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Wildmage Clab Reference

It appears that the wildmage is hardcoded to reference clabma01 as the wildmage still seems to reference clabma01 even when changing the necessary entry in kitlist.2da. Now, they do appear to have a unique entry in kit.ids, and so it seems possible to give them--and, if you want, the mage but not the wildmage--unique abilities in the clab (using opcode 177, perhaps among others), but it would make modding them more user friendly if this was externalized.

Thank you
elminster
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