[BG1] KESTOR.DLG problem
Ascension64
Member Posts: 560
O: KESTOR.DLG state 0 has a response 0 that exists; this prevents the other responses advancing the dialogue
E: Remove the response 0 that exists
Fix:
E: Remove the response 0 that exists
Fix:
<<<<<<<< kestor_fix.d
ADD_TRANS_TRIGGER KESTOR 0 ~False()~ DO 0
>>>>>>>>
COMPILE ~kestor_fix.d~
IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
SAY ~If you're just about done poking about this PRIVATE room, please don't hesitate to get the bloody hell OUT! ~ /* #17430 */
IF ~~ THEN EXIT <-- this prevents dialogue transition
IF ~~ THEN REPLY ~My utmost apologies. I simply wished to know the topic of your meeting.~ /* #17431 */ GOTO 1
IF ~~ THEN REPLY ~You talk pretty big for such a small man. I go where I wish. ~ /* #17432 */ GOTO 3
IF ~~ THEN REPLY ~I assure you, I simply entered the wrong room by mistake. I'll be on my way in a moment.~ /* #17433 */ GOTO 4
END</pre>
Post edited by Tanthalas on
0
Comments
If it is just falsing, then
ADD_TRANS_TRIGGER KESTOR 0 ~False()~ DO 0
should do it. Someone should check my work, please, and OK it before someone incorporates the fix... this is an untested first draft.
If we need more than adding a condition, then I can whip up a quick ALTER_TRANS.
Tested in-game. Works fine. You're the gun!
This is not a bug.