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[BG1] KESTOR.DLG problem

Ascension64Ascension64 Member Posts: 560
edited November 2012 in Fixed
O: KESTOR.DLG state 0 has a response 0 that exists; this prevents the other responses advancing the dialogue
E: Remove the response 0 that exists

Fix:
<<<<<<<< kestor_fix.d ADD_TRANS_TRIGGER KESTOR 0 ~False()~ DO 0 >>>>>>>> COMPILE ~kestor_fix.d~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
SAY ~If you're just about done poking about this PRIVATE room, please don't hesitate to get the bloody hell OUT! ~ /* #17430 */


IF ~~ THEN EXIT <-- this prevents dialogue transition



IF ~~ THEN REPLY ~My utmost apologies. I simply wished to know the topic of your meeting.~ /* #17431 */ GOTO 1
IF ~~ THEN REPLY ~You talk pretty big for such a small man. I go where I wish. ~ /* #17432 */ GOTO 3
IF ~~ THEN REPLY ~I assure you, I simply entered the wrong room by mistake. I'll be on my way in a moment.~ /* #17433 */ GOTO 4
END</pre>
Post edited by Tanthalas on

Comments

  • cmorgancmorgan Member Posts: 707
    So we need to false that and change the transition target, right? Or just false the reply?

    If it is just falsing, then

    ADD_TRANS_TRIGGER KESTOR 0 ~False()~ DO 0

    should do it. Someone should check my work, please, and OK it before someone incorporates the fix... this is an untested first draft.

    If we need more than adding a condition, then I can whip up a quick ALTER_TRANS.



  • Ascension64Ascension64 Member Posts: 560
    @cmorgan
    Tested in-game. Works fine. You're the gun!
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited August 2012
    That sounds like intentional sabotage. They wanted to disable the rest of the dialog?
    Post edited by Avenger_teambg on
  • cmorgancmorgan Member Posts: 707
    @AndreaColombo, @Tanthalas, or other mod - please flag this as containing a fix, so it gets into the pipeline :)
  • AndreaColomboAndreaColombo Member Posts: 5,533
    @cmorgan - I would, but I'm no mod; neither of the "erator" nor of the "der" kind :D
  • cmorgancmorgan Member Posts: 707
    Heh! I am sorry - I have forgotten who is able to move stuff around!
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited August 2012
    It doesn't lead to lost content at all, just lets you quit the dialog without reply.
    This is not a bug.
  • Ascension64Ascension64 Member Posts: 560
    ...which should not really matter, since Kestor does not force dialogue. Only Rieltar does.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited November 2012
    forum won't let me attach to an edited note.
    Post edited by Tanthalas on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Worse is, that Kestor has no charmed dialog :D
  • Ascension64Ascension64 Member Posts: 560
    edited August 2012
    If you choose a response, you still quit the dialogue... you miss Kestor's replies. That, to me, is a bug.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Meh, true. That line should be removed as you suggested, it cannot be fixed otherwise.
  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @Ascension64's fix has been applied
  • Ascension64Ascension64 Member Posts: 560
    Confirmed fixed in build 2000.
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