPL (Globe of Invulnerability)
    SetGlobal("Prep2","LOCALS",1)
    END

    IF
    See(NearestEnemyOf(Myself))
    TookDamage()
    Global("Prep2","LOCALS",1)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    DisplayString(Myself,40252) // Contingency—Protection From Magical Weapons
    ApplySpell(Myself,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS) // SPWI611.SPL (Protection From Magical Weapons)
    SetGlobal("Prep2","LOCALS",2)
    END

    IF
    Allegiance(Myself,ENEMY)
    !HasBounceEffects(Myself)
    !HasImmunityEffects(Myself)
    HaveSpell(WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SPELL_TURNING) // SPWI701.SPL (Spell Turning)
    END

    IF
    See(NearestEnemyOf(Myself))
    Global("SpellTrigger","LOCALS",0)
    !StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
    RESPONSE #100
    DisplayString(Myself,39969) // Spell Sequencer—Fired
    DisplayString(Myself,44899) // Spell Sequencer—Confusion
    ReallyForceSpell(SecondNearestEnemyOf(Myself),WIZARD_CONFUSION) // SPWI401.SPL (Confusion)
    DisplayString(Myself,362) // Spell Sequencer—Fireball
    ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
    DisplayString(Myself,44871) // Spell Sequencer—Protection From Evil
    ReallyForceSpell(Myself,WIZARD_PROTECTION_FROM_EVIL) // SPWI113.SPL (Protection From Evil)
    SetGlobal("SpellTrigger","LOCALS",1)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_MAZE) // SPWI813.SPL (Maze)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_MAZE) // SPWI813.SPL (Maze)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_NPC_SYMBOL_STUN) // SPWI898.SPL (Symbol, Stun)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_NPC_SYMBOL_STUN) // SPWI898.SPL (Symbol, Stun)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_NPC_SYMBOL_FEAR) // SPWI899.SPL (Symbol, Fear)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_NPC_SYMBOL_FEAR) // SPWI899.SPL (Symbol, Fear)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_NPC_SYMBOL_DEATH) // SPWI897.SPL (Symbol, Death)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_NPC_SYMBOL_DEATH) // SPWI897.SPL (Symbol, Death)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_WAIL_OF_THE_BANSHEE) // SPWI913.SPL (Wail of the Banshee)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_WAIL_OF_THE_BANSHEE) // SPWI913.SPL (Wail of the Banshee)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_SHADOW_DOOR) // SPWI505.SPL (Shadow Door)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SHADOW_DOOR) // SPWI505.SPL (Shadow Door)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_FINGER_OF_DEATH) // SPWI713.SPL (Finger of Death)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_FINGER_OF_DEATH) // SPWI713.SPL (Finger of Death)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_SUMMON_EFREET) // SPWI717.SPL (Summon Efreeti)
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SUMMON_EFREET) // SPWI717.SPL (Summon Efreeti)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_FLESH_TO_STONE) // SPWI604.SPL (Flesh to Stone)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_FLESH_TO_STONE) // SPWI604.SPL (Flesh to Stone)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_DISINTEGRATE) // SPWI616.SPL (Disintegrate)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_DISINTEGRATE) // SPWI616.SPL (Disintegrate)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_DOMINATION) // SPWI506.SPL (Domination)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_DOMINATION) // SPWI506.SPL (Domination)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_FIRE_SHIELD_RED) // SPWI418.SPL (Fire Shield (Red))
    THEN
    RESPONSE #100
    Spell(Myself,WIZARD_FIRE_SHIELD_RED) // SPWI418.SPL (Fire Shield (Red))
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_SLOW) // SPWI312.SPL (Slow)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_SLOW) // SPWI312.SPL (Slow)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_LARLOCH_MINOR_DRAIN) // SPWI119.SPL (Larloch's Minor Drain)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_LARLOCH_MINOR_DRAIN) // SPWI119.SPL (Larloch's Minor Drain)
    END

    IF
    See(NearestEnemyOf(Myself))
    HaveSpell(WIZARD_POLYMORPH_OTHER) // SPWI415.SPL (Polymorph Other)
    THEN
    RESPONSE #100
    Spell(NearestEnemyOf(Myself),WIZARD_POLYMORPH_OTHER) // SPWI415.SPL (Polymorph Other)
    END

    IF
    See(NearestEnemyOf(Myself))
    THEN
    RESPONSE #100
    AttackReevaluate(NearestEnemyOf(Myself),15)
    END

    Post edited by elminster on
  • CamDawgCamDawg Member, Developer Posts: 3,438
    lunar said:

    Hmm. Weird. I am not sure but IIRC power word kill spell does not bring about the 'floating spirit' animation. It just..kills with the red circles below the target animation. (which is the staple power word animation) Can someone confirms this?

    That's correct. Only Finger of Death and Death Spell use this animation.

  • lunarlunar Member Posts: 3,460
    CamDawg said:

    lunar said:

    Hmm. Weird. I am not sure but IIRC power word kill spell does not bring about the 'floating spirit' animation. It just..kills with the red circles below the target animation. (which is the staple power word animation) Can someone confirms this?

    That's correct. Only Finger of Death and Death Spell use this animation.

    I believe also Wail of the Banshee. ^^ all necromantic instant-death spells.

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